Fix Cherrim HOPEFULLY
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@ -66,16 +66,21 @@ $(CHERRIMGFXDIR)/front.4bpp: $(CHERRIMGFXDIR)/front_normal.4bpp \
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$(CHERRIMGFXDIR)/anim_front.4bpp: $(CHERRIMGFXDIR)/anim_front_normal.4bpp \
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$(CHERRIMGFXDIR)/front_sun.4bpp
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@cat $^ >$@
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### NOTE: Because Cherrim uses a two-frame sprite, the pals and back entry need to be duplicated.
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$(CHERRIMGFXDIR)/back.4bpp: $(CHERRIMGFXDIR)/back_normal.4bpp \
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$(CHERRIMGFXDIR)/back_normal.4bpp \
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$(CHERRIMGFXDIR)/back_sun.4bpp
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@cat $^ >$@
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$(CHERRIMGFXDIR)/normal.gbapal: $(CHERRIMGFXDIR)/normal_normal.gbapal \
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$(CHERRIMGFXDIR)/normal_normal.gbapal \
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$(CHERRIMGFXDIR)/normal_sun.gbapal
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@cat $^ >$@
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$(CHERRIMGFXDIR)/shiny.gbapal: $(CHERRIMGFXDIR)/shiny_normal.gbapal \
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$(CHERRIMGFXDIR)/shiny_normal.gbapal \
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$(CHERRIMGFXDIR)/shiny_sun.gbapal
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@cat $^ >$@
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