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1 changed files with 343 additions and 343 deletions
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@ -2957,7 +2957,7 @@ static const struct LevelUpMove sMewtwoLevelUpLearnset[] = {
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LEVEL_UP_MOVE(79, MOVE_AMNESIA),
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LEVEL_UP_MOVE(86, MOVE_MIST),
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//LEVEL_UP_MOVE(93, MOVE_ME_FIRST),
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//LEVEL_UP_MOVE(100, MOVE_PSYSTRIKE),
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//LEVEL_UP_MOVE(100, MOVE_PSYSTRIKE),
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LEVEL_UP_END
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};
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@ -2974,7 +2974,7 @@ static const struct LevelUpMove sMewLevelUpLearnset[] = {
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//LEVEL_UP_MOVE(70, MOVE_ME_FIRST),
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LEVEL_UP_MOVE(80, MOVE_BATON_PASS),
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//LEVEL_UP_MOVE(90, MOVE_NASTY_PLOT),
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//LEVEL_UP_MOVE(100, MOVE_AURA_SPHERE),
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//LEVEL_UP_MOVE(100, MOVE_AURA_SPHERE),
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LEVEL_UP_END
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};
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@ -7881,27 +7881,27 @@ static const struct LevelUpMove sDeoxysLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sChimechoLevelUpLearnset[] = {
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//LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH),
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//LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE),
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LEVEL_UP_MOVE( 1, MOVE_WRAP),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
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LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
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LEVEL_UP_MOVE( 4, MOVE_GROWL),
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LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
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LEVEL_UP_MOVE(10, MOVE_CONFUSION),
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LEVEL_UP_MOVE(13, MOVE_YAWN),
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LEVEL_UP_MOVE(16, MOVE_PSYWAVE),
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LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN),
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LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY),
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LEVEL_UP_MOVE(27, MOVE_HEAL_BELL),
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LEVEL_UP_MOVE(32, MOVE_UPROAR),
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LEVEL_UP_MOVE(37, MOVE_SAFEGUARD),
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LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE),
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//LEVEL_UP_MOVE(47, MOVE_HEAL_PULSE),
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//LEVEL_UP_MOVE(52, MOVE_SYNCHRONOISE),
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//LEVEL_UP_MOVE(57, MOVE_HEALING_WISH),
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LEVEL_UP_END
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//LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH),
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//LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE),
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LEVEL_UP_MOVE( 1, MOVE_WRAP),
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LEVEL_UP_MOVE( 1, MOVE_GROWL),
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LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
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LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
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LEVEL_UP_MOVE( 4, MOVE_GROWL),
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LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
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LEVEL_UP_MOVE(10, MOVE_CONFUSION),
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LEVEL_UP_MOVE(13, MOVE_YAWN),
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LEVEL_UP_MOVE(16, MOVE_PSYWAVE),
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LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN),
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LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY),
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LEVEL_UP_MOVE(27, MOVE_HEAL_BELL),
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LEVEL_UP_MOVE(32, MOVE_UPROAR),
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LEVEL_UP_MOVE(37, MOVE_SAFEGUARD),
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LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE),
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//LEVEL_UP_MOVE(47, MOVE_HEAL_PULSE),
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//LEVEL_UP_MOVE(52, MOVE_SYNCHRONOISE),
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//LEVEL_UP_MOVE(57, MOVE_HEALING_WISH),
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LEVEL_UP_END
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};
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static const struct LevelUpMove sTurtwigLevelUpLearnset[] = {
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@ -9868,7 +9868,7 @@ static const struct LevelUpMove sRegigigasLevelUpLearnset[] = {
