Fix switch out move message (#5258)
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2 changed files with 6 additions and 6 deletions
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@ -547,7 +547,7 @@ static const u8 sText_TargetIdentified[] = _("{B_DEF_NAME_WITH_PREFIX} was\niden
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static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!");
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static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!");
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static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and\nate {B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
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static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and\nate {B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
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static const u8 sText_TailWindBlew[] = _("The tailwind blew from\nbehind {B_ATK_TEAM2} team!");
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static const u8 sText_TailWindBlew[] = _("The tailwind blew from\nbehind {B_ATK_TEAM2} team!");
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static const u8 sText_PkmnWentBack[] = _("{B_ATK_NAME_WITH_PREFIX} went back\nto {B_ATK_TRAINER_CLASS} {B_ATK_TRAINER_NAME}");
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static const u8 sText_PkmnWentBack[] = _("{B_ATK_NAME_WITH_PREFIX} went back\nto {B_ATK_TRAINER_NAME}!");
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static const u8 sText_PkmnCantUseItemsAnymore[] = _("{B_DEF_NAME_WITH_PREFIX} can't use\nitems anymore!");
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static const u8 sText_PkmnCantUseItemsAnymore[] = _("{B_DEF_NAME_WITH_PREFIX} can't use\nitems anymore!");
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static const u8 sText_PkmnFlung[] = _("{B_ATK_NAME_WITH_PREFIX} flung its\n{B_LAST_ITEM}!");
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static const u8 sText_PkmnFlung[] = _("{B_ATK_NAME_WITH_PREFIX} flung its\n{B_LAST_ITEM}!");
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static const u8 sText_PkmnPreventedFromHealing[] = _("{B_DEF_NAME_WITH_PREFIX} was prevented\nfrom healing!");
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static const u8 sText_PkmnPreventedFromHealing[] = _("{B_DEF_NAME_WITH_PREFIX} was prevented\nfrom healing!");
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@ -18,7 +18,7 @@ SINGLE_BATTLE_TEST("Chilly Reception sets up snow and switches the user out")
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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MESSAGE("It started to snow!");
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MESSAGE("It started to snow!");
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MESSAGE("Slowking went back to 1");
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MESSAGE("Slowking went back to 1!");
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SEND_IN_MESSAGE("Slowpoke");
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SEND_IN_MESSAGE("Slowpoke");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SNOW_CONTINUES);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SNOW_CONTINUES);
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}
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}
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@ -36,7 +36,7 @@ SINGLE_BATTLE_TEST("Chilly Reception switches the user out, even if the weather
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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MESSAGE("There is no relief from this heavy rain!");
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MESSAGE("There is no relief from this heavy rain!");
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MESSAGE("Slowking went back to 1");
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MESSAGE("Slowking went back to 1!");
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SEND_IN_MESSAGE("Slowpoke");
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SEND_IN_MESSAGE("Slowpoke");
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MESSAGE("Rain continues to fall.");
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MESSAGE("Rain continues to fall.");
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}
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}
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@ -53,7 +53,7 @@ SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if no replacem
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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MESSAGE("It started to snow!");
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MESSAGE("It started to snow!");
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NOT MESSAGE("Slowking went back to 1");
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NOT MESSAGE("Slowking went back to 1!");
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}
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}
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}
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}
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@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if replacement
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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MESSAGE("It started to snow!");
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MESSAGE("It started to snow!");
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NOT MESSAGE("Slowking went back to 1");
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NOT MESSAGE("Slowking went back to 1!");
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}
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}
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}
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}
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@ -84,7 +84,7 @@ SINGLE_BATTLE_TEST("Chilly Reception changes the weather, even if the user canno
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
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MESSAGE("It started to snow!");
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MESSAGE("It started to snow!");
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NOT MESSAGE("Slowking went back to 1");
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NOT MESSAGE("Slowking went back to 1!");
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}
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}
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}
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}
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