tabs -> spaces

This commit is contained in:
amiosi 2021-01-04 22:09:09 -05:00
parent 24be2c8c39
commit c83c09fc3a

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@ -2957,7 +2957,7 @@ static const struct LevelUpMove sMewtwoLevelUpLearnset[] = {
LEVEL_UP_MOVE(79, MOVE_AMNESIA),
LEVEL_UP_MOVE(86, MOVE_MIST),
//LEVEL_UP_MOVE(93, MOVE_ME_FIRST),
//LEVEL_UP_MOVE(100, MOVE_PSYSTRIKE),
//LEVEL_UP_MOVE(100, MOVE_PSYSTRIKE),
LEVEL_UP_END
};
@ -2974,7 +2974,7 @@ static const struct LevelUpMove sMewLevelUpLearnset[] = {
//LEVEL_UP_MOVE(70, MOVE_ME_FIRST),
LEVEL_UP_MOVE(80, MOVE_BATON_PASS),
//LEVEL_UP_MOVE(90, MOVE_NASTY_PLOT),
//LEVEL_UP_MOVE(100, MOVE_AURA_SPHERE),
//LEVEL_UP_MOVE(100, MOVE_AURA_SPHERE),
LEVEL_UP_END
};
@ -7881,27 +7881,27 @@ static const struct LevelUpMove sDeoxysLevelUpLearnset[] = {
};
static const struct LevelUpMove sChimechoLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH),
//LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE),
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
LEVEL_UP_MOVE(10, MOVE_CONFUSION),
LEVEL_UP_MOVE(13, MOVE_YAWN),
LEVEL_UP_MOVE(16, MOVE_PSYWAVE),
LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY),
LEVEL_UP_MOVE(27, MOVE_HEAL_BELL),
LEVEL_UP_MOVE(32, MOVE_UPROAR),
LEVEL_UP_MOVE(37, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_HEAL_PULSE),
//LEVEL_UP_MOVE(52, MOVE_SYNCHRONOISE),
//LEVEL_UP_MOVE(57, MOVE_HEALING_WISH),
LEVEL_UP_END
//LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH),
//LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE),
LEVEL_UP_MOVE( 1, MOVE_WRAP),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
LEVEL_UP_MOVE(10, MOVE_CONFUSION),
LEVEL_UP_MOVE(13, MOVE_YAWN),
LEVEL_UP_MOVE(16, MOVE_PSYWAVE),
LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN),
LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY),
LEVEL_UP_MOVE(27, MOVE_HEAL_BELL),
LEVEL_UP_MOVE(32, MOVE_UPROAR),
LEVEL_UP_MOVE(37, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_HEAL_PULSE),
//LEVEL_UP_MOVE(52, MOVE_SYNCHRONOISE),
//LEVEL_UP_MOVE(57, MOVE_HEALING_WISH),
LEVEL_UP_END
};
static const struct LevelUpMove sTurtwigLevelUpLearnset[] = {
@ -9868,7 +9868,7 @@ static const struct LevelUpMove sRegigigasLevelUpLearnset[] = {
//LEVEL_UP_MOVE(65, MOVE_PAYBACK),
//LEVEL_UP_MOVE(75, MOVE_CRUSH_GRIP),
//LEVEL_UP_MOVE(90, MOVE_HEAVY_SLAM),
//LEVEL_UP_MOVE(100, MOVE_GIGA_IMPACT),
//LEVEL_UP_MOVE(100, MOVE_GIGA_IMPACT),
LEVEL_UP_END
};
@ -9970,7 +9970,7 @@ static const struct LevelUpMove sShayminLevelUpLearnset[] = {
//LEVEL_UP_MOVE(73, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(82, MOVE_SWEET_KISS),
//LEVEL_UP_MOVE(91, MOVE_HEALING_WISH),
//LEVEL_UP_MOVE(100, MOVE_SEED_FLARE),
//LEVEL_UP_MOVE(100, MOVE_SEED_FLARE),
LEVEL_UP_END
};
@ -12962,7 +12962,7 @@ static const struct LevelUpMove sLarvestaLevelUpLearnset[] = {
//LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ),
LEVEL_UP_MOVE(80, MOVE_AMNESIA),
LEVEL_UP_MOVE(90, MOVE_THRASH),
//LEVEL_UP_MOVE(100, MOVE_FLARE_BLITZ),
//LEVEL_UP_MOVE(100, MOVE_FLARE_BLITZ),
LEVEL_UP_END
};
@ -12991,7 +12991,7 @@ static const struct LevelUpMove sVolcaronaLevelUpLearnset[] = {
//LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ),
//LEVEL_UP_MOVE(80, MOVE_RAGE_POWDER),
//LEVEL_UP_MOVE(90, MOVE_HURRICANE),
//LEVEL_UP_MOVE(100, MOVE_FIERY_DANCE),
//LEVEL_UP_MOVE(100, MOVE_FIERY_DANCE),
LEVEL_UP_END
};
@ -13118,7 +13118,7 @@ static const struct LevelUpMove sReshiramLevelUpLearnset[] = {
LEVEL_UP_MOVE(78, MOVE_FIRE_BLAST),
LEVEL_UP_MOVE(85, MOVE_OUTRAGE),
LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE),
//LEVEL_UP_MOVE(100, MOVE_BLUE_FLARE),
//LEVEL_UP_MOVE(100, MOVE_BLUE_FLARE),
LEVEL_UP_END
};
