use NUM_BATTLE_SIDES
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@ -653,7 +653,7 @@ struct BattleStruct
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u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
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u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
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u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
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u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
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bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.
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bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.
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u8 battleBondTransformed[2]; // Bitfield for each party.
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u8 battleBondTransformed[NUM_BATTLE_SIDES]; // Bitfield for each party.
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};
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};
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#define F_DYNAMIC_TYPE_1 (1 << 6)
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#define F_DYNAMIC_TYPE_1 (1 << 6)
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