fixed Groudon terrain (dont forget your breaks...)
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@ -915,6 +915,7 @@ static void LoadBattleBg(u8 battleBgType, u8 battleTerrain)
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LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
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break;
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case MAP_BATTLE_SCENE_KYOGRE:
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LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
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