Fixed tab to 4 spaces in ground.c

This commit is contained in:
PALPATlNE 2019-02-11 03:54:54 +01:00
parent 136f767f1f
commit 6c717078c6

View file

@ -144,24 +144,24 @@ const struct SpriteTemplate gUnknown_08597214 =
const struct SpriteTemplate gMudBombSplash = const struct SpriteTemplate gMudBombSplash =
{ {
.tileTag = ANIM_TAG_MUD_SAND, .tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND, .paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gUnknown_08524904, .oam = &gUnknown_08524904,
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = MudBombParticles, .callback = MudBombParticles,
}; };
const struct SpriteTemplate gMudBombToss = const struct SpriteTemplate gMudBombToss =
{ {
.tileTag = ANIM_TAG_MUD_SAND , .tileTag = ANIM_TAG_MUD_SAND ,
.paletteTag = ANIM_TAG_MUD_SAND, .paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gUnknown_0852490C, .oam = &gUnknown_0852490C,
.anims = gUnknown_085971C8, .anims = gUnknown_085971C8,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = MudBombBall, .callback = MudBombBall,
}; };
// Moves a bone projectile towards the target mon, which moves like // Moves a bone projectile towards the target mon, which moves like
@ -587,49 +587,49 @@ void AnimDigDirtMound(struct Sprite *sprite)
//Lifted from sludge bomb //Lifted from sludge bomb
void MudBombParticles(struct Sprite *sprite) void MudBombParticles(struct Sprite *sprite)
{ {
sprite->data[0] = gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x; sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
sprite->data[3] = sprite->pos1.y; sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
InitSpriteDataForLinearTranslation(sprite); InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
sprite->callback = MudBombParticles_Callback; sprite->callback = MudBombParticles_Callback;
} }
//also lifted from sludge bomb //also lifted from sludge bomb
static void MudBombParticles_Callback(struct Sprite *sprite) static void MudBombParticles_Callback(struct Sprite *sprite)
{ {
TranslateSpriteLinearFixedPoint(sprite); TranslateSpriteLinearFixedPoint(sprite);
sprite->data[1] -= sprite->data[5]; sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6]; sprite->data[2] -= sprite->data[6];
if (!sprite->data[0]) if (!sprite->data[0])
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
} }
//lifted from smokescreen //lifted from smokescreen
void MudBombBall(struct Sprite *sprite) void MudBombBall(struct Sprite *sprite)
{ {
InitSpritePosToAnimAttacker(sprite, 1); InitSpritePosToAnimAttacker(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker)) if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5]; sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite); InitAnimArcTranslation(sprite);
sprite->callback = MudBombBall_Callback; sprite->callback = MudBombBall_Callback;
} }
//Also lifted form smokescreen //Also lifted form smokescreen
static void MudBombBall_Callback(struct Sprite *sprite) static void MudBombBall_Callback(struct Sprite *sprite)
{ {
if (TranslateAnimHorizontalArc(sprite)) if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
} }
void sub_81152DC(u8 taskId) void sub_81152DC(u8 taskId)
{ {