if elevation is changed to != 0 the shadow is shown
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c4fea6a189
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9ce83b559e
1 changed files with 15 additions and 6 deletions
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@ -797,21 +797,29 @@ static u8 GetBattlerSpriteFinal_YCustom(u16 species, s8 offset_picCoords, s8 off
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return y;
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}
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static void UpdateShadowSpriteInvisible(struct PokemonDebugMenu *data)
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{
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if (data->constSpriteValues.frontElevation + data->offsetsSpriteValues.offset_front_elevation == 0)
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gSprites[data->frontShadowSpriteId].invisible = TRUE;
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else
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gSprites[data->frontShadowSpriteId].invisible = FALSE;
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}
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static void SpriteCB_EnemyShadowCustom(struct Sprite *shadowSprite)
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{
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bool8 invisible = FALSE;
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u8 frontSpriteId = shadowSprite->data[0];
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struct Sprite *battlerSprite = &gSprites[frontSpriteId];
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shadowSprite->x = battlerSprite->x;
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shadowSprite->x2 = battlerSprite->x2;
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shadowSprite->invisible = invisible;
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}
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static void LoadAndCreateEnemyShadowSpriteCustom(struct PokemonDebugMenu *data, u16 species)
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{
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u8 x, y;
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bool8 invisible = FALSE;
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if (gEnemyMonElevation[species] == 0 && !IsCastformForm(species))
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return;
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invisible = TRUE;
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LoadCompressedSpriteSheet(&gSpriteSheet_EnemyShadow);
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LoadSpritePalette(&sSpritePalettes_HealthBoxHealthBar[0]);
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x = sBattlerCoords[0][1].x;
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@ -822,7 +830,7 @@ static void LoadAndCreateEnemyShadowSpriteCustom(struct PokemonDebugMenu *data,
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gSprites[data->frontShadowSpriteId].callback = SpriteCB_EnemyShadowCustom;
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gSprites[data->frontShadowSpriteId].oam.priority = 0;
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gSprites[data->frontShadowSpriteId].invisible = FALSE;
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gSprites[data->frontShadowSpriteId].invisible = invisible;
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}
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//Tile functions (footprints)
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@ -1426,6 +1434,7 @@ static void UpdateSubmenuTwoOptionValue(u8 taskId, bool8 increment)
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data->offsetsSpriteValues.offset_front_elevation = offset;
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y = GetBattlerSpriteFinal_YCustom(species, data->offsetsSpriteValues.offset_front_picCoords, offset);
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gSprites[data->frontspriteId].y = y;
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UpdateShadowSpriteInvisible(data);
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break;
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}
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@ -1478,9 +1487,10 @@ static void Handle_Input_Debug_Pokemon(u8 taskId)
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{
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data->currentSubmenu = 1;
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SetArrowInvisibility(data);
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SetConstSpriteValues(data);
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PrintInstructionsOnWindow(data);
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}
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else if (JOY_NEW(B_BUTTON))
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else if (JOY_HELD(B_BUTTON))
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{
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].func = Exit_Debug_Pokemon;
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@ -1547,7 +1557,6 @@ static void Handle_Input_Debug_Pokemon(u8 taskId)
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if (JOY_NEW(A_BUTTON))
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{
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data->currentSubmenu = 2;
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SetConstSpriteValues(data);
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PrintInstructionsOnWindow(data);
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SetArrowInvisibility(data);
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UpdateYPosOffsetText(data);
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