Merge pull request #431 from LOuroboros/electrify

Fixed Electrify
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DizzyEggg 2020-06-22 10:03:49 +02:00 committed by GitHub
commit ba61970edb
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 6 deletions

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@ -8488,7 +8488,7 @@ Move_ELECTRIFY::
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0 0x28 0x2
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
@ -8510,11 +8510,7 @@ Move_ELECTRIFY::
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1
launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
delay 0x1
launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
delay 0x1
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2
launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
delay 0x2
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
delay 0x2
launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1

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@ -623,7 +623,7 @@ static const u8 sText_TerrainBecomesMisty[] = _("Mist swirled about\nthe battlef
static const u8 sText_TerrainBecomesGrassy[] = _("Grass grew to cover\nthe battlefield!");
static const u8 sText_TerrainBecomesElectric[] = _("An electric current runs across\nthe battlefield!");
static const u8 sText_TerrainBecomesPsychic[] = _("The battlefield got weird!");
static const u8 sText_TargetElectrified[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s moves\nhave been electrified!");
static const u8 sText_TargetElectrified[] = _("The {B_DEF_NAME_WITH_PREFIX}'s moves\nhave been electrified!");
static const u8 sText_AssaultVestDoesntAllow[] = _("The effects of the {B_LAST_ITEM} prevent status\nmoves from being used!\p");
static const u8 sText_GravityPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE}\nbecause of gravity!\p");
static const u8 sText_HealBlockPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} was\nprevented from healing!\p");