Fixes broken link battles (#5940)
Co-authored-by: Hedara <hedara90@gmail.com>
This commit is contained in:
parent
8ccb385ce4
commit
c3b0f4dd7f
1 changed files with 6 additions and 6 deletions
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@ -285,7 +285,7 @@ void HandleAction_UseMove(void)
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gBattlerTarget = battler;
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gBattlerTarget = battler;
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}
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}
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}
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}
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else if (IsDoubleBattle() && moveTarget & MOVE_TARGET_RANDOM)
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else if (IsDoubleBattle() && moveTarget & MOVE_TARGET_RANDOM)
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{
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{
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gBattlerTarget = SetRandomTarget(gBattlerAttacker);
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gBattlerTarget = SetRandomTarget(gBattlerAttacker);
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if (gAbsentBattlerFlags & (1u << gBattlerTarget)
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if (gAbsentBattlerFlags & (1u << gBattlerTarget)
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@ -301,7 +301,7 @@ void HandleAction_UseMove(void)
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else
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else
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gBattlerTarget = gBattlerAttacker;
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gBattlerTarget = gBattlerAttacker;
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}
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}
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else if (IsDoubleBattle() && moveTarget == MOVE_TARGET_FOES_AND_ALLY)
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else if (IsDoubleBattle() && moveTarget == MOVE_TARGET_FOES_AND_ALLY)
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{
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{
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for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
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for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
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{
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{
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@ -932,22 +932,22 @@ static void UNUSED MarkAllBattlersForControllerExec(void)
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else
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else
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{
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{
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for (i = 0; i < gBattlersCount; i++)
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for (i = 0; i < gBattlersCount; i++)
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gBattleControllerExecFlags |= 1 << i;
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gBattleControllerExecFlags |= 1u << i;
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}
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}
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}
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}
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bool32 IsBattlerMarkedForControllerExec(u32 battler)
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bool32 IsBattlerMarkedForControllerExec(u32 battler)
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{
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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return (gBattleControllerExecFlags & (1 << (battler + 28))) != 0;
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return (gBattleControllerExecFlags & (1u << (battler + 28))) != 0;
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else
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else
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return (gBattleControllerExecFlags & (1 << battler)) != 0;
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return (gBattleControllerExecFlags & (1u << battler)) != 0;
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}
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}
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void MarkBattlerForControllerExec(u32 battler)
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void MarkBattlerForControllerExec(u32 battler)
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{
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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gBattleControllerExecFlags |= 1u << (32 - MAX_BATTLERS_COUNT);
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gBattleControllerExecFlags |= 1u << (battler + 32 - MAX_BATTLERS_COUNT);
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else
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else
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gBattleControllerExecFlags |= 1u << battler;
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gBattleControllerExecFlags |= 1u << battler;
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}
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}
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