Merge pull request #540 from LOuroboros/item_expansion_fixes
Items corrections
This commit is contained in:
commit
640d94960c
4 changed files with 191 additions and 79 deletions
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@ -1,16 +1,16 @@
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JASC-PAL
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@ -2658,6 +2658,76 @@ const struct Item gItems[] =
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.secondaryId = 0,
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.secondaryId = 0,
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},
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},
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[ITEM_CUSTAP_BERRY] =
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{
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.name = _("Custap Berry"),
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.itemId = ITEM_CUSTAP_BERRY,
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.price = 20,
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.holdEffect = HOLD_EFFECT_NONE, // To Do
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.holdEffectParam = TYPE_FAIRY,
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.description = sCustapBerryDesc,
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.pocket = POCKET_BERRIES,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_JABOCA_BERRY] =
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{
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.name = _("Jaboca Berry"),
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.itemId = ITEM_JABOCA_BERRY,
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.price = 20,
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.holdEffect = HOLD_EFFECT_NONE, // To Do
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.holdEffectParam = TYPE_FAIRY,
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.description = sJabocaBerryDesc,
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.pocket = POCKET_BERRIES,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_ROWAP_BERRY] =
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{
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.name = _("Rowap Berry"),
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.itemId = ITEM_ROWAP_BERRY,
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.price = 20,
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.holdEffect = HOLD_EFFECT_NONE, // To Do
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.holdEffectParam = TYPE_FAIRY,
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.description = sRowapBerryDesc,
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.pocket = POCKET_BERRIES,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_KEE_BERRY] =
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{
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.name = _("Kee Berry"),
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.itemId = ITEM_KEE_BERRY,
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.price = 20,
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.holdEffect = HOLD_EFFECT_NONE, // To Do
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.holdEffectParam = TYPE_FAIRY,
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.description = sKeeBerryDesc,
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.pocket = POCKET_BERRIES,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_MARANGA_BERRY] =
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{
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.name = _("Maranga Berry"),
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.itemId = ITEM_MARANGA_BERRY,
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.price = 20,
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.holdEffect = HOLD_EFFECT_NONE, // To Do
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.holdEffectParam = TYPE_FAIRY,
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.description = sMarangaBerryDesc,
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.pocket = POCKET_BERRIES,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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// Hold items
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// Hold items
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[ITEM_BRIGHT_POWDER] =
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[ITEM_BRIGHT_POWDER] =
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@ -5589,6 +5659,18 @@ const struct Item gItems[] =
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.secondaryId = 0,
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.secondaryId = 0,
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},
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},
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[ITEM_ODD_KEYSTONE] =
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{
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.name = _("Odd Keystone"),
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.itemId = ITEM_ODD_KEYSTONE,
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.price = 2100,
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.description = sOddKeystoneDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_ADAMANT_ORB] =
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[ITEM_ADAMANT_ORB] =
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{
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{
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.name = _("Adamant Orb"),
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.name = _("Adamant Orb"),
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@ -985,6 +985,31 @@ static const u8 sRoseliBerryDesc[] = _(
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"weakens a Fairy\n"
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"weakens a Fairy\n"
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"move if weak to it.");
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"move if weak to it.");
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static const u8 sCustapBerryDesc[] = _(
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"It allows a Pokémon\n"
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"in a pinch to move\n"
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"first just once.");
