commit
180047a511
1 changed files with 32 additions and 32 deletions
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@ -543,7 +543,7 @@ static const u8 sText_PkmnsAbilitySuppressed[] = _("{B_DEF_NAME_WITH_PREFIX}’s
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static const u8 sText_ShieldedFromCriticalHits[] = _("The {B_CURRENT_MOVE} shielded your\nteam from critical hits!");
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static const u8 sText_SwitchedAtkAndSpAtk[] = _("{B_ATK_NAME_WITH_PREFIX} switched all its\nchanges to its Attack and\pSp. Atk with the target!");
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static const u8 sText_SwitchedDefAndSpDef[] = _("{B_ATK_NAME_WITH_PREFIX} switched all its\nchanges to its Defense and\pSp. Def with the target!");
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static const u8 sText_PkmnAcquiredAbility[] = _("{B_DEF_NAME_WITH_PREFIX} acquired\n{B_DEF_ABILITY}!");
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static const u8 sText_PkmnAcquiredAbility[] = _("{B_DEF_NAME_WITH_PREFIX} acquired\n{B_LAST_ABILITY}!");
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static const u8 sText_PoisonSpikesScattered[] = _("Poison Spikes were scattered\nall around the foe’s team’s\pfeet!");
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static const u8 sText_PkmnSwitchedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} switched stat changes\nwith the target!");
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static const u8 sText_PkmnSurroundedWithVeilOfWater[] = _("{B_ATK_NAME_WITH_PREFIX} surrounded itself\nwith a veil of water!");
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@ -590,32 +590,32 @@ static const u8 sText_TargetAbilityRaisedStat[] = _("{B_DEF_NAME_WITH_PREFIX}’
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static const u8 sText_AttackerAbilityRaisedStat[] = _("{B_ATK_NAME_WITH_PREFIX}’s {B_ATK_ABILITY}\n raised its {B_BUFF1}!");
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// These strings are currently placeholders, to be fixed.
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static const u8 sText_AuroraVeilEnds[] = _("");
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static const u8 sText_ElectricTerrainEnds[] = _("");
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static const u8 sText_MistyTerrainEnds[] = _("");
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static const u8 sText_PsychicTerrainEnds[] = _("");
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static const u8 sText_GrassyTerrainEnds[] = _("");
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static const u8 sText_AngryPointActivates[] = _("");
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static const u8 sText_PoisonHealHpUp[] = _("");
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static const u8 sText_BadDreamsDmg[] = _("");
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static const u8 sText_MoldBreakerEnters[] = _("");
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static const u8 sText_TeravoltEnters[] = _("");
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static const u8 sText_TurboblazeEnters[] = _("");
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static const u8 sText_SlowStartEnters[] = _("");
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static const u8 sText_SlowStartEnd[] = _("");
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static const u8 sText_SolarPowerHpDrop[] = _("");
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static const u8 sText_AftermathDmg[] = _("");
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static const u8 sText_AnticipationActivates[] = _("");
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static const u8 sText_ForewarnActivates[] = _("");
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static const u8 sText_IceBodyHpGain[] = _("");
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static const u8 sText_SnowWarningHail[] = _("");
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static const u8 sText_FriskActivates[] = _("");
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static const u8 sText_UnnerveEnters[] = _("");
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static const u8 sText_HarvestBerry[] = _("");
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static const u8 sText_MoxieAtkRise[] = _("");
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static const u8 sText_MagicBounceActivates[] = _("");
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static const u8 sText_ProteanTypeChange[] = _("");
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static const u8 sText_SymbiosisItemPass[] = _("");
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static const u8 sText_AuroraVeilEnds[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nwore off!");
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static const u8 sText_ElectricTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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static const u8 sText_MistyTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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static const u8 sText_PsychicTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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static const u8 sText_GrassyTerrainEnds[] = _("{B_ATK_ABILITY} wore off.");
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static const u8 sText_AngryPointActivates[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} maxed\nits attack!");
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static const u8 sText_PoisonHealHpUp[] = _("The poisoning healed {B_ATK_NAME_WITH_PREFIX}\na little bit!");
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static const u8 sText_BadDreamsDmg[] = _("The {B_DEF_NAME_WITH_PREFIX} is tormented\nby {B_DEF_ABILITY}!");
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static const u8 sText_MoldBreakerEnters[] = _("The {B_DEF_NAME_WITH_PREFIX} breaks the mold!");
