Fixes broken link battles (#5940)
Co-authored-by: Hedara <hedara90@gmail.com>
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1 changed files with 6 additions and 6 deletions
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@ -932,22 +932,22 @@ static void UNUSED MarkAllBattlersForControllerExec(void)
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else
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{
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for (i = 0; i < gBattlersCount; i++)
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gBattleControllerExecFlags |= 1 << i;
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gBattleControllerExecFlags |= 1u << i;
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}
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}
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bool32 IsBattlerMarkedForControllerExec(u32 battler)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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return (gBattleControllerExecFlags & (1 << (battler + 28))) != 0;
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return (gBattleControllerExecFlags & (1u << (battler + 28))) != 0;
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else
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return (gBattleControllerExecFlags & (1 << battler)) != 0;
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return (gBattleControllerExecFlags & (1u << battler)) != 0;
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}
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void MarkBattlerForControllerExec(u32 battler)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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gBattleControllerExecFlags |= 1u << (32 - MAX_BATTLERS_COUNT);
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gBattleControllerExecFlags |= 1u << (battler + 32 - MAX_BATTLERS_COUNT);
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else
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gBattleControllerExecFlags |= 1u << battler;
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}
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