@ -13138,7 +13138,7 @@ static const struct LevelUpMove sZekromLevelUpLearnset[] = {
LEVEL_UP_MOVE(78, MOVE_THUNDER),
LEVEL_UP_MOVE(85, MOVE_OUTRAGE),
LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE),
//LEVEL_UP_MOVE(100, MOVE_BOLT_STRIKE),
//LEVEL_UP_MOVE(100, MOVE_BOLT_STRIKE),
LEVEL_UP_END
};
@ -13891,7 +13891,7 @@ static const struct LevelUpMove sAegislashLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE( 1, MOVE_AERIAL_ACE),
//LEVEL_UP_MOVE( 1, MOVE_KINGS_SHIELD),
//LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD),
//LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD),
LEVEL_UP_END
};
@ -14448,10 +14448,10 @@ static const struct LevelUpMove sPhantumpLevelUpLearnset[] = {
LEVEL_UP_MOVE(28, MOVE_CURSE),
LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP),
//LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE),
LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND),
//LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE),
//LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER),
//LEVEL_UP_MOVE(54, MOVE_HORN_LEECH),
LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND),
//LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE),
//LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER),
//LEVEL_UP_MOVE(54, MOVE_HORN_LEECH),
LEVEL_UP_END
};
@ -14471,10 +14471,10 @@ static const struct LevelUpMove sTrevenantLevelUpLearnset[] = {
LEVEL_UP_MOVE(28, MOVE_CURSE),
LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP),
//LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE),
LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND),
//LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE),
//LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER),
//LEVEL_UP_MOVE(54, MOVE_HORN_LEECH),
LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND),
//LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE),
//LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER),
//LEVEL_UP_MOVE(54, MOVE_HORN_LEECH),
LEVEL_UP_END
};
@ -16084,9 +16084,9 @@ static const struct LevelUpMove sTapuBuluLevelUpLearnset[] = {
//LEVEL_UP_MOVE(32, MOVE_HORN_LEECH),
//LEVEL_UP_MOVE(38, MOVE_ROTOTILLER),
//LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS),
//LEVEL_UP_MOVE(48, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(53, MOVE_MEGAHORN),
LEVEL_UP_MOVE(58, MOVE_SKULL_BASH),
//LEVEL_UP_MOVE(48, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(53, MOVE_MEGAHORN),
LEVEL_UP_MOVE(58, MOVE_SKULL_BASH),
LEVEL_UP_END
};
@ -18089,358 +18089,358 @@ static const struct LevelUpMove sCalyrexLevelUpLearnset[] = {
};
static const struct LevelUpMove sAlolanRattataLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(10, MOVE_BITE),
LEVEL_UP_MOVE(13, MOVE_PURSUIT),
LEVEL_UP_MOVE(16, MOVE_HYPER_FANG),
//LEVEL_UP_MOVE(19, MOVE_ASSURANCE),
LEVEL_UP_MOVE(22, MOVE_CRUNCH),
//LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH),
LEVEL_UP_MOVE(28, MOVE_SUPER_FANG),
LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(34, MOVE_ENDEAVOR),
LEVEL_UP_END
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(10, MOVE_BITE),
LEVEL_UP_MOVE(13, MOVE_PURSUIT),
LEVEL_UP_MOVE(16, MOVE_HYPER_FANG),
//LEVEL_UP_MOVE(19, MOVE_ASSURANCE),
LEVEL_UP_MOVE(22, MOVE_CRUNCH),
//LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH),
LEVEL_UP_MOVE(28, MOVE_SUPER_FANG),
LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(34, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanRaticateLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE),
LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE),
LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(10, MOVE_BITE),
LEVEL_UP_MOVE(13, MOVE_PURSUIT),
LEVEL_UP_MOVE(16, MOVE_HYPER_FANG),
