More spacing and format fixes

This commit is contained in:
W1serV1ser 2021-11-21 15:42:31 -08:00
parent 844a0217f7
commit 5d1228fc2e
2 changed files with 13 additions and 15 deletions

View file

@ -1609,14 +1609,14 @@ static bool32 AccuracyCalcHelper(u16 move)
JumpIfMoveFailed(7, move);
return TRUE;
}
// If the attacker has the ability No Guard and they aren't targeting a Pokemon involved in a Sky Drop with the move Sky Drop, move hits.
// If the attacker has the ability No Guard and they aren't targeting a Pokemon involved in a Sky Drop with the move Sky Drop, move hits.
else if (GetBattlerAbility(gBattlerAttacker) == ABILITY_NO_GUARD && (move != MOVE_SKY_DROP || (gBattlerTarget != gBattleStruct->skyDropTargets[0] && gBattlerTarget != gBattleStruct->skyDropTargets[1] && gBattlerTarget != gBattleStruct->skyDropTargets[2] && gBattlerTarget != gBattleStruct->skyDropTargets[3])))
{
if (!JumpIfMoveFailed(7, move))
RecordAbilityBattle(gBattlerAttacker, ABILITY_NO_GUARD);
return TRUE;
}
// If the target has the ability No Guard and they aren't involved in a Sky Drop or the current move isn't Sky Drop, move hits.
// If the target has the ability No Guard and they aren't involved in a Sky Drop or the current move isn't Sky Drop, move hits.
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_NO_GUARD && (move != MOVE_SKY_DROP || (gBattlerTarget != gBattleStruct->skyDropTargets[0] && gBattlerTarget != gBattleStruct->skyDropTargets[1] && gBattlerTarget != gBattleStruct->skyDropTargets[2] && gBattlerTarget != gBattleStruct->skyDropTargets[3])))
{
if (!JumpIfMoveFailed(7, move))
@ -2931,8 +2931,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
{
gBattleMons[gEffectBattler].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2); // 2-5 turns
// If the confusion is activating due to being released from Sky Drop, go to "confused due to fatigue" script.
// Otherwise, do normal confusion script.
// If the confusion is activating due to being released from Sky Drop, go to "confused due to fatigue" script.
// Otherwise, do normal confusion script.
if(gCurrentMove == MOVE_SKY_DROP)
{
gBattleMons[gEffectBattler].status2 &= ~(STATUS2_LOCK_CONFUSE);
@ -9061,7 +9061,7 @@ static void Cmd_various(void)
return;
case VARIOUS_SKY_DROP_YAWN: // If the mon that's sleeping due to Yawn was holding a Pokemon in Sky Drop, release the target and clear Sky Drop data.
if (gEffectBattler == gBattleStruct->skyDropTargets[0])
{
{
gEffectBattler = gBattleStruct->skyDropTargets[1];
gBattleStruct->skyDropTargets[0] = 0xFF;
gBattleStruct->skyDropTargets[1] = 0xFF;

View file

@ -1460,20 +1460,18 @@ void CancelMultiTurnMoves(u8 battler)
|| IsBattlerTerrainAffected(i, STATUS_FIELD_MISTY_TERRAIN)))
{
gBattleMons[i].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2);
// If this CancelMultiTurnMoves is occuring due to attackcanceller or VARIOUS_GRAVITY_ON_AIRBORNE_MONS
if (gBattlescriptCurrInstr[0] == 0x0 || (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 76))
{
gBattleStruct->skyDropTargets[0] = 0xFE - battler;
}
// If this CancelMultiTurnMoves is occuring due to cancelmultiturnmoves script
else if (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 0)
{
gBattlerAttacker = i;
gBattlescriptCurrInstr = BattleScript_ThrashConfuses - 3;
}
// If this CancelMultiTurnMoves is occuring due to receiving Sleep/Freeze status
else if (gBattleScripting.moveEffect <= PRIMARY_STATUS_MOVE_EFFECT)
{
@ -1482,12 +1480,11 @@ void CancelMultiTurnMoves(u8 battler)
gBattlescriptCurrInstr = BattleScript_ThrashConfuses - 1;
}
}
}
break;
}
}
// Clear skyDropTargets data, unless this CancelMultiTurnMoves is caused by Yawn, attackcanceler, or VARIOUS_GRAVITY_ON_AIRBORNE_MONS
if (!(gBattleMons[gBattleStruct->skyDropTargets[1]].status2 & STATUS2_LOCK_CONFUSE) && gBattleStruct->skyDropTargets[0] < 4)
{
@ -1502,19 +1499,20 @@ void CancelMultiTurnMoves(u8 battler)
if (gBattleStruct->skyDropTargets[3] == i)
{
gStatuses3[i] &= ~(STATUS3_SKY_DROPPED | STATUS3_ON_AIR);
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
gSprites[gBattlerSpriteIds[i]].invisible = FALSE;
if (gBattleMons[i].status2 & STATUS2_LOCK_CONFUSE && gBattleStruct->turnEffectsTracker != 24)
{
gBattleMons[i].status2 &= ~(STATUS2_LOCK_CONFUSE);
if (!(GetBattlerAbility(i) == ABILITY_OWN_TEMPO
|| gBattleMons[i].status2 & STATUS2_CONFUSION
|| IsBattlerTerrainAffected(i, STATUS_FIELD_MISTY_TERRAIN)))
{
gBattleMons[i].status2 |= STATUS2_CONFUSION_TURN(((Random()) % 4) + 2);
if (gBattlescriptCurrInstr[0] == 0x0 || (gBattlescriptCurrInstr[0] == 0x76 && gBattlescriptCurrInstr[2] == 76))
{
gBattleStruct->skyDropTargets[2] = 0xFE - battler;
@ -1535,7 +1533,7 @@ void CancelMultiTurnMoves(u8 battler)
break;
}
}
if (!(gBattleMons[gBattleStruct->skyDropTargets[3]].status2 & STATUS2_LOCK_CONFUSE) && gBattleStruct->skyDropTargets[2] < 4)
{
gBattleStruct->skyDropTargets[2] = 0xFF;
@ -9260,7 +9258,7 @@ bool32 CanMegaEvolve(u8 battlerId)
&& (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
return FALSE;
}
// Check if mon is currently held by Sky Drop
if (gStatuses3[battlerId] & STATUS3_SKY_DROPPED)
return FALSE;