Merge pull request #1564 from BuffelSaft/form-capture

Undo form changes on capture
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DizzyEggg 2021-07-16 09:22:23 +02:00 committed by GitHub
commit 312583de5e
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@ -12097,6 +12097,7 @@ static void Cmd_handleballthrow(void)
{
BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
MarkBattlerForControllerExec(gActiveBattler);
UndoFormChange(gBattlerPartyIndexes[gBattlerTarget], GET_BATTLER_SIDE(gBattlerTarget));
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
@ -12141,6 +12142,7 @@ static void Cmd_handleballthrow(void)
if (IsCriticalCapture())
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 1;
UndoFormChange(gBattlerPartyIndexes[gBattlerTarget], GET_BATTLER_SIDE(gBattlerTarget));
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == PARTY_SIZE)