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//LEVEL_UP_MOVE(65, MOVE_PAYBACK),
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//LEVEL_UP_MOVE(75, MOVE_CRUSH_GRIP),
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//LEVEL_UP_MOVE(90, MOVE_HEAVY_SLAM),
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//LEVEL_UP_MOVE(100, MOVE_GIGA_IMPACT),
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//LEVEL_UP_MOVE(100, MOVE_GIGA_IMPACT),
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LEVEL_UP_END
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};
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@ -9970,7 +9970,7 @@ static const struct LevelUpMove sShayminLevelUpLearnset[] = {
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//LEVEL_UP_MOVE(73, MOVE_ENERGY_BALL),
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LEVEL_UP_MOVE(82, MOVE_SWEET_KISS),
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//LEVEL_UP_MOVE(91, MOVE_HEALING_WISH),
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//LEVEL_UP_MOVE(100, MOVE_SEED_FLARE),
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//LEVEL_UP_MOVE(100, MOVE_SEED_FLARE),
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LEVEL_UP_END
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};
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@ -12962,7 +12962,7 @@ static const struct LevelUpMove sLarvestaLevelUpLearnset[] = {
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//LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ),
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LEVEL_UP_MOVE(80, MOVE_AMNESIA),
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LEVEL_UP_MOVE(90, MOVE_THRASH),
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//LEVEL_UP_MOVE(100, MOVE_FLARE_BLITZ),
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//LEVEL_UP_MOVE(100, MOVE_FLARE_BLITZ),
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LEVEL_UP_END
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};
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@ -12991,7 +12991,7 @@ static const struct LevelUpMove sVolcaronaLevelUpLearnset[] = {
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//LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ),
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//LEVEL_UP_MOVE(80, MOVE_RAGE_POWDER),
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//LEVEL_UP_MOVE(90, MOVE_HURRICANE),
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//LEVEL_UP_MOVE(100, MOVE_FIERY_DANCE),
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//LEVEL_UP_MOVE(100, MOVE_FIERY_DANCE),
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LEVEL_UP_END
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};
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@ -13118,7 +13118,7 @@ static const struct LevelUpMove sReshiramLevelUpLearnset[] = {
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LEVEL_UP_MOVE(78, MOVE_FIRE_BLAST),
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LEVEL_UP_MOVE(85, MOVE_OUTRAGE),
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LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE),
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//LEVEL_UP_MOVE(100, MOVE_BLUE_FLARE),
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//LEVEL_UP_MOVE(100, MOVE_BLUE_FLARE),
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LEVEL_UP_END
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};
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@ -13138,7 +13138,7 @@ static const struct LevelUpMove sZekromLevelUpLearnset[] = {
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LEVEL_UP_MOVE(78, MOVE_THUNDER),
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LEVEL_UP_MOVE(85, MOVE_OUTRAGE),
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LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE),
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//LEVEL_UP_MOVE(100, MOVE_BOLT_STRIKE),
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//LEVEL_UP_MOVE(100, MOVE_BOLT_STRIKE),
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LEVEL_UP_END
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};
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@ -13891,7 +13891,7 @@ static const struct LevelUpMove sAegislashLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE),
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LEVEL_UP_MOVE( 1, MOVE_AERIAL_ACE),
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//LEVEL_UP_MOVE( 1, MOVE_KINGS_SHIELD),
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//LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD),
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//LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD),
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LEVEL_UP_END
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};
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@ -14448,10 +14448,10 @@ static const struct LevelUpMove sPhantumpLevelUpLearnset[] = {
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LEVEL_UP_MOVE(28, MOVE_CURSE),
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LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP),
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//LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE),
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LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND),
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//LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE),
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//LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER),
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//LEVEL_UP_MOVE(54, MOVE_HORN_LEECH),
