Add manual breaking back to "What will (mon) do?" message (#5908)
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3 changed files with 2 additions and 4 deletions
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@ -2044,7 +2044,6 @@ static void PlayerHandleChooseAction(u32 battler)
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, battler, gBattlerPartyIndexes[battler]);
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BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
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BreakStringAutomatic(gDisplayedStringBattle, WindowWidthPx(B_WIN_ACTION_PROMPT), 2, FONT_NORMAL);
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if (B_SHOW_PARTNER_TARGET && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && IsBattlerAlive(B_POSITION_PLAYER_RIGHT))
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{
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@ -299,7 +299,6 @@ static void SafariHandleChooseAction(u32 battler)
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ActionSelectionCreateCursorAt(gActionSelectionCursor[battler], 0);
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BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo2);
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BreakStringAutomatic(gDisplayedStringBattle, WindowWidthPx(B_WIN_ACTION_PROMPT), 2, FONT_NORMAL);
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BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_ACTION_PROMPT);
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}
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@ -1406,8 +1406,8 @@ const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
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const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevolved into {STR_VAR_2}!{WAIT_SE}\p");
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const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p");
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const u8 gText_EllipsisQuestionMark[] = _("……?\p");
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const u8 gText_WhatWillPkmnDo[] = _("What will {B_BUFF1} do?");
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const u8 gText_WhatWillPkmnDo2[] = _("What will {B_PLAYER_NAME} do?");
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const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_BUFF1} do?");
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const u8 gText_WhatWillPkmnDo2[] = _("What will\n{B_PLAYER_NAME} do?");
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const u8 gText_WhatWillWallyDo[] = _("What will\nWALLY do?");
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const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…");
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const u8 gText_BattleMenu[] = _("Battle{CLEAR_TO 56}Bag\nPokémon{CLEAR_TO 56}Run");
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