Updated Sport Ball's modifier.
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2 changed files with 4 additions and 1 deletions
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@ -130,6 +130,7 @@
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#define B_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3.
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#define B_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow.
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#define B_DREAM_BALL_MODIFIER GEN_8 // In Gen8, Dream Ball's catch multiplier is x4 when the target is asleep or has the ability Comatose.
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#define B_SPORT_BALL_MODIFIER GEN_8 // In Gen8, Sport Ball's catch multiplier was reduced from x1.5 to x1.
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#define B_SERENE_GRACE_BOOST GEN_7 // In Gen5+, Serene Grace boosts the added flinch chance of King's Rock and Razor Fang.
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// Flag settings
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@ -13722,9 +13722,11 @@ static void Cmd_handleballthrow(void)
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case ITEM_ULTRA_BALL:
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ballMultiplier = 20;
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break;
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#if B_SPORT_BALL_MODIFIER <= GEN_7
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case ITEM_SPORT_BALL:
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#endif
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case ITEM_GREAT_BALL:
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case ITEM_SAFARI_BALL:
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case ITEM_SPORT_BALL:
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ballMultiplier = 15;
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break;
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case ITEM_NET_BALL:
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