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LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND),
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//LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE),
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//LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER),
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//LEVEL_UP_MOVE(54, MOVE_HORN_LEECH),
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LEVEL_UP_END
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};
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@ -14471,10 +14471,10 @@ static const struct LevelUpMove sTrevenantLevelUpLearnset[] = {
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LEVEL_UP_MOVE(28, MOVE_CURSE),
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LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP),
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//LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE),
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LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND),
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//LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE),
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//LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER),
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//LEVEL_UP_MOVE(54, MOVE_HORN_LEECH),
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LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND),
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//LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE),
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//LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER),
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//LEVEL_UP_MOVE(54, MOVE_HORN_LEECH),
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LEVEL_UP_END
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};
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@ -16084,9 +16084,9 @@ static const struct LevelUpMove sTapuBuluLevelUpLearnset[] = {
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//LEVEL_UP_MOVE(32, MOVE_HORN_LEECH),
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//LEVEL_UP_MOVE(38, MOVE_ROTOTILLER),
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//LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS),
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//LEVEL_UP_MOVE(48, MOVE_ZEN_HEADBUTT),
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LEVEL_UP_MOVE(53, MOVE_MEGAHORN),
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LEVEL_UP_MOVE(58, MOVE_SKULL_BASH),
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//LEVEL_UP_MOVE(48, MOVE_ZEN_HEADBUTT),
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LEVEL_UP_MOVE(53, MOVE_MEGAHORN),
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LEVEL_UP_MOVE(58, MOVE_SKULL_BASH),
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LEVEL_UP_END
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};
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@ -18089,358 +18089,358 @@ static const struct LevelUpMove sCalyrexLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sAlolanRattataLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
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LEVEL_UP_MOVE(10, MOVE_BITE),
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LEVEL_UP_MOVE(13, MOVE_PURSUIT),
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LEVEL_UP_MOVE(16, MOVE_HYPER_FANG),
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//LEVEL_UP_MOVE(19, MOVE_ASSURANCE),
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LEVEL_UP_MOVE(22, MOVE_CRUNCH),
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//LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH),
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LEVEL_UP_MOVE(28, MOVE_SUPER_FANG),
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LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE),
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LEVEL_UP_MOVE(34, MOVE_ENDEAVOR),
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LEVEL_UP_END
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
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LEVEL_UP_MOVE(10, MOVE_BITE),
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LEVEL_UP_MOVE(13, MOVE_PURSUIT),
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LEVEL_UP_MOVE(16, MOVE_HYPER_FANG),
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//LEVEL_UP_MOVE(19, MOVE_ASSURANCE),
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LEVEL_UP_MOVE(22, MOVE_CRUNCH),
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//LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH),
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LEVEL_UP_MOVE(28, MOVE_SUPER_FANG),
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LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE),
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LEVEL_UP_MOVE(34, MOVE_ENDEAVOR),
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LEVEL_UP_END
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};
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static const struct LevelUpMove sAlolanRaticateLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE),
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LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE),
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LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
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LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
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LEVEL_UP_MOVE(10, MOVE_BITE),
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LEVEL_UP_MOVE(13, MOVE_PURSUIT),
