Fixed identation for better readability.
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2 changed files with 1398 additions and 1418 deletions
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@ -16,6 +16,6 @@
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#define P_UPDATED_TYPES GEN_8 // In Gen6+, several Pokémon were changed to be partially or fully Fairy type.
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#define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation.
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#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities.
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#define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities.
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#define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 8, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities.
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#endif // GUARD_CONSTANTS_POKEMON_CONFIG_H
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@ -664,15 +664,13 @@ const struct BaseStats gBaseStats[] =
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{
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.baseHP = 35,
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.baseAttack = 55,
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#if P_UPDATED_STATS >= GEN_6
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.baseDefense = 40,
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.baseSpeed = 90,
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.baseSpAttack = 50,
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#if P_UPDATED_STATS >= GEN_6
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.baseDefense = 40,
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.baseSpDefense = 50,
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#else
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.baseDefense = 30,
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.baseSpeed = 90,
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.baseSpAttack = 50,
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.baseSpDefense = 40,
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#endif
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.type1 = TYPE_ELECTRIC,
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@ -6170,20 +6168,17 @@ const struct BaseStats gBaseStats[] =
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[SPECIES_MAGCARGO] =
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{
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#if P_UPDATED_STATS >= GEN_7
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.baseHP = 60,
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.baseSpDefense = 80,
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.baseAttack = 50,
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.baseDefense = 120,
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.baseSpeed = 30,
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#if P_UPDATED_STATS >= GEN_7
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.baseHP = 60,
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.baseSpAttack = 90,
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#else
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.baseHP = 50,
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.baseAttack = 50,
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.baseDefense = 120,
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.baseSpeed = 30,
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.baseSpAttack = 80,
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#endif
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.baseSpDefense = 80,
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.type1 = TYPE_FIRE,
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.type2 = TYPE_ROCK,
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.catchRate = 75,
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@ -6264,19 +6259,16 @@ const struct BaseStats gBaseStats[] =
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[SPECIES_CORSOLA] =
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{
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#if P_UPDATED_STATS >= GEN_7
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.baseHP = 65,
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.baseAttack = 55,
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.baseDefense = 95,
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.baseSpeed = 35,
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.baseSpAttack = 65,
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#if P_UPDATED_STATS >= GEN_7
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.baseHP = 65,
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.baseDefense = 95,
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.baseSpDefense = 95,
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#else
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.baseHP = 55,
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.baseAttack = 55,
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.baseDefense = 85,
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.baseSpeed = 35,
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.baseSpAttack = 65,
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.baseSpDefense = 85,
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#endif
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.type1 = TYPE_WATER,
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@ -8828,15 +8820,13 @@ const struct BaseStats gBaseStats[] =
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{
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.baseHP = 65,
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.baseAttack = 73,
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#if P_UPDATED_STATS >= GEN_7
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.baseDefense = 75,
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.baseSpeed = 85,
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.baseSpAttack = 47,
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#if P_UPDATED_STATS >= GEN_7
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.baseDefense = 75,
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.baseSpDefense = 85,
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#else
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.baseDefense = 55,
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.baseSpeed = 85,
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.baseSpAttack = 47,
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.baseSpDefense = 75,
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#endif
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.type1 = TYPE_BUG,
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@ -8863,15 +8853,13 @@ const struct BaseStats gBaseStats[] =
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{
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.baseHP = 65,
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.baseAttack = 47,
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#if P_UPDATED_STATS >= GEN_7
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.baseDefense = 75,
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.baseSpeed = 85,
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.baseSpAttack = 73,
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#if P_UPDATED_STATS >= GEN_7
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.baseDefense = 75,
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.baseSpDefense = 85,
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#else
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.baseDefense = 55,
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.baseSpeed = 85,
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.baseSpAttack = 73,
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.baseSpDefense = 75,
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#endif
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.type1 = TYPE_BUG,
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@ -10087,19 +10075,16 @@ const struct BaseStats gBaseStats[] =
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[SPECIES_CHIMECHO] =
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{
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#if P_UPDATED_STATS >= GEN_7
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.baseHP = 75,
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.baseAttack = 50,
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.baseDefense = 80,
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.baseSpeed = 65,
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.baseSpAttack = 95,
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#if P_UPDATED_STATS >= GEN_7
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.baseHP = 75,
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.baseDefense = 80,
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.baseSpDefense = 90,
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#else
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.baseHP = 65,
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.baseAttack = 50,
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.baseDefense = 70,
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.baseSpeed = 65,
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.baseSpAttack = 95,
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.baseSpDefense = 80,
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#endif
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.type1 = TYPE_PSYCHIC,
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@ -17611,13 +17596,12 @@ const struct BaseStats gBaseStats[] =
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[SPECIES_CRYOGONAL] =
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{
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.baseAttack = 50,
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#if P_UPDATED_STATS >= GEN_7
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.baseHP = 80,
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.baseAttack = 50,
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.baseDefense = 50,
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#else
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.baseHP = 70,
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.baseAttack = 50,
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.baseDefense = 30,
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#endif
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.baseSpeed = 105,
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@ -19553,15 +19537,13 @@ const struct BaseStats gBaseStats[] =
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{
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.baseHP = 60,
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.baseAttack = 50,
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#if P_UPDATED_STATS >= GEN_8
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.baseDefense = 140,
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.baseSpeed = 60,
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.baseSpAttack = 50,
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#if P_UPDATED_STATS >= GEN_8
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.baseDefense = 140,
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.baseSpDefense = 140,
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#else
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.baseDefense = 150,
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.baseSpeed = 60,
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.baseSpAttack = 50,
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.baseSpDefense = 150,
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#endif
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.type1 = TYPE_STEEL,
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@ -25325,15 +25307,13 @@ const struct BaseStats gBaseStats[] =
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[SPECIES_AEGISLASH_BLADE] =
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{
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.baseHP = 60,
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#if P_UPDATED_STATS >= GEN_8
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.baseAttack = 140,
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.baseDefense = 50,
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.baseSpeed = 60,
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#if P_UPDATED_STATS >= GEN_8
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.baseAttack = 140,
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.baseSpAttack = 140,
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#else
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.baseAttack = 150,
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.baseDefense = 50,
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.baseSpeed = 60,
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.baseSpAttack = 150,
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#endif
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.baseSpDefense = 50,
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