//LEVEL_UP_MOVE(19, MOVE_ASSURANCE),
LEVEL_UP_MOVE(24, MOVE_CRUNCH),
//LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH),
LEVEL_UP_MOVE(34, MOVE_SUPER_FANG),
LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(44, MOVE_ENDEAVOR),
LEVEL_UP_END
LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE),
LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE),
LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(10, MOVE_BITE),
LEVEL_UP_MOVE(13, MOVE_PURSUIT),
LEVEL_UP_MOVE(16, MOVE_HYPER_FANG),
//LEVEL_UP_MOVE(19, MOVE_ASSURANCE),
LEVEL_UP_MOVE(24, MOVE_CRUNCH),
//LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH),
LEVEL_UP_MOVE(34, MOVE_SUPER_FANG),
LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(44, MOVE_ENDEAVOR),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanRaichuLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_PSYCHIC),
LEVEL_UP_MOVE( 1, MOVE_PSYCHIC),
//LEVEL_UP_MOVE( 1, MOVE_SPEED_SWAP),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT),
LEVEL_UP_END
LEVEL_UP_MOVE( 0, MOVE_PSYCHIC),
LEVEL_UP_MOVE( 1, MOVE_PSYCHIC),
//LEVEL_UP_MOVE( 1, MOVE_SPEED_SWAP),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanSandshrewLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 3, MOVE_BIDE),
LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 7, MOVE_ICE_BALL),
LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(14, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(17, MOVE_SWIFT),
LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(23, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(26, MOVE_SLASH),
//LEVEL_UP_MOVE(30, MOVE_IRON_HEAD),
//LEVEL_UP_MOVE(34, MOVE_GYRO_BALL),
LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(42, MOVE_HAIL),
LEVEL_UP_MOVE(46, MOVE_BLIZZARD),
LEVEL_UP_END
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 3, MOVE_BIDE),
LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 7, MOVE_ICE_BALL),
LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN),
LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(14, MOVE_METAL_CLAW),
LEVEL_UP_MOVE(17, MOVE_SWIFT),
LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(23, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(26, MOVE_SLASH),
//LEVEL_UP_MOVE(30, MOVE_IRON_HEAD),
//LEVEL_UP_MOVE(34, MOVE_GYRO_BALL),
LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(42, MOVE_HAIL),
LEVEL_UP_MOVE(46, MOVE_BLIZZARD),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanSandslashLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ICICLE_SPEAR),
LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR),
//LEVEL_UP_MOVE( 1, MOVE_METAL_BURST),
//LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH),
LEVEL_UP_MOVE( 1, MOVE_SLASH),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ICE_BALL),
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
LEVEL_UP_END
LEVEL_UP_MOVE( 0, MOVE_ICICLE_SPEAR),
LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR),
//LEVEL_UP_MOVE( 1, MOVE_METAL_BURST),
//LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH),
LEVEL_UP_MOVE( 1, MOVE_SLASH),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ICE_BALL),
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanVulpixLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_ROAR),
//LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES),
//LEVEL_UP_MOVE(10, MOVE_ICE_SHARD),
LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(15, MOVE_ICY_WIND),
//LEVEL_UP_MOVE(18, MOVE_PAYBACK),
LEVEL_UP_MOVE(20, MOVE_MIST),
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK),
//LEVEL_UP_MOVE(26, MOVE_HEX),
LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
LEVEL_UP_MOVE(34, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(36, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(39, MOVE_IMPRISON),
