mud-slap should be special, not physical

This commit is contained in:
Kurausukun 2018-11-17 16:48:22 -05:00
parent 15b8046b2b
commit c798d0f1d1

View file

@ -2282,7 +2282,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_PHYSICAL,
.split = SPLIT_SPECIAL,
},
{ // MOVE_OCTAZOOKA
.effect = EFFECT_ACCURACY_DOWN_HIT,