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static const u8 sText_TeravoltEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is radiating a bursting aura!");
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static const u8 sText_TurboblazeEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is radiating a blazing aura!");
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static const u8 sText_SlowStartEnters[] = _("{B_ATK_NAME_WITH_PREFIX} can't get it going!");
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static const u8 sText_SlowStartEnd[] = _("{B_ATK_NAME_WITH_PREFIX} finally got its act together!");
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static const u8 sText_SolarPowerHpDrop[] = _("The {B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\ntakes its toll!");
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static const u8 sText_AftermathDmg[] = _("The {B_DEF_NAME_WITH_PREFIX}\nsuffers the {B_DEF_ABILITY}!");
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static const u8 sText_AnticipationActivates[] = _("The {B_ATK_NAME_WITH_PREFIX} shuddered in {B_ATK_ABILITY}!");
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static const u8 sText_ForewarnActivates[] = _("{B_ATK_ABILITY} alerted the {B_ATK_NAME_WITH_PREFIX} to the\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
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static const u8 sText_IceBodyHpGain[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nhealed it a little bit!");
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static const u8 sText_SnowWarningHail[] = _("It started to hail!");
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static const u8 sText_FriskActivates[] = _("{B_ATK_NAME_WITH_PREFIX} frisked {B_DEF_NAME_WITH_PREFIX} and\nfound its {B_LAST_ITEM}!");
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static const u8 sText_UnnerveEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is too nervous to eat Berries!");
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static const u8 sText_HarvestBerry[] = _("{B_ATK_NAME_WITH_PREFIX} harvested its {B_LAST_ITEM}!");
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static const u8 sText_MoxieAtkRise[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} raised its Attack!");
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static const u8 sText_MagicBounceActivates[] = _("The {B_DEF_NAME_WITH_PREFIX} bounced the\n{B_ATK_NAME_WITH_PREFIX} back!");
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static const u8 sText_ProteanTypeChange[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY} transformed\nit into the {B_BUFF1} type!");
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static const u8 sText_SymbiosisItemPass[] = _("{B_ATK_NAME_WITH_PREFIX} passed its {B_LAST_ITEM}\nto {B_SCR_ACTIVE_NAME_WITH_PREFIX} through {B_ATK_ABILITY}!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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@ -3116,7 +3116,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
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// Loads one of two text strings into the provided buffer. This is functionally
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// unused, since the value loaded into the buffer is not read; it loaded one of
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// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString
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// two particles (either "?" or "?") which works in tandem with ChooseTypeOfMoveUsedString
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// below to effect changes in the meaning of the line.
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static void ChooseMoveUsedParticle(u8* textBuff)
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{
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@ -3146,17 +3146,17 @@ static void ChooseMoveUsedParticle(u8* textBuff)
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// sText_ExclamationMark was a plain "!", used for any attack not on the list.
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// It resulted in the translation "<NAME>'s <ATTACK>!".
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//
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// sText_ExclamationMark2 was "を つかった!". This resulted in the translation
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// sText_ExclamationMark2 was "? ????!". This resulted in the translation
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// "<NAME> used <ATTACK>!", which was used for all attacks in English.
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//
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// sText_ExclamationMark3 was "した!". This was used for those moves whose
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// sText_ExclamationMark3 was "??!". This was used for those moves whose
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// names were verbs, such as Recover, and resulted in translations like "<NAME>
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// recovered itself!".
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//
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// sText_ExclamationMark4 was "を した!" This resulted in a translation of
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// sText_ExclamationMark4 was "? ??!" This resulted in a translation of
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// "<NAME> did an <ATTACK>!".
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//
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// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
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// sText_ExclamationMark5 was " ????!" This resulted in a translation of
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// "<NAME>'s <ATTACK> attack!".
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static void ChooseTypeOfMoveUsedString(u8* dst)
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{
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