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static const u8 sJabocaBerryDesc[] = _(
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"If hit by a physical\n"
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"move, it will hurt\n"
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"the attacker a bit.");
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static const u8 sRowapBerryDesc[] = _(
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"If hit by a special\n"
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"move, it will hurt\n"
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"the attacker a bit.");
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static const u8 sKeeBerryDesc[] = _(
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"If hit by a physical\n"
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"move, it raises the\n"
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"DEFENSE a bit.");
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static const u8 sMarangaBerryDesc[] = _(
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"If hit by a special\n"
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"move, it raises the\n"
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"SP. DEF. a bit.");
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// Hold items
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// Hold items
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static const u8 sBrightPowderDesc[] = _(
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static const u8 sBrightPowderDesc[] = _(
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"A hold item that\n"
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"A hold item that\n"
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@ -1986,7 +2011,7 @@ static const u8 sMuscleBandDesc[] = _(
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static const u8 sWiseGlassesDesc[] = _(
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static const u8 sWiseGlassesDesc[] = _(
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"A pair of glasses\n"
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"A pair of glasses\n"
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"that boosts the power\n"
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"that ups the power\n"
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"of special moves.");
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"of special moves.");
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static const u8 sExpertBeltDesc[] = _(
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static const u8 sExpertBeltDesc[] = _(
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@ -1995,7 +2020,7 @@ static const u8 sExpertBeltDesc[] = _(
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"effective moves.");
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"effective moves.");
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static const u8 sLightClayDesc[] = _(
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static const u8 sLightClayDesc[] = _(
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"Extends the duration\n"
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"Extends the length\n"
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"of barrier moves\n"
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"of barrier moves\n"
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"used by the holder.");
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"used by the holder.");
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@ -2005,7 +2030,7 @@ static const u8 sLifeOrbDesc[] = _(
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"of some HP per turn.");
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"of some HP per turn.");
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static const u8 sPowerHerbDesc[] = _(
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static const u8 sPowerHerbDesc[] = _(
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"Allows the immediate\n"
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"Allows immediate\n"
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"use of a move that\n"
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"use of a move that\n"
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"charges first.");
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"charges first.");
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@ -2027,12 +2052,12 @@ static const u8 sQuickPowderDesc[] = _(
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static const u8 sFocusSashDesc[] = _(
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static const u8 sFocusSashDesc[] = _(
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"If the holder has\n"
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"If the holder has\n"
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"full HP, it endures\n"
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"full HP, it endures\n"
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"KO attacks with 1 HP.");
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"KO hits with 1 HP.");
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static const u8 sZoomLensDesc[] = _(
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static const u8 sZoomLensDesc[] = _(
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"If the holder moves\n"
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"If the holder moves\n"
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"after the foe, its\n"
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"after the foe, it'll\n"
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"accuracy is boosted.");
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"boost accuracy.");
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static const u8 sMetronomeDesc[] = _(
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static const u8 sMetronomeDesc[] = _(
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"A held item that\n"
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"A held item that\n"
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@ -2040,9 +2065,9 @@ static const u8 sMetronomeDesc[] = _(
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"consecutively.");
