Use shaketargetbasedonmovepowerordmg

This commit is contained in:
ZnogyroP 2024-02-07 16:15:03 -05:00
parent e295d7346a
commit 06f1f67903

View file

@ -17273,7 +17273,7 @@ Move_TEMPER_FLARE::
waitforvisualfinish
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
call FireSpreadEffect
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
@ -17380,7 +17380,7 @@ Move_LAST_RESPECTS::
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
waitforvisualfinish
clearmonbg ANIM_TARGET
restorebg
@ -17628,7 +17628,7 @@ Move_RAGE_FIST::
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED