Added compressed OW mon VRAM notice in config file (#5599)
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@ -39,6 +39,7 @@
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#define OW_LARGE_OW_SUPPORT TRUE // If true, adds a small amount of overhead to OW code so that large (48x48, 64x64) OWs will display correctly under bridges, etc.
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#define OW_PKMN_OBJECTS_SHARE_PALETTES FALSE // [WIP!! NOT ALL PALETTES HAVE BEEN ADJUSTED FOR THIS!!] If TRUE, follower palettes are taken from battle sprites.
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#define OW_GFX_COMPRESS TRUE // Adds support for compressed OW graphics, (Also compresses pokemon follower graphics).
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// IMPORTANT: Gfx are loaded into VRAM to avoid continous decompression. If you require more VRAM or want to use a lot of overworld Pokémon at once, you should disable this config.
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// Compressed gfx are incompatible with non-power-of-two sprite sizes:
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// (You should not use 48x48 sprites/tables for compressed gfx)
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// 16x32, 32x32, 64x64 etc are fine
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