Fix switch out move message (#5258)

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kittenchilly 2024-08-25 16:29:33 -05:00 committed by GitHub
parent ceec17ec7b
commit afd18f06b4
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2 changed files with 6 additions and 6 deletions

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@ -547,7 +547,7 @@ static const u8 sText_TargetIdentified[] = _("{B_DEF_NAME_WITH_PREFIX} was\niden
static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!"); static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!");
static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and\nate {B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!"); static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and\nate {B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
static const u8 sText_TailWindBlew[] = _("The tailwind blew from\nbehind {B_ATK_TEAM2} team!"); static const u8 sText_TailWindBlew[] = _("The tailwind blew from\nbehind {B_ATK_TEAM2} team!");
static const u8 sText_PkmnWentBack[] = _("{B_ATK_NAME_WITH_PREFIX} went back\nto {B_ATK_TRAINER_CLASS} {B_ATK_TRAINER_NAME}"); static const u8 sText_PkmnWentBack[] = _("{B_ATK_NAME_WITH_PREFIX} went back\nto {B_ATK_TRAINER_NAME}!");
static const u8 sText_PkmnCantUseItemsAnymore[] = _("{B_DEF_NAME_WITH_PREFIX} can't use\nitems anymore!"); static const u8 sText_PkmnCantUseItemsAnymore[] = _("{B_DEF_NAME_WITH_PREFIX} can't use\nitems anymore!");
static const u8 sText_PkmnFlung[] = _("{B_ATK_NAME_WITH_PREFIX} flung its\n{B_LAST_ITEM}!"); static const u8 sText_PkmnFlung[] = _("{B_ATK_NAME_WITH_PREFIX} flung its\n{B_LAST_ITEM}!");
static const u8 sText_PkmnPreventedFromHealing[] = _("{B_DEF_NAME_WITH_PREFIX} was prevented\nfrom healing!"); static const u8 sText_PkmnPreventedFromHealing[] = _("{B_DEF_NAME_WITH_PREFIX} was prevented\nfrom healing!");

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@ -18,7 +18,7 @@ SINGLE_BATTLE_TEST("Chilly Reception sets up snow and switches the user out")
MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("It started to snow!"); MESSAGE("It started to snow!");
MESSAGE("Slowking went back to 1"); MESSAGE("Slowking went back to 1!");
SEND_IN_MESSAGE("Slowpoke"); SEND_IN_MESSAGE("Slowpoke");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SNOW_CONTINUES); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SNOW_CONTINUES);
} }
@ -36,7 +36,7 @@ SINGLE_BATTLE_TEST("Chilly Reception switches the user out, even if the weather
MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("There is no relief from this heavy rain!"); MESSAGE("There is no relief from this heavy rain!");
MESSAGE("Slowking went back to 1"); MESSAGE("Slowking went back to 1!");
SEND_IN_MESSAGE("Slowpoke"); SEND_IN_MESSAGE("Slowpoke");
MESSAGE("Rain continues to fall."); MESSAGE("Rain continues to fall.");
} }
@ -53,7 +53,7 @@ SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if no replacem
MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("It started to snow!"); MESSAGE("It started to snow!");
NOT MESSAGE("Slowking went back to 1"); NOT MESSAGE("Slowking went back to 1!");
} }
} }
@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Chilly Reception does not switch the user out if replacement
MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("It started to snow!"); MESSAGE("It started to snow!");
NOT MESSAGE("Slowking went back to 1"); NOT MESSAGE("Slowking went back to 1!");
} }
} }
@ -84,7 +84,7 @@ SINGLE_BATTLE_TEST("Chilly Reception changes the weather, even if the user canno
MESSAGE("Slowking is preparing to tell a chillingly bad joke!"); MESSAGE("Slowking is preparing to tell a chillingly bad joke!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_CHILLY_RECEPTION, player);
MESSAGE("It started to snow!"); MESSAGE("It started to snow!");
NOT MESSAGE("Slowking went back to 1"); NOT MESSAGE("Slowking went back to 1!");
} }
} }