LEVEL_UP_MOVE(42, MOVE_BLIZZARD),
LEVEL_UP_MOVE(44, MOVE_GRUDGE),
//LEVEL_UP_MOVE(47, MOVE_CAPTIVATE),
LEVEL_UP_MOVE(50, MOVE_SHEER_COLD),
LEVEL_UP_END
LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_ROAR),
//LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES),
//LEVEL_UP_MOVE(10, MOVE_ICE_SHARD),
LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(15, MOVE_ICY_WIND),
//LEVEL_UP_MOVE(18, MOVE_PAYBACK),
LEVEL_UP_MOVE(20, MOVE_MIST),
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK),
//LEVEL_UP_MOVE(26, MOVE_HEX),
LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM),
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
LEVEL_UP_MOVE(34, MOVE_SAFEGUARD),
LEVEL_UP_MOVE(36, MOVE_ICE_BEAM),
LEVEL_UP_MOVE(39, MOVE_IMPRISON),
LEVEL_UP_MOVE(42, MOVE_BLIZZARD),
LEVEL_UP_MOVE(44, MOVE_GRUDGE),
//LEVEL_UP_MOVE(47, MOVE_CAPTIVATE),
LEVEL_UP_MOVE(50, MOVE_SHEER_COLD),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanNinetalesLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 0, MOVE_DAZZLING_GLEAM),
//LEVEL_UP_MOVE( 1, MOVE_DAZZLING_GLEAM),
LEVEL_UP_MOVE( 1, MOVE_IMPRISON),
//LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT),
LEVEL_UP_MOVE( 1, MOVE_ICE_BEAM),
//LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_END
//LEVEL_UP_MOVE( 0, MOVE_DAZZLING_GLEAM),
//LEVEL_UP_MOVE( 1, MOVE_DAZZLING_GLEAM),
LEVEL_UP_MOVE( 1, MOVE_IMPRISON),
//LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT),
LEVEL_UP_MOVE( 1, MOVE_ICE_BEAM),
//LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanDiglettLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
LEVEL_UP_MOVE(10, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(14, MOVE_MAGNITUDE),
//LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
//LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH),
//LEVEL_UP_MOVE(25, MOVE_MUD_BOMB),
//LEVEL_UP_MOVE(28, MOVE_EARTH_POWER),
LEVEL_UP_MOVE(31, MOVE_DIG),
//LEVEL_UP_MOVE(35, MOVE_IRON_HEAD),
LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(43, MOVE_FISSURE),
LEVEL_UP_END
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
LEVEL_UP_MOVE(10, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(14, MOVE_MAGNITUDE),
//LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
//LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH),
//LEVEL_UP_MOVE(25, MOVE_MUD_BOMB),
//LEVEL_UP_MOVE(28, MOVE_EARTH_POWER),
LEVEL_UP_MOVE(31, MOVE_DIG),
//LEVEL_UP_MOVE(35, MOVE_IRON_HEAD),
LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(43, MOVE_FISSURE),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanDugtrioLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB),
LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB),
//LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER),
//LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
LEVEL_UP_MOVE(10, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(14, MOVE_MAGNITUDE),
//LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
//LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH),
//LEVEL_UP_MOVE(25, MOVE_MUD_BOMB),
//LEVEL_UP_MOVE(30, MOVE_EARTH_POWER),
LEVEL_UP_MOVE(35, MOVE_DIG),
//LEVEL_UP_MOVE(41, MOVE_IRON_HEAD),
LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(53, MOVE_FISSURE),
LEVEL_UP_END
LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB),
LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB),
//LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER),
//LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 4, MOVE_GROWL),
LEVEL_UP_MOVE( 7, MOVE_ASTONISH),
LEVEL_UP_MOVE(10, MOVE_MUD_SLAP),
LEVEL_UP_MOVE(14, MOVE_MAGNITUDE),
//LEVEL_UP_MOVE(18, MOVE_BULLDOZE),
//LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH),
//LEVEL_UP_MOVE(25, MOVE_MUD_BOMB),
//LEVEL_UP_MOVE(30, MOVE_EARTH_POWER),
LEVEL_UP_MOVE(35, MOVE_DIG),
//LEVEL_UP_MOVE(41, MOVE_IRON_HEAD),
LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(53, MOVE_FISSURE),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanMeowthLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 6, MOVE_BITE),
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT),
LEVEL_UP_MOVE(30, MOVE_PAY_DAY),
LEVEL_UP_MOVE(33, MOVE_SLASH),
//LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT),
//LEVEL_UP_MOVE(41, MOVE_ASSURANCE),
//LEVEL_UP_MOVE(46, MOVE_CAPTIVATE),
//LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH),
//LEVEL_UP_MOVE(50, MOVE_FEINT),
//LEVEL_UP_MOVE(55, MOVE_DARK_PULSE),
LEVEL_UP_END
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 6, MOVE_BITE),
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT),
LEVEL_UP_MOVE(30, MOVE_PAY_DAY),
LEVEL_UP_MOVE(33, MOVE_SLASH),
//LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT),
//LEVEL_UP_MOVE(41, MOVE_ASSURANCE),
//LEVEL_UP_MOVE(46, MOVE_CAPTIVATE),
//LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH),
//LEVEL_UP_MOVE(50, MOVE_FEINT),
//LEVEL_UP_MOVE(55, MOVE_DARK_PULSE),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanPersianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SWIFT),
LEVEL_UP_MOVE( 1, MOVE_SWIFT),
//LEVEL_UP_MOVE( 1, MOVE_QUASH),
//LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH),
//LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT),
LEVEL_UP_MOVE( 6, MOVE_BITE),
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT),
//LEVEL_UP_MOVE(32, MOVE_POWER_GEM),
LEVEL_UP_MOVE(37, MOVE_SLASH),
//LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT),
//LEVEL_UP_MOVE(49, MOVE_ASSURANCE),
//LEVEL_UP_MOVE(56, MOVE_CAPTIVATE),
//LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH),
//LEVEL_UP_MOVE(65, MOVE_FEINT),
//LEVEL_UP_MOVE(69, MOVE_DARK_PULSE),
LEVEL_UP_END
LEVEL_UP_MOVE( 0, MOVE_SWIFT),
LEVEL_UP_MOVE( 1, MOVE_SWIFT),
//LEVEL_UP_MOVE( 1, MOVE_QUASH),
//LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH),
//LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT),
LEVEL_UP_MOVE( 6, MOVE_BITE),
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT),
//LEVEL_UP_MOVE(32, MOVE_POWER_GEM),
LEVEL_UP_MOVE(37, MOVE_SLASH),
//LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT),
//LEVEL_UP_MOVE(49, MOVE_ASSURANCE),
//LEVEL_UP_MOVE(56, MOVE_CAPTIVATE),
//LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH),
//LEVEL_UP_MOVE(65, MOVE_FEINT),
//LEVEL_UP_MOVE(69, MOVE_DARK_PULSE),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanGeodudeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
LEVEL_UP_MOVE(12, MOVE_SPARK),
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
//LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK),
LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST),
//LEVEL_UP_MOVE(34, MOVE_DISCHARGE),
LEVEL_UP_MOVE(36, MOVE_EXPLOSION),
LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(42, MOVE_STONE_EDGE),
LEVEL_UP_END
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
LEVEL_UP_MOVE(12, MOVE_SPARK),
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
//LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK),
LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST),
//LEVEL_UP_MOVE(34, MOVE_DISCHARGE),
LEVEL_UP_MOVE(36, MOVE_EXPLOSION),
LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(42, MOVE_STONE_EDGE),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanGravelerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
//LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH),
