c8b0545d20
# Conflicts: # include/battle.h
135 lines
4.8 KiB
C
135 lines
4.8 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_ROUND].split == SPLIT_SPECIAL);
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}
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SINGLE_BATTLE_TEST("Quark Drive boosts the highest stat")
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{
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GIVEN {
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PLAYER(SPECIES_ABRA) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Abra's Quark Drive!");
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MESSAGE("Abra's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive boosts either Attack or Special Attack, not both")
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{
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u16 species;
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u32 move;
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s16 damage[2];
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PARAMETRIZE { species = SPECIES_BELLSPROUT; move = MOVE_TACKLE; }
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PARAMETRIZE { species = SPECIES_BELLSPROUT; move = MOVE_ROUND; }
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PARAMETRIZE { species = SPECIES_ABRA; move = MOVE_TACKLE; }
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PARAMETRIZE { species = SPECIES_ABRA; move = MOVE_ROUND; }
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GIVEN {
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PLAYER(species) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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if ((move == MOVE_TACKLE && species == SPECIES_BELLSPROUT) || (move == MOVE_ROUND && species == SPECIES_ABRA))
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EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]);
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else
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive either boosts Defense or Special Defense, not both")
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{
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u16 species;
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u32 move;
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s16 damage[2];
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PARAMETRIZE { species = SPECIES_ONIX; move = MOVE_TACKLE; }
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PARAMETRIZE { species = SPECIES_ONIX; move = MOVE_ROUND; }
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PARAMETRIZE { species = SPECIES_BLASTOISE; move = MOVE_TACKLE; }
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PARAMETRIZE { species = SPECIES_BLASTOISE; move = MOVE_ROUND; }
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GIVEN {
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PLAYER(species) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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HP_BAR(player, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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HP_BAR(player, captureDamage: &damage[1]);
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} THEN {
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if ((move == MOVE_TACKLE && species == SPECIES_ONIX) || (move == MOVE_ROUND && species == SPECIES_BLASTOISE))
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EXPECT_MUL_EQ(damage[0], Q_4_12(0.7), damage[1]);
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else
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive ability pop up activates only once during the duration of electric terrain")
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{
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u16 turns;
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GIVEN {
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PLAYER(SPECIES_BELLSPROUT) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); }
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for (turns = 0; turns < 4; turns++)
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TURN {}
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TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Bellsprout's Quark Drive!");
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MESSAGE("Bellsprout's Attack was heightened!");
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NONE_OF {
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for (turns = 0; turns < 4; turns++) {
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Bellsprout's Quark Drive!");
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MESSAGE("Bellsprout's Attack was heightened!");
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}
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Bellsprout's Quark Drive!");
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MESSAGE("Bellsprout's Attack was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive activates on switch-in")
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{
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KNOWN_FAILING; // Fails because of wrong species
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_BELLSPROUT) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
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} WHEN {
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Bellsprout's Quark Drive!");
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MESSAGE("Bellsprout's Attack was heightened!");
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}
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}
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