Pickup Table Refactor (#3351)
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2 changed files with 46 additions and 47 deletions
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@ -16,6 +16,12 @@ struct StatFractions
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u8 divisor;
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};
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struct PickupItem
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{
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u16 itemId;
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u8 percentage[10];
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};
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s32 CalcCritChanceStageArgs(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility, u32 abilityAtk, u32 abilityDef, u32 holdEffectAtk);
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s32 CalcCritChanceStage(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility);
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s32 GetCritHitChance(s32 critChanceIndex);
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@ -1060,47 +1060,43 @@ static const u16 sNaturePowerMoves[BATTLE_TERRAIN_COUNT] =
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[BATTLE_TERRAIN_ULTRA_SPACE] = MOVE_PSYSHOCK,
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};
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static const u16 sPickupItems[] =
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{
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ITEM_POTION,
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ITEM_ANTIDOTE,
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ITEM_SUPER_POTION,
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ITEM_GREAT_BALL,
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ITEM_REPEL,
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ITEM_ESCAPE_ROPE,
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ITEM_X_ATTACK,
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ITEM_FULL_HEAL,
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ITEM_ULTRA_BALL,
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ITEM_HYPER_POTION,
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ITEM_RARE_CANDY,
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ITEM_PROTEIN,
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ITEM_REVIVE,
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ITEM_HP_UP,
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ITEM_FULL_RESTORE,
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ITEM_MAX_REVIVE,
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ITEM_PP_UP,
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ITEM_MAX_ELIXIR,
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#define _ 0
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static const struct PickupItem sPickupTable[] =
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{// Item 1+ 11+ 21+ 31+ 41+ 51+ 61+ 71+ 81+ 91+ Levels
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{ ITEM_POTION, { 35, _, _, _, _, _, _, _, _, _, } },
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{ ITEM_TINY_MUSHROOM, { 25, 10, _, _, _, _, _, _, _, _, } },
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{ ITEM_REPEL, { 8, 30, _, _, _, _, _, _, _, _, } },
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{ ITEM_SUPER_POTION, { 8, 10, 30, _, _, _, _, _, _, _, } },
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{ ITEM_POKE_DOLL, { 8, 10, 9, 30, _, _, _, _, _, _, } },
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{ ITEM_BIG_MUSHROOM, { 3, 10, 9, _, _, _, _, _, _, _, } },
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{ ITEM_SUPER_REPEL, { 3, 10, 9, 9, 30, _, _, _, _, _, } },
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{ ITEM_FULL_HEAL, { 3, 3, 9, 8, 9, 30, _, _, _, _, } },
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{ ITEM_REVIVE, { 3, 3, 3, 8, 8, 9, 30, _, _, _, } },
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{ ITEM_HYPER_POTION, { 3, 3, 3, 4, 8, 9, 8, 30, _, _, } },
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{ ITEM_ETHER, { 1, 1, 3, 4, 4, _, _, _, _, _, } },
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{ ITEM_MAX_REPEL, { _, 3, 3, 4, 4, 9, 8, 8, 30, _, } },
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{ ITEM_MOON_STONE, { _, 3, 3, 4, 4, 4, 4, 5, 9, 10, } },
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{ ITEM_SUN_STONE, { _, 3, 3, 4, 4, 4, 4, 5, 9, 10, } },
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{ ITEM_RARE_CANDY, { _, 1, 1, 1, 1, 4, 4, 5, 4, 5, } },
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{ ITEM_NUGGET, { _, _, 3, 4, 4, 4, 4, 5, 4, 5, } },
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{ ITEM_MAX_POTION, { _, _, 3, 4, 4, 4, 8, 8, 9, 30, } },
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{ ITEM_MAX_ETHER, { _, _, 1, 1, 4, 4, 4, _, _, _, } },
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{ ITEM_PP_UP, { _, _, 1, 1, 1, 4, 4, 5, 4, 5, } },
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{ ITEM_BIG_NUGGET, { _, _, 1, 1, 1, 1, 4, 5, 4, 5, } },
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{ ITEM_DESTINY_KNOT, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } },
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{ ITEM_LEFTOVERS, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } },
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{ ITEM_MENTAL_HERB, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } },
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{ ITEM_POWER_HERB, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } },
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{ ITEM_WHITE_HERB, { _, _, 1, 1, 1, 1, 1, 1, 1, 1, } },
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{ ITEM_BALM_MUSHROOM, { _, _, 1, 4, 4, 4, 4, 5, 4, 5, } },
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{ ITEM_MAX_REVIVE, { _, _, _, 4, 4, 4, 4, 7, 9, 9, } },
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{ ITEM_ELIXIR, { _, _, _, _, 1, 1, 4, 5, 4, 5, } },
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{ ITEM_MAX_ELIXIR, { _, _, _, _, _, _, 1, 1, 4, 5, } },
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{ ITEM_BOTTLE_CAP, { _, _, _, _, _, _, _, 1, 1, 1, } },
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};
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static const u16 sRarePickupItems[] =
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{
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ITEM_HYPER_POTION,
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ITEM_NUGGET,
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ITEM_KINGS_ROCK,
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ITEM_FULL_RESTORE,
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ITEM_ETHER,
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ITEM_WHITE_HERB,
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ITEM_TM_REST,
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ITEM_ELIXIR,
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ITEM_TM_FOCUS_PUNCH,
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ITEM_LEFTOVERS,
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ITEM_TM_EARTHQUAKE,
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};
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static const u8 sPickupProbabilities[] =
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{
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30, 40, 50, 60, 70, 80, 90, 94, 98
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};
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#undef _
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static const u8 sTerrainToType[BATTLE_TERRAIN_COUNT] =
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{
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@ -14618,17 +14614,14 @@ static void Cmd_pickup(void)
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else
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{
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u32 rand = Random() % 100;
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u32 percentTotal = 0;
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for (j = 0; j < ARRAY_COUNT(sPickupProbabilities); j++)
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for (j = 0; j < ARRAY_COUNT(sPickupTable); j++)
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{
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if (sPickupProbabilities[j] > rand)
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percentTotal += sPickupTable[j].percentage[lvlDivBy10];
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if (rand < percentTotal)
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{
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]);
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break;
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}
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else if (rand == 99 || rand == 98)
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{
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]);
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SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupTable[j].itemId);
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break;
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}
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}
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