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LEVEL_UP_MOVE(16, MOVE_HYPER_FANG),
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//LEVEL_UP_MOVE(19, MOVE_ASSURANCE),
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LEVEL_UP_MOVE(24, MOVE_CRUNCH),
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//LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH),
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LEVEL_UP_MOVE(34, MOVE_SUPER_FANG),
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LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE),
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LEVEL_UP_MOVE(44, MOVE_ENDEAVOR),
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LEVEL_UP_END
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LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE),
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LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE),
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LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE),
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
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LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
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LEVEL_UP_MOVE(10, MOVE_BITE),
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LEVEL_UP_MOVE(13, MOVE_PURSUIT),
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LEVEL_UP_MOVE(16, MOVE_HYPER_FANG),
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//LEVEL_UP_MOVE(19, MOVE_ASSURANCE),
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LEVEL_UP_MOVE(24, MOVE_CRUNCH),
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//LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH),
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LEVEL_UP_MOVE(34, MOVE_SUPER_FANG),
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LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE),
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LEVEL_UP_MOVE(44, MOVE_ENDEAVOR),
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LEVEL_UP_END
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};
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static const struct LevelUpMove sAlolanRaichuLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_PSYCHIC),
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LEVEL_UP_MOVE( 1, MOVE_PSYCHIC),
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//LEVEL_UP_MOVE( 1, MOVE_SPEED_SWAP),
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LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT),
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LEVEL_UP_END
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LEVEL_UP_MOVE( 0, MOVE_PSYCHIC),
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LEVEL_UP_MOVE( 1, MOVE_PSYCHIC),
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//LEVEL_UP_MOVE( 1, MOVE_SPEED_SWAP),
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LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
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LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
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LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT),
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LEVEL_UP_END
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};
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static const struct LevelUpMove sAlolanSandshrewLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
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LEVEL_UP_MOVE( 3, MOVE_BIDE),
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LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW),
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LEVEL_UP_MOVE( 7, MOVE_ICE_BALL),
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LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN),
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LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER),
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LEVEL_UP_MOVE(14, MOVE_METAL_CLAW),
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LEVEL_UP_MOVE(17, MOVE_SWIFT),
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LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES),
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LEVEL_UP_MOVE(23, MOVE_IRON_DEFENSE),
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LEVEL_UP_MOVE(26, MOVE_SLASH),
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//LEVEL_UP_MOVE(30, MOVE_IRON_HEAD),
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//LEVEL_UP_MOVE(34, MOVE_GYRO_BALL),
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LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE),
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LEVEL_UP_MOVE(42, MOVE_HAIL),
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LEVEL_UP_MOVE(46, MOVE_BLIZZARD),
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LEVEL_UP_END
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LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
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LEVEL_UP_MOVE( 3, MOVE_BIDE),
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LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW),
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LEVEL_UP_MOVE( 7, MOVE_ICE_BALL),
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LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN),
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LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER),
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LEVEL_UP_MOVE(14, MOVE_METAL_CLAW),
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LEVEL_UP_MOVE(17, MOVE_SWIFT),
