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396d598ddc
1 changed files with 12 additions and 12 deletions
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@ -633,21 +633,21 @@ static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew
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static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSTEALTH ROCK!");
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// To do.
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static const u8 sText_StickyWebUsed[] = _("");
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static const u8 sText_QuashSuccess[] = _("");
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static const u8 sText_IonDelugeOn[] = _("");
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static const u8 sText_TopsyTurvySwitchedStats[] = _("");
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static const u8 sText_TerrainBecomesMisty[] = _("");
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static const u8 sText_TerrainBecomesGrassy[] = _("");
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static const u8 sText_TerrainBecomesElectric[] = _("");
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static const u8 sText_TerrainBecomesPsychic[] = _("");
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static const u8 sText_TargetElectrified[] = _("");
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static const u8 sText_StickyWebUsed[] = _("A sticky web spreads out on the\nground around your team!");
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static const u8 sText_QuashSuccess[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}’s move was postponed!");
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static const u8 sText_IonDelugeOn[] = _("A deluge of ions showers\nthe battlefield!");
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static const u8 sText_TopsyTurvySwitchedStats[] = _("{B_ATK_NAME_WITH_PREFIX}’s stat changes were\nall reversed!");
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static const u8 sText_TerrainBecomesMisty[] = _("Mist swirled about\nthe battlefield!");
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static const u8 sText_TerrainBecomesGrassy[] = _("Grass grew to cover\nthe battlefield!");
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static const u8 sText_TerrainBecomesElectric[] = _("An electric current runs across\nthe battlefield!");
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static const u8 sText_TerrainBecomesPsychic[] = _("The battlefield got weird!");
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static const u8 sText_TargetElectrified[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}’s moves\nhave been electrified!");
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// New selection strings, they must end with "\p".
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// Use {B_LAST_ITEM} and {B_CURRENT_MOVE}.
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static const u8 sText_AssaultVestDoesntAllow[] = _("\p");
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static const u8 sText_GravityPreventsUsage[] = _("\p");
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static const u8 sText_HealBlockPreventsUsage[] = _("\p");
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static const u8 sText_AssaultVestDoesntAllow[] = _("The effects of the {B_LAST_ITEM} prevent status\nmoves from being used!\p");
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static const u8 sText_GravityPreventsUsage[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can’t use {B_CURRENT_MOVE}\nbecause of gravity!\p");
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static const u8 sText_HealBlockPreventsUsage[] = _("The opposing {B_ATK_NAME_WITH_PREFIX} was\nprevented from healing!\p");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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