Merge pull request #1248 from luckytyphlosion/master
Bugfix for ChooseMoveOrAction_Doubles.
This commit is contained in:
commit
7172ea35f9
1 changed files with 9 additions and 0 deletions
|
@ -450,7 +450,16 @@ static u8 ChooseMoveOrAction_Doubles(void)
|
|||
{
|
||||
s32 i;
|
||||
s32 j;
|
||||
#ifndef BUGFIX
|
||||
s32 scriptsToRun;
|
||||
#else
|
||||
// the value assigned to this is a u32 (aiFlags)
|
||||
// this becomes relevant because aiFlags can have bit 31 set
|
||||
// and scriptsToRun is shifted
|
||||
// this never happens in the vanilla game because bit 31 is
|
||||
// only set when it's the first battle
|
||||
u32 scriptsToRun;
|
||||
#endif
|
||||
s16 bestMovePointsForTarget[MAX_BATTLERS_COUNT];
|
||||
s8 mostViableTargetsArray[MAX_BATTLERS_COUNT];
|
||||
u8 actionOrMoveIndex[MAX_BATTLERS_COUNT];
|
||||
|
|
Loading…
Reference in a new issue