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
LEVEL_UP_MOVE(12, MOVE_SPARK),
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
//LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK),
LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST),
//LEVEL_UP_MOVE(40, MOVE_DISCHARGE),
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(54, MOVE_STONE_EDGE),
LEVEL_UP_END
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
//LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH),
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
LEVEL_UP_MOVE(10, MOVE_ROLLOUT),
LEVEL_UP_MOVE(12, MOVE_SPARK),
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
//LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK),
LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST),
//LEVEL_UP_MOVE(40, MOVE_DISCHARGE),
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(54, MOVE_STONE_EDGE),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanGolemLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
//LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH),
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
//LEVEL_UP_MOVE(10, MOVE_STEAMROLLER),
LEVEL_UP_MOVE(12, MOVE_SPARK),
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
//LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK),
LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST),
//LEVEL_UP_MOVE(40, MOVE_DISCHARGE),
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(54, MOVE_STONE_EDGE),
//LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM),
LEVEL_UP_END
//LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CHARGE),
//LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH),
LEVEL_UP_MOVE( 4, MOVE_CHARGE),
//LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH),
//LEVEL_UP_MOVE(10, MOVE_STEAMROLLER),
LEVEL_UP_MOVE(12, MOVE_SPARK),
LEVEL_UP_MOVE(16, MOVE_ROCK_THROW),
//LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN),
LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH),
LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT),
//LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK),
LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST),
//LEVEL_UP_MOVE(40, MOVE_DISCHARGE),
LEVEL_UP_MOVE(44, MOVE_EXPLOSION),
LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(54, MOVE_STONE_EDGE),
//LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanGrimerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_BITE),
LEVEL_UP_MOVE(12, MOVE_DISABLE),
//LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE(18, MOVE_POISON_FANG),
LEVEL_UP_MOVE(21, MOVE_MINIMIZE),
//LEVEL_UP_MOVE(26, MOVE_FLING),
LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(32, MOVE_CRUNCH),
LEVEL_UP_MOVE(37, MOVE_SCREECH),
//LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT),
LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR),
//LEVEL_UP_MOVE(46, MOVE_BELCH),
LEVEL_UP_MOVE(48, MOVE_MEMENTO),
LEVEL_UP_END
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_BITE),
LEVEL_UP_MOVE(12, MOVE_DISABLE),
//LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE(18, MOVE_POISON_FANG),
LEVEL_UP_MOVE(21, MOVE_MINIMIZE),
//LEVEL_UP_MOVE(26, MOVE_FLING),
LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(32, MOVE_CRUNCH),
LEVEL_UP_MOVE(37, MOVE_SCREECH),
//LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT),
LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR),
//LEVEL_UP_MOVE(46, MOVE_BELCH),
LEVEL_UP_MOVE(48, MOVE_MEMENTO),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanMukLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH),
//LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_BITE),
LEVEL_UP_MOVE(12, MOVE_DISABLE),
//LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE(18, MOVE_POISON_FANG),
LEVEL_UP_MOVE(21, MOVE_MINIMIZE),
//LEVEL_UP_MOVE(26, MOVE_FLING),
LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(32, MOVE_CRUNCH),
LEVEL_UP_MOVE(37, MOVE_SCREECH),
//LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT),
LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR),
//LEVEL_UP_MOVE(52, MOVE_BELCH),
LEVEL_UP_MOVE(57, MOVE_MEMENTO),
LEVEL_UP_END
//LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH),
//LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 4, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_BITE),
LEVEL_UP_MOVE(12, MOVE_DISABLE),
//LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE(18, MOVE_POISON_FANG),
LEVEL_UP_MOVE(21, MOVE_MINIMIZE),
//LEVEL_UP_MOVE(26, MOVE_FLING),
LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(32, MOVE_CRUNCH),
LEVEL_UP_MOVE(37, MOVE_SCREECH),
//LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT),
LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR),
//LEVEL_UP_MOVE(52, MOVE_BELCH),
LEVEL_UP_MOVE(57, MOVE_MEMENTO),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanExeggutorLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 0, MOVE_DRAGON_HAMMER),
//LEVEL_UP_MOVE( 1, MOVE_DRAGON_HAMMER),
//LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB),
LEVEL_UP_MOVE( 1, MOVE_BARRAGE),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
//LEVEL_UP_MOVE(17, MOVE_PSYSHOCK),
LEVEL_UP_MOVE(27, MOVE_EGG_BOMB),
//LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER),
//LEVEL_UP_MOVE(47, MOVE_LEAF_STORM),
LEVEL_UP_END
//LEVEL_UP_MOVE( 0, MOVE_DRAGON_HAMMER),
//LEVEL_UP_MOVE( 1, MOVE_DRAGON_HAMMER),
//LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB),
LEVEL_UP_MOVE( 1, MOVE_BARRAGE),
LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
//LEVEL_UP_MOVE(17, MOVE_PSYSHOCK),
LEVEL_UP_MOVE(27, MOVE_EGG_BOMB),
//LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER),
//LEVEL_UP_MOVE(47, MOVE_LEAF_STORM),
LEVEL_UP_END
};
static const struct LevelUpMove sAlolanMarowakLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB),
LEVEL_UP_MOVE( 1, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB),
LEVEL_UP_MOVE(11, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE(13, MOVE_LEER),
//LEVEL_UP_MOVE(17, MOVE_HEX),
LEVEL_UP_MOVE(21, MOVE_BONEMERANG),
LEVEL_UP_MOVE(23, MOVE_WILL_O_WISP),
//LEVEL_UP_MOVE(27, MOVE_SHADOW_BONE),
LEVEL_UP_MOVE(33, MOVE_THRASH),
//LEVEL_UP_MOVE(37, MOVE_FLING),
//LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM),
LEVEL_UP_MOVE(49, MOVE_ENDEAVOR),
//LEVEL_UP_MOVE(53, MOVE_FLARE_BLITZ),
//LEVEL_UP_MOVE(59, MOVE_RETALIATE),
LEVEL_UP_MOVE(65, MOVE_BONE_RUSH),
LEVEL_UP_END
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB),
LEVEL_UP_MOVE( 1, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP),
LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB),
LEVEL_UP_MOVE(11, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE(13, MOVE_LEER),
//LEVEL_UP_MOVE(17, MOVE_HEX),
LEVEL_UP_MOVE(21, MOVE_BONEMERANG),
LEVEL_UP_MOVE(23, MOVE_WILL_O_WISP),
//LEVEL_UP_MOVE(27, MOVE_SHADOW_BONE),
LEVEL_UP_MOVE(33, MOVE_THRASH),
//LEVEL_UP_MOVE(37, MOVE_FLING),
//LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM),
LEVEL_UP_MOVE(49, MOVE_ENDEAVOR),
//LEVEL_UP_MOVE(53, MOVE_FLARE_BLITZ),
//LEVEL_UP_MOVE(59, MOVE_RETALIATE),
LEVEL_UP_MOVE(65, MOVE_BONE_RUSH),
LEVEL_UP_END
};
@ -18957,7 +18957,7 @@ static const struct LevelUpMove sShayminSkyLevelUpLearnset[] = {
//LEVEL_UP_MOVE(73, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(82, MOVE_SWEET_KISS),
//LEVEL_UP_MOVE(91, MOVE_LEAF_STORM),
//LEVEL_UP_MOVE(100, MOVE_SEED_FLARE),
//LEVEL_UP_MOVE(100, MOVE_SEED_FLARE),
LEVEL_UP_END
};