Implemented Stalwart
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1 changed files with 4 additions and 2 deletions
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@ -141,7 +141,8 @@ void HandleAction_UseMove(void)
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&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)
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&& gBattleMons[gSideTimers[side].followmeTarget].hp != 0
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&& GetBattlerAbility(gBattlerAttacker) != ABILITY_PROPELLER_TAIL)
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&& (GetBattlerAbility(gBattlerAttacker) != ABILITY_PROPELLER_TAIL
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|| GetBattlerAbility(gBattlerAttacker) != ABILITY_STALWART))
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{
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gBattlerTarget = gSideTimers[side].followmeTarget;
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}
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@ -161,7 +162,8 @@ void HandleAction_UseMove(void)
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&& ((GetBattlerAbility(gActiveBattler) == ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC)
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|| (GetBattlerAbility(gActiveBattler) == ABILITY_STORM_DRAIN && moveType == TYPE_WATER))
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&& GetBattlerTurnOrderNum(gActiveBattler) < var
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&& GetBattlerAbility(gBattlerAttacker) != ABILITY_PROPELLER_TAIL)
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&& (GetBattlerAbility(gBattlerAttacker) != ABILITY_PROPELLER_TAIL
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|| GetBattlerAbility(gBattlerAttacker) != ABILITY_STALWART))
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{
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var = GetBattlerTurnOrderNum(gActiveBattler);
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}
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