Fixed critical capture fields not using TRUE or FALSE
This commit is contained in:
parent
a210e45c61
commit
b2af7a1b47
1 changed files with 4 additions and 4 deletions
|
@ -13870,13 +13870,13 @@ static void Cmd_handleballthrow(void)
|
|||
u8 shakes;
|
||||
u8 maxShakes;
|
||||
|
||||
gBattleSpritesDataPtr->animationData->isCriticalCapture = 0;
|
||||
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0;
|
||||
gBattleSpritesDataPtr->animationData->isCriticalCapture = FALSE;
|
||||
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = FALSE;
|
||||
|
||||
if (CriticalCapture(odds))
|
||||
{
|
||||
maxShakes = BALL_1_SHAKE; // critical capture doesn't guarantee capture
|
||||
gBattleSpritesDataPtr->animationData->isCriticalCapture = 1;
|
||||
gBattleSpritesDataPtr->animationData->isCriticalCapture = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -13900,7 +13900,7 @@ static void Cmd_handleballthrow(void)
|
|||
if (shakes == maxShakes) // mon caught, copy of the code above
|
||||
{
|
||||
if (IsCriticalCapture())
|
||||
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 1;
|
||||
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = TRUE;
|
||||
|
||||
UndoFormChange(gBattlerPartyIndexes[gBattlerTarget], GET_BATTLER_SIDE(gBattlerTarget), FALSE);
|
||||
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
|
||||
|
|
Loading…
Reference in a new issue