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"consecutively.");
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static const u8 sIronBallDesc[] = _(
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static const u8 sIronBallDesc[] = _(
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"Lowers Speed and\n"
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"Cuts Speed and lets\n"
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"lets Flying-types be\n"
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"Flying-types be hit\n"
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"hit by Ground moves.");
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"by Ground moves.");
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static const u8 sLaggingTailDesc[] = _(
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static const u8 sLaggingTailDesc[] = _(
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"A held item that\n"
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"A held item that\n"
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@ -2050,9 +2075,9 @@ static const u8 sLaggingTailDesc[] = _(
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"move slower.");
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"move slower.");
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static const u8 sDestinyKnotDesc[] = _(
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static const u8 sDestinyKnotDesc[] = _(
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"If the holder becomes\n"
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"If the holder falls\n"
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"infatuated, the\n"
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"in love, the foe\n"
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"foe does too.");
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"does too.");
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static const u8 sBlackSludgeDesc[] = _(
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static const u8 sBlackSludgeDesc[] = _(
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"Gradually restores\n"
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"Gradually restores\n"
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@ -2060,22 +2085,22 @@ static const u8 sBlackSludgeDesc[] = _(
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"Damages others.");
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"Damages others.");
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static const u8 sIcyRockDesc[] = _(
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static const u8 sIcyRockDesc[] = _(
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"Extends the duration\n"
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"Extends the length\n"
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"of the move Hail\n"
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"of the move Hail\n"
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"used by the holder.");
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"used by the holder.");
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static const u8 sSmoothRockDesc[] = _(
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static const u8 sSmoothRockDesc[] = _(
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"Extends the duration\n"
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"Extends the length\n"
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"of Sandstorm if\n"
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"of Sandstorm if\n"
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"used by the holder.");
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"used by the holder.");
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static const u8 sHeatRockDesc[] = _(
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static const u8 sHeatRockDesc[] = _(
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"Extends the duration\n"
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"Extends the length\n"
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"of Sunny Day if\n"
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"of Sunny Day if\n"
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"used by the holder.");
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"used by the holder.");
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static const u8 sDampRockDesc[] = _(
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static const u8 sDampRockDesc[] = _(
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"Extends the duration\n"
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"Extends the length\n"
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"of Rain Dance if\n"
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"of Rain Dance if\n"
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"used by the holder.");
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"used by the holder.");
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@ -2109,6 +2134,11 @@ static const u8 sChoiceSpecsDesc[] = _(
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"allows the use of\n"
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"allows the use of\n"
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"only one move.");
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"only one move.");
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static const u8 sOddKeystoneDesc[] = _(
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"Voices can be heard\n"
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"from this odd stone\n"
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"occasionally.");
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static const u8 sAdamantOrbDesc[] = _(
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static const u8 sAdamantOrbDesc[] = _(
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"Boosts the power of\n"
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"Boosts the power of\n"
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"Dialga's Dragon and\n"
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"Dialga's Dragon and\n"
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@ -2120,9 +2150,9 @@ static const u8 sLustrousOrbDesc[] = _(
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"Water-type moves.");
