Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_abilities
This commit is contained in:
commit
00cbe61e13
5 changed files with 106 additions and 31 deletions
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@ -11261,15 +11261,20 @@ static void Cmd_setgastroacid(void)
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{
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switch (gBattleMons[gBattlerTarget].ability)
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{
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case ABILITY_MULTITYPE:
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case ABILITY_STANCE_CHANGE:
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case ABILITY_SCHOOLING:
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case ABILITY_COMATOSE:
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case ABILITY_SHIELDS_DOWN:
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case ABILITY_DISGUISE:
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case ABILITY_RKS_SYSTEM:
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case ABILITY_AS_ONE_ICE_RIDER:
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case ABILITY_AS_ONE_SHADOW_RIDER:
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case ABILITY_BATTLE_BOND:
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case ABILITY_COMATOSE:
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case ABILITY_DISGUISE:
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case ABILITY_GULP_MISSILE:
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case ABILITY_ICE_FACE:
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case ABILITY_MULTITYPE:
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case ABILITY_POWER_CONSTRUCT:
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case ABILITY_RKS_SYSTEM:
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case ABILITY_SCHOOLING:
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case ABILITY_SHIELDS_DOWN:
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case ABILITY_STANCE_CHANGE:
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case ABILITY_ZEN_MODE:
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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break;
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default:
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@ -775,14 +775,20 @@ static const u8 sAbilitiesAffectedByMoldBreaker[] =
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static const u8 sAbilitiesNotTraced[ABILITIES_COUNT] =
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{
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[ABILITY_AS_ONE_ICE_RIDER] = 1,
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[ABILITY_AS_ONE_SHADOW_RIDER] = 1,
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[ABILITY_BATTLE_BOND] = 1,
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[ABILITY_COMATOSE] = 1,
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[ABILITY_DISGUISE] = 1,
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[ABILITY_FLOWER_GIFT] = 1,
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[ABILITY_FORECAST] = 1,
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[ABILITY_GULP_MISSILE] = 1,
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[ABILITY_HUNGER_SWITCH] = 1,
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[ABILITY_ICE_FACE] = 1,
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[ABILITY_ILLUSION] = 1,
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[ABILITY_IMPOSTER] = 1,
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[ABILITY_MULTITYPE] = 1,
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[ABILITY_NEUTRALIZING_GAS] = 1,
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[ABILITY_NONE] = 1,
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[ABILITY_POWER_CONSTRUCT] = 1,
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[ABILITY_POWER_OF_ALCHEMY] = 1,
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@ -2344,9 +2350,9 @@ u8 DoBattlerEndTurnEffects(void)
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleStruct->wrappedMove[gActiveBattler]);
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gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
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if (GetBattlerHoldEffect(gBattleStruct->wrappedBy[gActiveBattler], TRUE) == HOLD_EFFECT_BINDING_BAND)
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 6 : 8;
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 6 : 8);
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else
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 8 : 16;
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 8 : 16);
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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@ -2831,6 +2837,29 @@ void TryClearRageAndFuryCutter(void)
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}
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}
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static bool32 IsThawingMove(u8 battlerId, u16 move)
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{
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switch (move)
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{
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case MOVE_BURN_UP:
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if (!IS_BATTLER_OF_TYPE(battlerId, TYPE_FIRE))
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return FALSE;
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//fallthrough
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case MOVE_FLAME_WHEEL:
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case MOVE_FLARE_BLITZ:
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case MOVE_FUSION_FLARE:
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case MOVE_PYRO_BALL:
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case MOVE_SACRED_FIRE:
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case MOVE_SCALD:
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case MOVE_SCORCHING_SANDS:
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case MOVE_SIZZLY_SLIDE:
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case MOVE_STEAM_ERUPTION:
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return TRUE;
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default:
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return FALSE;
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}
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}
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enum
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{
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CANCELLER_FLAGS,
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@ -3130,8 +3159,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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case CANCELLER_THAW: // move thawing
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if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
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{
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if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT
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|| (gBattleMoves[gCurrentMove].effect == EFFECT_BURN_UP && IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_FIRE)))
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if (IsThawingMove(gBattlerAttacker, gCurrentMove))
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{
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gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
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BattleScriptPushCursor();
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@ -6748,7 +6776,8 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
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MulModifier(&modifier, UQ_4_12(1.3));
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break;
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case ABILITY_SAND_FORCE:
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if (moveType == TYPE_STEEL || moveType == TYPE_ROCK || moveType == TYPE_GROUND)
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if ((moveType == TYPE_STEEL || moveType == TYPE_ROCK || moveType == TYPE_GROUND)
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&& WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY)
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MulModifier(&modifier, UQ_4_12(1.3));
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break;
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case ABILITY_RIVALRY:
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@ -356,7 +356,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_STOMP] =
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{
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.effect = EFFECT_FLINCH_MINIMIZE_HIT,
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.effect = EFFECT_FLINCH_HIT,
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.power = 65,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -526,6 +526,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_BODY_SLAM] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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.effect = EFFECT_PARALYZE_HIT,
