fixed Groudon terrain (dont forget your breaks...)

This commit is contained in:
TheXaman 2021-12-14 09:46:26 +01:00
parent e23d49d802
commit c4fea6a189

View file

@ -915,6 +915,7 @@ static void LoadBattleBg(u8 battleBgType, u8 battleTerrain)
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_KYOGRE:
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));