Merge branch 'RHH/master' into RHH/upcoming
This commit is contained in:
commit
95bdc9a135
2 changed files with 6 additions and 3 deletions
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@ -4669,6 +4669,9 @@ s8 GetMovePriority(u32 battler, u16 move)
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s8 priority;
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u16 ability = GetBattlerAbility(battler);
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if (gBattleStruct->zmove.toBeUsed[battler] && gBattleMoves[move].power != 0)
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move = gBattleStruct->zmove.toBeUsed[battler];
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priority = gBattleMoves[move].priority;
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// Max Guard check
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@ -6574,7 +6574,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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[MOVE_METAL_BURST] =
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{
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.effect = EFFECT_METAL_BURST,
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.power = 0,
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.power = 1,
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.type = TYPE_STEEL,
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.accuracy = 100,
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.pp = 10,
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@ -6701,7 +6701,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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[MOVE_TRUMP_CARD] =
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{
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.effect = EFFECT_TRUMP_CARD,
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.power = 0,
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.power = 1,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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.pp = 5,
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@ -14216,7 +14216,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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[MOVE_COMEUPPANCE] =
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{
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.effect = EFFECT_METAL_BURST,
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.power = 0,
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.power = 1,
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.type = TYPE_DARK,
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.accuracy = 100,
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.pp = 10,
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