commit
ba61970edb
2 changed files with 2 additions and 6 deletions
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@ -8488,7 +8488,7 @@ Move_ELECTRIFY::
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launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0 0x28 0x2
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launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -8510,11 +8510,7 @@ Move_ELECTRIFY::
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1
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launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
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delay 0x1
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launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
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delay 0x1
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2
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launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8
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delay 0x2
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
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delay 0x2
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1
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@ -623,7 +623,7 @@ static const u8 sText_TerrainBecomesMisty[] = _("Mist swirled about\nthe battlef
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static const u8 sText_TerrainBecomesGrassy[] = _("Grass grew to cover\nthe battlefield!");
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static const u8 sText_TerrainBecomesElectric[] = _("An electric current runs across\nthe battlefield!");
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static const u8 sText_TerrainBecomesPsychic[] = _("The battlefield got weird!");
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static const u8 sText_TargetElectrified[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s moves\nhave been electrified!");
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static const u8 sText_TargetElectrified[] = _("The {B_DEF_NAME_WITH_PREFIX}'s moves\nhave been electrified!");
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static const u8 sText_AssaultVestDoesntAllow[] = _("The effects of the {B_LAST_ITEM} prevent status\nmoves from being used!\p");
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static const u8 sText_GravityPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE}\nbecause of gravity!\p");
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static const u8 sText_HealBlockPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} was\nprevented from healing!\p");
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