sovereignx/test/battle/ability/quark_drive.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_ROUND].split == SPLIT_SPECIAL);
}
SINGLE_BATTLE_TEST("Quark Drive boosts the highest stat")
{
GIVEN {
PLAYER(SPECIES_ABRA) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Abra's Quark Drive!");
MESSAGE("Abra's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive boosts either Attack or Special Attack, not both")
{
u16 species;
u32 move;
s16 damage[2];
PARAMETRIZE { species = SPECIES_BELLSPROUT; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_BELLSPROUT; move = MOVE_ROUND; }
PARAMETRIZE { species = SPECIES_ABRA; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_ABRA; move = MOVE_ROUND; }
GIVEN {
PLAYER(species) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
if ((move == MOVE_TACKLE && species == SPECIES_BELLSPROUT) || (move == MOVE_ROUND && species == SPECIES_ABRA))
EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]);
else
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Quark Drive either boosts Defense or Special Defense, not both")
{
u16 species;
u32 move;
s16 damage[2];
PARAMETRIZE { species = SPECIES_ONIX; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_ONIX; move = MOVE_ROUND; }
PARAMETRIZE { species = SPECIES_BLASTOISE; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_BLASTOISE; move = MOVE_ROUND; }
GIVEN {
PLAYER(species) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player, captureDamage: &damage[1]);
} THEN {
if ((move == MOVE_TACKLE && species == SPECIES_ONIX) || (move == MOVE_ROUND && species == SPECIES_BLASTOISE))
EXPECT_MUL_EQ(damage[0], Q_4_12(0.7), damage[1]);
else
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Quark Drive ability pop up activates only once during the duration of electric terrain")
{
u16 turns;
GIVEN {
PLAYER(SPECIES_BELLSPROUT) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); }
for (turns = 0; turns < 4; turns++)
TURN {}
TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Bellsprout's Quark Drive!");
MESSAGE("Bellsprout's Attack was heightened!");
NONE_OF {
for (turns = 0; turns < 4; turns++) {
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Bellsprout's Quark Drive!");
MESSAGE("Bellsprout's Attack was heightened!");
}
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Bellsprout's Quark Drive!");
MESSAGE("Bellsprout's Attack was heightened!");
}
}
SINGLE_BATTLE_TEST("Quark Drive activates on switch-in")
{
KNOWN_FAILING; // Fails because of wrong species
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_BELLSPROUT) { Ability(ABILITY_QUARK_DRIVE); }
OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
} WHEN {
TURN { SWITCH(player, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
MESSAGE("The Electric Terrain activated Bellsprout's Quark Drive!");
MESSAGE("Bellsprout's Attack was heightened!");
}
}