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LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES),
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LEVEL_UP_MOVE(23, MOVE_IRON_DEFENSE),
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LEVEL_UP_MOVE(26, MOVE_SLASH),
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//LEVEL_UP_MOVE(30, MOVE_IRON_HEAD),
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//LEVEL_UP_MOVE(34, MOVE_GYRO_BALL),
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LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE),
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LEVEL_UP_MOVE(42, MOVE_HAIL),
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LEVEL_UP_MOVE(46, MOVE_BLIZZARD),
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LEVEL_UP_END
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};
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static const struct LevelUpMove sAlolanSandslashLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 0, MOVE_ICICLE_SPEAR),
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LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR),
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//LEVEL_UP_MOVE( 1, MOVE_METAL_BURST),
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//LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH),
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LEVEL_UP_MOVE( 1, MOVE_SLASH),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
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LEVEL_UP_MOVE( 1, MOVE_ICE_BALL),
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LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
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LEVEL_UP_END
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LEVEL_UP_MOVE( 0, MOVE_ICICLE_SPEAR),
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LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR),
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//LEVEL_UP_MOVE( 1, MOVE_METAL_BURST),
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//LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH),
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LEVEL_UP_MOVE( 1, MOVE_SLASH),
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LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
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LEVEL_UP_MOVE( 1, MOVE_ICE_BALL),
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LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
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LEVEL_UP_END
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};
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static const struct LevelUpMove sAlolanVulpixLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
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LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
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LEVEL_UP_MOVE( 7, MOVE_ROAR),
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//LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES),
|
||||
//LEVEL_UP_MOVE(10, MOVE_ICE_SHARD),
|
||||
LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY),
|
||||
LEVEL_UP_MOVE(15, MOVE_ICY_WIND),
|
||||
//LEVEL_UP_MOVE(18, MOVE_PAYBACK),
|
||||
LEVEL_UP_MOVE(20, MOVE_MIST),
|
||||
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK),
|
||||
//LEVEL_UP_MOVE(26, MOVE_HEX),
|
||||
LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM),
|
||||
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
|
||||
LEVEL_UP_MOVE(34, MOVE_SAFEGUARD),
|
||||
LEVEL_UP_MOVE(36, MOVE_ICE_BEAM),
|
||||
LEVEL_UP_MOVE(39, MOVE_IMPRISON),
|
||||
LEVEL_UP_MOVE(42, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(44, MOVE_GRUDGE),
|
||||
//LEVEL_UP_MOVE(47, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE(50, MOVE_SHEER_COLD),
|
||||
LEVEL_UP_END
|
||||
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
|
||||
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
|
||||
LEVEL_UP_MOVE( 7, MOVE_ROAR),
|
||||
//LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES),
|
||||
//LEVEL_UP_MOVE(10, MOVE_ICE_SHARD),
|
||||
LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY),
|
||||
LEVEL_UP_MOVE(15, MOVE_ICY_WIND),
|
||||
//LEVEL_UP_MOVE(18, MOVE_PAYBACK),
|
||||
LEVEL_UP_MOVE(20, MOVE_MIST),
|
||||
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK),
|
||||
//LEVEL_UP_MOVE(26, MOVE_HEX),
|
||||
LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM),
|
||||
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
|
||||
LEVEL_UP_MOVE(34, MOVE_SAFEGUARD),
|
||||
LEVEL_UP_MOVE(36, MOVE_ICE_BEAM),
|
||||
LEVEL_UP_MOVE(39, MOVE_IMPRISON),
|
||||
LEVEL_UP_MOVE(42, MOVE_BLIZZARD),
|
||||
LEVEL_UP_MOVE(44, MOVE_GRUDGE),
|
||||
//LEVEL_UP_MOVE(47, MOVE_CAPTIVATE),
|
||||
LEVEL_UP_MOVE(50, MOVE_SHEER_COLD),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanNinetalesLevelUpLearnset[] = {
|
||||
//LEVEL_UP_MOVE( 0, MOVE_DAZZLING_GLEAM),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_DAZZLING_GLEAM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_IMPRISON),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ICE_BEAM),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
|
||||
LEVEL_UP_END
|
||||
//LEVEL_UP_MOVE( 0, MOVE_DAZZLING_GLEAM),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_DAZZLING_GLEAM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_IMPRISON),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_ICE_BEAM),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanDiglettLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
|
||||
LEVEL_UP_MOVE( 4, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE(10, MOVE_MUD_SLAP),
|
||||
LEVEL_UP_MOVE(14, MOVE_MAGNITUDE),
|
||||
//LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
|
||||
//LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH),
|
||||
//LEVEL_UP_MOVE(25, MOVE_MUD_BOMB),
|
||||
//LEVEL_UP_MOVE(28, MOVE_EARTH_POWER),
|
||||
LEVEL_UP_MOVE(31, MOVE_DIG),
|
||||
//LEVEL_UP_MOVE(35, MOVE_IRON_HEAD),
|
||||
LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(43, MOVE_FISSURE),
|
||||
LEVEL_UP_END
|
||||
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
|
||||
LEVEL_UP_MOVE( 4, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE(10, MOVE_MUD_SLAP),
|
||||
LEVEL_UP_MOVE(14, MOVE_MAGNITUDE),
|
||||
//LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
|
||||
//LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH),
|
||||
//LEVEL_UP_MOVE(25, MOVE_MUD_BOMB),
|
||||
//LEVEL_UP_MOVE(28, MOVE_EARTH_POWER),
|
||||
LEVEL_UP_MOVE(31, MOVE_DIG),
|
||||
//LEVEL_UP_MOVE(35, MOVE_IRON_HEAD),
|
||||
LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(43, MOVE_FISSURE),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanDugtrioLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
|
||||
LEVEL_UP_MOVE( 1, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 4, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE(10, MOVE_MUD_SLAP),
|
||||
LEVEL_UP_MOVE(14, MOVE_MAGNITUDE),
|
||||
//LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
|
||||
//LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH),
|
||||
//LEVEL_UP_MOVE(25, MOVE_MUD_BOMB),
|
||||
//LEVEL_UP_MOVE(30, MOVE_EARTH_POWER),
|
||||
LEVEL_UP_MOVE(35, MOVE_DIG),
|
||||
//LEVEL_UP_MOVE(41, MOVE_IRON_HEAD),
|
||||
LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(53, MOVE_FISSURE),
|
||||
LEVEL_UP_END
|
||||
LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
|
||||
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
|
||||
LEVEL_UP_MOVE( 1, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 4, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
|
||||
LEVEL_UP_MOVE(10, MOVE_MUD_SLAP),
|
||||
LEVEL_UP_MOVE(14, MOVE_MAGNITUDE),
|
||||
//LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
|
||||
//LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH),
|
||||
//LEVEL_UP_MOVE(25, MOVE_MUD_BOMB),
|
||||
//LEVEL_UP_MOVE(30, MOVE_EARTH_POWER),
|
||||
LEVEL_UP_MOVE(35, MOVE_DIG),
|
||||
//LEVEL_UP_MOVE(41, MOVE_IRON_HEAD),
|
||||
LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE),
|
||||
LEVEL_UP_MOVE(53, MOVE_FISSURE),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanMeowthLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 6, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
|
||||
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
|
||||
LEVEL_UP_MOVE(17, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
|
||||
LEVEL_UP_MOVE(25, MOVE_TAUNT),
|
||||
LEVEL_UP_MOVE(30, MOVE_PAY_DAY),
|
||||
LEVEL_UP_MOVE(33, MOVE_SLASH),
|
||||
//LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT),
|
||||
//LEVEL_UP_MOVE(41, MOVE_ASSURANCE),
|
||||
//LEVEL_UP_MOVE(46, MOVE_CAPTIVATE),
|
||||
//LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH),
|
||||
//LEVEL_UP_MOVE(50, MOVE_FEINT),
|
||||
//LEVEL_UP_MOVE(55, MOVE_DARK_PULSE),
|
||||
LEVEL_UP_END
|
||||
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 6, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
|
||||
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
|
||||
LEVEL_UP_MOVE(17, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
|
||||
LEVEL_UP_MOVE(25, MOVE_TAUNT),
|
||||
LEVEL_UP_MOVE(30, MOVE_PAY_DAY),
|
||||
LEVEL_UP_MOVE(33, MOVE_SLASH),
|
||||
//LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT),
|
||||
//LEVEL_UP_MOVE(41, MOVE_ASSURANCE),
|
||||
//LEVEL_UP_MOVE(46, MOVE_CAPTIVATE),
|
||||
//LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH),
|
||||
//LEVEL_UP_MOVE(50, MOVE_FEINT),
|
||||
//LEVEL_UP_MOVE(55, MOVE_DARK_PULSE),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanPersianLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 0, MOVE_SWIFT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SWIFT),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_QUASH),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT),
|
||||
LEVEL_UP_MOVE( 6, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
|
||||
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
|
||||
LEVEL_UP_MOVE(17, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
|
||||
LEVEL_UP_MOVE(25, MOVE_TAUNT),
|
||||
//LEVEL_UP_MOVE(32, MOVE_POWER_GEM),
|
||||
LEVEL_UP_MOVE(37, MOVE_SLASH),
|
||||
//LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT),
|
||||
//LEVEL_UP_MOVE(49, MOVE_ASSURANCE),
|
||||
//LEVEL_UP_MOVE(56, MOVE_CAPTIVATE),
|
||||
//LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH),
|
||||
//LEVEL_UP_MOVE(65, MOVE_FEINT),
|
||||
//LEVEL_UP_MOVE(69, MOVE_DARK_PULSE),
|
||||
LEVEL_UP_END
|
||||
LEVEL_UP_MOVE( 0, MOVE_SWIFT),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SWIFT),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_QUASH),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO),
|
||||
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT),
|
||||
LEVEL_UP_MOVE( 6, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
|
||||
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
|
||||
LEVEL_UP_MOVE(17, MOVE_SCREECH),
|
||||
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
|
||||
LEVEL_UP_MOVE(25, MOVE_TAUNT),
|
||||
//LEVEL_UP_MOVE(32, MOVE_POWER_GEM),
|
||||
LEVEL_UP_MOVE(37, MOVE_SLASH),
|
||||
//LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT),
|
||||
//LEVEL_UP_MOVE(49, MOVE_ASSURANCE),
|
||||
//LEVEL_UP_MOVE(56, MOVE_CAPTIVATE),
|
||||
//LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH),
|
||||
//LEVEL_UP_MOVE(65, MOVE_FEINT),
|
||||
//LEVEL_UP_MOVE(69, MOVE_DARK_PULSE),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanGeodudeLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
|
||||
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