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"Water-type moves.");
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static const u8 sGriseousOrbDesc[] = _(
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static const u8 sGriseousOrbDesc[] = _(
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"Boosts the power of\n"
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"Powers up Giratina's\n"
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"Giratina's Dragon\n"
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"Dragon and Ghost-\n"
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"and Ghost-type moves.");
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"type moves.");
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static const u8 sGracideaDesc[] = _(
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static const u8 sGracideaDesc[] = _(
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"Bouquets made with\n"
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"Bouquets made with\n"
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@ -2215,83 +2245,83 @@ static const u8 sWaterMemoryDesc[] = _(
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"Silvally's type.");
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"Silvally's type.");
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static const u8 sFlamePlateDesc[] = _(
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static const u8 sFlamePlateDesc[] = _(
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"A stone tablet that\n"
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"A tablet that ups\n"
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"boosts the power of\n"
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"the power of\n"
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"Fire-type moves.");
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"Fire-type moves.");
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static const u8 sSplashPlateDesc[] = _(
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static const u8 sSplashPlateDesc[] = _(
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"A stone tablet that\n"
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"A tablet that ups\n"
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"boosts the power of\n"
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"the power of\n"
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"Water-type moves.");
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"Water-type moves.");
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|
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static const u8 sZapPlateDesc[] = _(
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static const u8 sZapPlateDesc[] = _(
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"A stone tablet that\n"
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"A tablet that ups\n"
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"boosts the power of\n"
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"the power of Elec-\n"
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"Electric-type moves.");
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"tric-type moves.");
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|
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static const u8 sMeadowPlateDesc[] = _(
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static const u8 sMeadowPlateDesc[] = _(
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"A stone tablet that\n"
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"A tablet that ups\n"
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"boosts the power of\n"
|
"the power of\n"
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"Grass-type moves.");
|
"Grass-type moves.");
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|
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static const u8 sIciclePlateDesc[] = _(
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static const u8 sIciclePlateDesc[] = _(
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"A stone tablet that\n"
|
"A tablet that ups\n"
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"boosts the power of\n"
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"the power of\n"
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"Ice-type moves.");
|
"Ice-type moves.");
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|
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static const u8 sFistPlateDesc[] = _(
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static const u8 sFistPlateDesc[] = _(
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"A stone tablet that\n"
|
"A tablet that ups\n"
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"boosts the power of\n"
|
"the power of Fight-\n"
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"Fighting-type moves.");
|
"ing-type moves.");
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||||||
|
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||||||
static const u8 sToxicPlateDesc[] = _(
|
static const u8 sToxicPlateDesc[] = _(
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"A stone tablet that\n"
|
"A tablet that ups\n"
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"boosts the power of\n"
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"the power of\n"
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"Poison-type moves.");
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"Poison-type moves.");
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|
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static const u8 sEarthPlateDesc[] = _(
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static const u8 sEarthPlateDesc[] = _(
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||||||
"A stone tablet that\n"
|
"A tablet that ups\n"
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||||||
"boosts the power of\n"
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"the power of\n"
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||||||
"Ground-type moves.");
|
"Ground-type moves.");
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||||||
|
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||||||
static const u8 sSkyPlateDesc[] = _(
|
static const u8 sSkyPlateDesc[] = _(
