long equations on one line
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@ -3740,8 +3740,7 @@ static void Cmd_getexp(void)
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gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
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#if (B_SCALED_EXP >= GEN_5) && (B_SCALED_EXP != GEN_6)
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gBattleMoveDamage *= sExperienceScalingFactors[(gBattleMons[gBattlerFainted].level * 2) + 10];
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gBattleMoveDamage /= sExperienceScalingFactors[gBattleMons[gBattlerFainted].level +
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GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) + 10];
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gBattleMoveDamage /= sExperienceScalingFactors[gBattleMons[gBattlerFainted].level + GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) + 10];
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gBattleMoveDamage++;
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#endif
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