|
||||
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
|
||||
LEVEL_UP_MOVE(12, MOVE_SPARK),
|
||||
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
|
||||
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
|
||||
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
|
||||
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
|
||||
//LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK),
|
||||
LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST),
|
||||
//LEVEL_UP_MOVE(34, MOVE_DISCHARGE),
|
||||
LEVEL_UP_MOVE(36, MOVE_EXPLOSION),
|
||||
LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE),
|
||||
//LEVEL_UP_MOVE(42, MOVE_STONE_EDGE),
|
||||
LEVEL_UP_END
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
|
||||
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
|
||||
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
|
||||
LEVEL_UP_MOVE(12, MOVE_SPARK),
|
||||
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
|
||||
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
|
||||
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
|
||||
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
|
||||
//LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK),
|
||||
LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST),
|
||||
//LEVEL_UP_MOVE(34, MOVE_DISCHARGE),
|
||||
LEVEL_UP_MOVE(36, MOVE_EXPLOSION),
|
||||
LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE),
|
||||
//LEVEL_UP_MOVE(42, MOVE_STONE_EDGE),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanGravelerLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH),
|
||||
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
|
||||
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
|
||||
LEVEL_UP_MOVE(12, MOVE_SPARK),
|
||||
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
|
||||
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
|
||||
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
|
||||
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
|
||||
//LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK),
|
||||
LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST),
|
||||
//LEVEL_UP_MOVE(40, MOVE_DISCHARGE),
|
||||
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
|
||||
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
|
||||
//LEVEL_UP_MOVE(54, MOVE_STONE_EDGE),
|
||||
LEVEL_UP_END
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH),
|
||||
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
|
||||
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
|
||||
LEVEL_UP_MOVE(12, MOVE_SPARK),
|
||||
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
|
||||
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
|
||||
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
|
||||
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
|
||||
//LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK),
|
||||
LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST),
|
||||
//LEVEL_UP_MOVE(40, MOVE_DISCHARGE),
|
||||
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
|
||||
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
|
||||
//LEVEL_UP_MOVE(54, MOVE_STONE_EDGE),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanGolemLevelUpLearnset[] = {
|
||||
//LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH),
|
||||
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
|
||||
//LEVEL_UP_MOVE(10, MOVE_STEAMROLLER),
|
||||
LEVEL_UP_MOVE(12, MOVE_SPARK),
|
||||
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
|
||||
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
|
||||
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
|
||||
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
|
||||
//LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK),
|
||||
LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST),
|
||||
//LEVEL_UP_MOVE(40, MOVE_DISCHARGE),
|
||||
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
|
||||
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
|
||||
//LEVEL_UP_MOVE(54, MOVE_STONE_EDGE),
|
||||
//LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM),
|
||||
LEVEL_UP_END
|
||||
//LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH),
|
||||
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
|
||||
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
|
||||
//LEVEL_UP_MOVE(10, MOVE_STEAMROLLER),
|
||||
LEVEL_UP_MOVE(12, MOVE_SPARK),
|
||||
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
|
||||
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
|
||||
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
|
||||
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
|
||||
//LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK),
|
||||
LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST),
|
||||
//LEVEL_UP_MOVE(40, MOVE_DISCHARGE),
|
||||
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
|
||||
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
|
||||
//LEVEL_UP_MOVE(54, MOVE_STONE_EDGE),
|
||||
//LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanGrimerLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_POUND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
|
||||
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE( 7, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(12, MOVE_DISABLE),
|
||||
//LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY),
|
||||
LEVEL_UP_MOVE(18, MOVE_POISON_FANG),
|
||||
LEVEL_UP_MOVE(21, MOVE_MINIMIZE),
|
||||
//LEVEL_UP_MOVE(26, MOVE_FLING),
|
||||
LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF),
|
||||
LEVEL_UP_MOVE(32, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(37, MOVE_SCREECH),
|
||||
//LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT),
|
||||
LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR),
|
||||
//LEVEL_UP_MOVE(46, MOVE_BELCH),
|
||||