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"A stone tablet that\n"
|
"A tablet that ups\n"
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||||||
"boosts the power of\n"
|
"the power of\n"
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||||||
"Flying-type moves.");
|
"Flying-type moves.");
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||||||
|
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||||||
static const u8 sMindPlateDesc[] = _(
|
static const u8 sMindPlateDesc[] = _(
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"A stone tablet that\n"
|
"A tablet that ups\n"
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||||||
"boosts the power of\n"
|
"the power of Psy\n"
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||||||
"Psychic-type moves.");
|
"chic-type moves.");
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||||||
|
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||||||
static const u8 sInsectPlateDesc[] = _(
|
static const u8 sInsectPlateDesc[] = _(
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"A stone tablet that\n"
|
"A tablet that ups\n"
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||||||
"boosts the power of\n"
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"the power of\n"
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||||||
"Bug-type moves.");
|
"Bug-type moves.");
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||||||
|
|
||||||
static const u8 sStonePlateDesc[] = _(
|
static const u8 sStonePlateDesc[] = _(
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||||||
"A stone tablet that\n"
|
"A tablet that ups\n"
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||||||
"boosts the power of\n"
|
"the power of\n"
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||||||
"Rock-type moves.");
|
"Rock-type moves.");
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||||||
|
|
||||||
static const u8 sSpookyPlateDesc[] = _(
|
static const u8 sSpookyPlateDesc[] = _(
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||||||
"A stone tablet that\n"
|
"A tablet that ups\n"
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||||||
"boosts the power of\n"
|
"the power of\n"
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||||||
"Ghost-type moves.");
|
"Ghost-type moves.");
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||||||
|
|
||||||
static const u8 sDracoPlateDesc[] = _(
|
static const u8 sDracoPlateDesc[] = _(
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||||||
"A stone tablet that\n"
|
"A tablet that ups\n"
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||||||
"boosts the power of\n"
|
"the power of\n"
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||||||
"Dragon-type moves.");
|
"Dragon-type moves.");
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||||||
|
|
||||||
static const u8 sDreadPlateDesc[] = _(
|
static const u8 sDreadPlateDesc[] = _(
|
||||||
"A stone tablet that\n"
|
"A tablet that ups\n"
|
||||||
"boosts the power of\n"
|
"the power of\n"
|
||||||
"Dark-type moves.");
|
"Dark-type moves.");
|
||||||
|
|
||||||
static const u8 sIronPlateDesc[] = _(
|
static const u8 sIronPlateDesc[] = _(
|
||||||
"A stone tablet that\n"
|
"A tablet that ups\n"
|
||||||
"boosts the power of\n"
|
"the power of\n"
|
||||||
"Steel-type moves.");
|
"Steel-type moves.");
|
||||||
|
|
||||||
static const u8 sEvioliteDesc[] = _(
|
static const u8 sEvioliteDesc[] = _(
|
||||||
|
@ -2300,9 +2330,9 @@ static const u8 sEvioliteDesc[] = _(
|
||||||
"that can evolve.");
|
"that can evolve.");
|
||||||
|
|
||||||
static const u8 sFloatStoneDesc[] = _(
|
static const u8 sFloatStoneDesc[] = _(
|
||||||
"A light stone that\n"
|
"It's so light that\n"
|
||||||
"reduces the weight\n"
|
"when held, it halves\n"
|
||||||
"of Pokémon when held.");
|
"a Pokémon's weight.");
|
||||||
|
|
||||||
static const u8 sRockyHelmetDesc[] = _(
|
static const u8 sRockyHelmetDesc[] = _(
|
||||||
"Hurts the foe if\n"
|
"Hurts the foe if\n"
|
||||||
|
@ -2361,23 +2391,23 @@ static const u8 sWeaknessPolicyDesc[] = _(
|
||||||
|
|
||||||
static const u8 sDouseDriveDesc[] = _(
|
static const u8 sDouseDriveDesc[] = _(
|
||||||
"Changes Genesect's\n"
|
"Changes Genesect's\n"
|
||||||
"Techno Blast so it\n"
|
"Techno Blast to\n"
|
||||||
"becomes Water type.");
|
"Water-type.");
|
||||||
|
|
||||||
static const u8 sShockDriveDesc[] = _(
|
static const u8 sShockDriveDesc[] = _(
|
||||||
"Changes Genesect's\n"
|
"Changes Genesect's\n"
|
||||||
"Techno Blast so it\n"
|
"Techno Blast to\n"
|
||||||
"becomes Electric type.");
|
"Electric-type.");
|
||||||
|
|
||||||
static const u8 sBurnDriveDesc[] = _(
|
static const u8 sBurnDriveDesc[] = _(
|
||||||
"Changes Genesect's\n"
|
"Changes Genesect's\n"
|
||||||
"Techno Blast so it\n"
|
"Techno Blast to\n"
|
||||||
"becomes Fire type.");
|
"Fire-type.");
|
||||||
|
|
||||||
static const u8 sChillDriveDesc[] = _(
|
static const u8 sChillDriveDesc[] = _(
|
||||||
"Changes Genesect's\n"
|
"Changes Genesect's\n"
|
||||||
"Techno Blast so it\n"
|
"Techno Blast to\n"
|
||||||
"becomes Ice type.");
|
"Ice-type.");
|
||||||
|
|
||||||
static const u8 sFireGemDesc[] = _(
|
static const u8 sFireGemDesc[] = _(
|
||||||
"Increases the\n"
|
"Increases the\n"
|
||||||
|
@ -2710,9 +2740,9 @@ static const u8 sBeedrilliteDesc[] = _(
|
||||||
"Evolve in battle.");
|
"Evolve in battle.");
|
||||||
|
|
||||||
static const u8 sMegaBraceletDesc[] = _(
|
static const u8 sMegaBraceletDesc[] = _(
|
||||||
"Allows Pokémon holding\n"
|
"Enables {PKMN} holding\n"
|
||||||
"a Mega Stone to Mega\n"
|
"their Mega Stone to\n"
|
||||||
"Evolve in battle.");
|
"Mega Evolve.");
|
||||||
|
|
||||||
static const u8 sProtectPadsDesc[] = _(
|
static const u8 sProtectPadsDesc[] = _(
|
||||||
"Guard the holder\n"
|
"Guard the holder\n"
|
||||||
|
@ -2750,9 +2780,9 @@ static const u8 sAdrenalineOrbDesc[] = _(
|
||||||
"but only one time.");
|
"but only one time.");
|
||||||
|
|
||||||
static const u8 sHoneyDesc[] = _(
|
static const u8 sHoneyDesc[] = _(
|
||||||
"A sweet honey that\n"
|
"Sweet honey that\n"
|
||||||
"attracts wild Pokémon\n"
|
"attracts wild\n"
|
||||||
"in grass or on trees.");
|
"Pokémon when used.");
|
||||||
|
|
||||||
static const u8 sHealthWingDesc[] = _(
|
static const u8 sHealthWingDesc[] = _(
|
||||||
"An item that raises\n"
|
"An item that raises\n"
|
||||||
|
|
Loading…
Reference in a new issue