This fork tries to maintain vanilla compatibility whenever possible. It doesn't increase the size of any save data structure or the object event structure.
* [HGSS-style pokémon followers](https://bulbapedia.bulbagarden.net/wiki/Walking_Pok%C3%A9mon#Pok.C3.A9mon_HeartGold_and_SoulSilver) for all 386 pokémon (including forms & shinies)
* Includes follower emotes and a majority of the HGSS messages
* Custom pokeball sprites for Gen 1-7 pokéballs
* Followers can use field moves in the overworld
* Overworld form changes for Ditto, Mew, Castform, etc.
* Asymmetrical & 64x64 OW support
* Dynamic Overworld Palette System (DOWP) & reflections compatible with berry trees, etc.
* ~~Decapitates~~ Decapitalizes **all** text at runtime, with some exceptions (see the [FAQ](#guillotine-q-how-can-i-keep-my-strings-from-being-decapped))
* Future-proof, does not require mass-replacing strings
To set up the repository, see [INSTALL.md](INSTALL.md).
### `(guillotine)` Q: How can I keep my string(s) from being decapped?
A: There are a number of ways to make a string "fixed case" so that it will not be decapitalized when displayed:
C strings: Replace the `_` with `_C`:
```c
// _C = fixed (C)ase string!
const u8 gText_IDNumber[] = _C("IDNo.");
```
ASM strings: Replace `.string` with `.fixstr`:
```arm
gText_SavingDontTurnOff::
@ Lasts until the string terminator '$'
.fixstr "SAVING…\n"
.string "DON'T TURN OFF THE POWER.$"
```
You can fix-case/unfix parts of a string like so:
```arm
.string "{FIXED_CASE}WARNING!{UNFIX_CASE}\p"
```
For a placeholder (only the placeholder will be fixed-case):
```arm
.string "{STR_VAR_2_FIXED} was transferred to\n"
.string "BOX “{STR_VAR_1}.”$"
```
See also the configuration in [text.h](gflib/text.h).
There's also special handling for "separated bigrams"; basically, two letter words.
This includes: `"TM01", "PC", "EV"`, any two uppercase characters surrounded by digits, whitespace, or the start/end of a string. These will not be decapped.