Fix switch out move message (#5258)

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kittenchilly 2024-08-25 16:29:33 -05:00 committed by GitHub
parent ceec17ec7b
commit afd18f06b4
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GPG key ID: B5690EEEBB952194
2 changed files with 6 additions and 6 deletions

View file

@ -547,7 +547,7 @@ static const u8 sText_TargetIdentified[] = _("{B_DEF_NAME_WITH_PREFIX} was\niden
static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!");
static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and\nate {B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
static const u8 sText_TailWindBlew[] = _("The tailwind blew from\nbehind {B_ATK_TEAM2} team!");
static const u8 sText_PkmnWentBack[] = _("{B_ATK_NAME_WITH_PREFIX} went back\nto {B_ATK_TRAINER_CLASS} {B_ATK_TRAINER_NAME}");
static const u8 sText_PkmnWentBack[] = _("{B_ATK_NAME_WITH_PREFIX} went back\nto {B_ATK_TRAINER_NAME}!");
static const u8 sText_PkmnCantUseItemsAnymore[] = _("{B_DEF_NAME_WITH_PREFIX} can't use\nitems anymore!");
static const u8 sText_PkmnFlung[] = _("{B_ATK_NAME_WITH_PREFIX} flung its\n{B_LAST_ITEM}!");
static const u8 sText_PkmnPreventedFromHealing[] = _("{B_DEF_NAME_WITH_PREFIX} was prevented\nfrom healing!");

View file

@ -18,7 +18,7 @@ SINGLE_BATTLE_TEST("Chilly Reception sets up snow and switches the user out")
MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("It started to snow!");
MESSAGE("Slowking went back to 1");
MESSAGE("Slowking went back to 1!");
SEND_IN_MESSAGE("Slowpoke");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SNOW_CONTINUES);
}
@ -36,7 +36,7 @@ SINGLE_BATTLE_TEST("Chilly Reception switches the user out, even if the weather
MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("There is no relief from this heavy rain!");
MESSAGE("Slowking went back to 1");
MESSAGE("Slowking went back to 1!");
SEND_IN_MESSAGE("Slowpoke");
MESSAGE("Rain continues to fall.");
}
@ -53,7 +53,7 @@ SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if no replacem
MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("It started to snow!");
NOT MESSAGE("Slowking went back to 1");
NOT MESSAGE("Slowking went back to 1!");
}
}
@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if replacement
MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("It started to snow!");
NOT MESSAGE("Slowking went back to 1");
NOT MESSAGE("Slowking went back to 1!");
}
}
@ -84,7 +84,7 @@ SINGLE_BATTLE_TEST("Chilly Reception changes the weather, even if the user canno
MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("It started to snow!");
NOT MESSAGE("Slowking went back to 1");
NOT MESSAGE("Slowking went back to 1!");
}
}