Use shaketargetbasedonmovepowerordmg
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1 changed files with 3 additions and 3 deletions
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@ -17273,7 +17273,7 @@ Move_TEMPER_FLARE::
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waitforvisualfinish
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createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
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delay 5
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
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createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
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call FireSpreadEffect
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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@ -17380,7 +17380,7 @@ Move_LAST_RESPECTS::
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
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delay 3
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
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createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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restorebg
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@ -17628,7 +17628,7 @@ Move_RAGE_FIST::
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
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createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
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createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
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createvisualtask AnimTask_StretchTargetUp, 3
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED
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