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.power = 85,
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.type = TYPE_NORMAL,
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@ -534,7 +539,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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.split = SPLIT_PHYSICAL,
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},
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@ -1951,9 +1955,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_FIRE_BLAST] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.power = 120,
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#else
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.power = 110,
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#else
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.power = 120,
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#endif
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.effect = EFFECT_BURN_HIT,
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.type = TYPE_FIRE,
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@ -4728,7 +4732,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_NEEDLE_ARM] =
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{
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.effect = EFFECT_FLINCH_MINIMIZE_HIT,
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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.power = 60,
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.type = TYPE_GRASS,
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.accuracy = 100,
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@ -4736,7 +4745,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_PHYSICAL,
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},
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@ -4849,7 +4857,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_ASTONISH] =
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{
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.effect = EFFECT_FLINCH_MINIMIZE_HIT,
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#if B_UPDATED_MOVE_DATA >= GEN_4
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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.power = 30,
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.type = TYPE_GHOST,
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.accuracy = 100,
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@ -4857,7 +4870,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_PHYSICAL,
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},
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@ -5098,17 +5110,21 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.pp = 20,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#elif B_UPDATED_MOVE_DATA == GEN_4 || B_UPDATED_MOVE_DATA == GEN_5
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.pp = 30,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.pp = 30,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#endif
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.effect = EFFECT_FLINCH_MINIMIZE_HIT,
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.effect = EFFECT_FLINCH_HIT,
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.power = 80,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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.secondaryEffectChance = 10,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_SPECIAL,
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},
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@ -6378,6 +6394,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_DRAGON_RUSH] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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.power = 100,
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.type = TYPE_DRAGON,
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@ -6386,7 +6407,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 20,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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.split = SPLIT_PHYSICAL,
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},
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@ -7275,6 +7295,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SHADOW_FORCE] =
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{
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#if B_UPDATED_MOVE_DATA == GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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.effect = EFFECT_SEMI_INVULNERABLE,
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.power = 120,
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.type = TYPE_GHOST,
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@ -7283,7 +7308,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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@ -7530,6 +7554,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_HEAVY_SLAM] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_7
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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.effect = EFFECT_HEAT_CRASH,
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.power = 1,
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.type = TYPE_STEEL,
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@ -7538,7 +7567,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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.split = SPLIT_PHYSICAL,
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},
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@ -8294,6 +8322,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_HEAT_CRASH] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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.effect = EFFECT_HEAT_CRASH,
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.power = 1,
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.type = TYPE_FIRE,
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|
@ -8302,7 +8335,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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.split = SPLIT_PHYSICAL,
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},
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@ -8322,7 +8354,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_STEAMROLLER] =
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{
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.effect = EFFECT_FLINCH_MINIMIZE_HIT,
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.effect = EFFECT_FLINCH_HIT,
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.power = 65,
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.type = TYPE_BUG,
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.accuracy = 100,
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|
@ -8330,8 +8362,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_PHYSICAL,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_DMG_MINIMIZE,
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},
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[MOVE_COTTON_GUARD] =
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@ -8749,6 +8781,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_PHANTOM_FORCE] =
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{
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#if B_UPDATED_MOVE_DATA == GEN_6
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_DMG_MINIMIZE,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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.effect = EFFECT_SEMI_INVULNERABLE,
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.power = 90,
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.type = TYPE_GHOST,
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@ -8757,7 +8794,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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.argument = MOVE_EFFECT_FEINT,
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},
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|
@ -10288,7 +10324,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_PLASMA_FISTS] =
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|
@ -10577,6 +10613,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_DOUBLE_IRON_BASH] =
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||||
{
|
||||
#if B_UPDATED_MOVE_DATA >= GEN_8
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST,
|
||||
#else
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST,
|
||||
#endif
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (EFFECT_FLINCH_HIT + EFFECT_DOUBLE_HIT)
|
||||
.power = 60,
|
||||
.type = TYPE_STEEL,
|
||||
|
@ -10585,7 +10626,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||
.secondaryEffectChance = 30,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
|
|
|
@ -119,6 +119,7 @@ static const struct MenuInfoIcon sMenuInfoIcons[] =
|
|||
[TYPE_ICE + 1] = { 32, 12, 0x4C },
|
||||
[TYPE_DRAGON + 1] = { 32, 12, 0xA0 },
|
||||
[TYPE_DARK + 1] = { 32, 12, 0x8C },
|
||||
[TYPE_FAIRY + 1] = { 32, 12, 0x4 },
|
||||
[MENU_INFO_ICON_TYPE] = { 42, 12, 0xA8 },
|
||||
[MENU_INFO_ICON_POWER] = { 42, 12, 0xC0 },
|
||||
[MENU_INFO_ICON_ACCURACY] = { 42, 12, 0xC8 },
|
||||
|
|
Loading…
Reference in a new issue