LEVEL_UP_MOVE(48, MOVE_MEMENTO),
|
||||
LEVEL_UP_END
|
||||
LEVEL_UP_MOVE( 1, MOVE_POUND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
|
||||
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE( 7, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(12, MOVE_DISABLE),
|
||||
//LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY),
|
||||
LEVEL_UP_MOVE(18, MOVE_POISON_FANG),
|
||||
LEVEL_UP_MOVE(21, MOVE_MINIMIZE),
|
||||
//LEVEL_UP_MOVE(26, MOVE_FLING),
|
||||
LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF),
|
||||
LEVEL_UP_MOVE(32, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(37, MOVE_SCREECH),
|
||||
//LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT),
|
||||
LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR),
|
||||
//LEVEL_UP_MOVE(46, MOVE_BELCH),
|
||||
LEVEL_UP_MOVE(48, MOVE_MEMENTO),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanMukLevelUpLearnset[] = {
|
||||
//LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POUND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE( 7, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(12, MOVE_DISABLE),
|
||||
//LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY),
|
||||
LEVEL_UP_MOVE(18, MOVE_POISON_FANG),
|
||||
LEVEL_UP_MOVE(21, MOVE_MINIMIZE),
|
||||
//LEVEL_UP_MOVE(26, MOVE_FLING),
|
||||
LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF),
|
||||
LEVEL_UP_MOVE(32, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(37, MOVE_SCREECH),
|
||||
//LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT),
|
||||
LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR),
|
||||
//LEVEL_UP_MOVE(52, MOVE_BELCH),
|
||||
LEVEL_UP_MOVE(57, MOVE_MEMENTO),
|
||||
LEVEL_UP_END
|
||||
//LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POUND),
|
||||
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BITE),
|
||||
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
|
||||
LEVEL_UP_MOVE( 7, MOVE_BITE),
|
||||
LEVEL_UP_MOVE(12, MOVE_DISABLE),
|
||||
//LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY),
|
||||
LEVEL_UP_MOVE(18, MOVE_POISON_FANG),
|
||||
LEVEL_UP_MOVE(21, MOVE_MINIMIZE),
|
||||
//LEVEL_UP_MOVE(26, MOVE_FLING),
|
||||
LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF),
|
||||
LEVEL_UP_MOVE(32, MOVE_CRUNCH),
|
||||
LEVEL_UP_MOVE(37, MOVE_SCREECH),
|
||||
//LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT),
|
||||
LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR),
|
||||
//LEVEL_UP_MOVE(52, MOVE_BELCH),
|
||||
LEVEL_UP_MOVE(57, MOVE_MEMENTO),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanExeggutorLevelUpLearnset[] = {
|
||||
//LEVEL_UP_MOVE( 0, MOVE_DRAGON_HAMMER),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_DRAGON_HAMMER),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BARRAGE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
|
||||
//LEVEL_UP_MOVE(17, MOVE_PSYSHOCK),
|
||||
LEVEL_UP_MOVE(27, MOVE_EGG_BOMB),
|
||||
//LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER),
|
||||
//LEVEL_UP_MOVE(47, MOVE_LEAF_STORM),
|
||||
LEVEL_UP_END
|
||||
//LEVEL_UP_MOVE( 0, MOVE_DRAGON_HAMMER),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_DRAGON_HAMMER),
|
||||
//LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BARRAGE),
|
||||
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
|
||||
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
|
||||
//LEVEL_UP_MOVE(17, MOVE_PSYSHOCK),
|
||||
LEVEL_UP_MOVE(27, MOVE_EGG_BOMB),
|
||||
//LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER),
|
||||
//LEVEL_UP_MOVE(47, MOVE_LEAF_STORM),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
static const struct LevelUpMove sAlolanMarowakLevelUpLearnset[] = {
|
||||
LEVEL_UP_MOVE( 1, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FLAME_WHEEL),
|
||||
LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP),
|
||||
LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB),
|
||||
LEVEL_UP_MOVE(11, MOVE_FLAME_WHEEL),
|
||||
LEVEL_UP_MOVE(13, MOVE_LEER),
|
||||
//LEVEL_UP_MOVE(17, MOVE_HEX),
|
||||
LEVEL_UP_MOVE(21, MOVE_BONEMERANG),
|
||||
LEVEL_UP_MOVE(23, MOVE_WILL_O_WISP),
|
||||
//LEVEL_UP_MOVE(27, MOVE_SHADOW_BONE),
|
||||
LEVEL_UP_MOVE(33, MOVE_THRASH),
|
||||
//LEVEL_UP_MOVE(37, MOVE_FLING),
|
||||
//LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM),
|
||||
LEVEL_UP_MOVE(49, MOVE_ENDEAVOR),
|
||||
//LEVEL_UP_MOVE(53, MOVE_FLARE_BLITZ),
|
||||
//LEVEL_UP_MOVE(59, MOVE_RETALIATE),
|
||||
LEVEL_UP_MOVE(65, MOVE_BONE_RUSH),
|
||||
LEVEL_UP_END
|
||||
LEVEL_UP_MOVE( 1, MOVE_GROWL),
|
||||
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
|
||||
LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB),
|
||||
LEVEL_UP_MOVE( 1, MOVE_FLAME_WHEEL),
|
||||
LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP),
|
||||
LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB),
|
||||
LEVEL_UP_MOVE(11, MOVE_FLAME_WHEEL),
|
||||
LEVEL_UP_MOVE(13, MOVE_LEER),
|
||||
//LEVEL_UP_MOVE(17, MOVE_HEX),
|
||||
LEVEL_UP_MOVE(21, MOVE_BONEMERANG),
|
||||
LEVEL_UP_MOVE(23, MOVE_WILL_O_WISP),
|
||||
//LEVEL_UP_MOVE(27, MOVE_SHADOW_BONE),
|
||||
LEVEL_UP_MOVE(33, MOVE_THRASH),
|
||||
//LEVEL_UP_MOVE(37, MOVE_FLING),
|
||||
//LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM),
|
||||
LEVEL_UP_MOVE(49, MOVE_ENDEAVOR),
|
||||
//LEVEL_UP_MOVE(53, MOVE_FLARE_BLITZ),
|
||||
//LEVEL_UP_MOVE(59, MOVE_RETALIATE),
|
||||
LEVEL_UP_MOVE(65, MOVE_BONE_RUSH),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
|
||||
|
@ -18957,7 +18957,7 @@ static const struct LevelUpMove sShayminSkyLevelUpLearnset[] = {
|
|||
//LEVEL_UP_MOVE(73, MOVE_ENERGY_BALL),
|
||||
LEVEL_UP_MOVE(82, MOVE_SWEET_KISS),
|
||||
//LEVEL_UP_MOVE(91, MOVE_LEAF_STORM),
|
||||
//LEVEL_UP_MOVE(100, MOVE_SEED_FLARE),
|
||||
//LEVEL_UP_MOVE(100, MOVE_SEED_FLARE),
|
||||
LEVEL_UP_END
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue