Fixed Cotton Down
It was tough, but the nightmare is finally over. Ghoulslash, Blurose, Cancer Fairy, thanks to all of you guys!
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c9824a8dd9
2 changed files with 19 additions and 17 deletions
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@ -6196,23 +6196,28 @@ BattleScript_IllusionOff::
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return
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BattleScript_CottonDownActivates::
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setbyte gBattlerTarget, 0x1
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call BattleScript_AbilityPopUp
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copybyte gEffectBattler, gBattlerTarget
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savetarget
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setbyte gBattlerTarget, 0x0
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BattleScript_CottonDownLoop:
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setstatchanger STAT_SPEED, 1, TRUE
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_CottonDownActivatesLoopIncrement
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CottonDownEnd
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call BattleScript_AbilityPopUp
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jumpifbyteequal gBattlerTarget, gEffectBattler, BattleScript_CottonDownLoopIncrement
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_CottonDownTargetSpeedCantGoLower
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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setbyte gBattleCommunication STAT_SPEED
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stattextbuffer BS_TARGET
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_CottonDownActivatesLoopIncrement:
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goto BattleScript_CottonDownLoopIncrement
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BattleScript_CottonDownTargetSpeedCantGoLower:
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printstring STRINGID_STATSWONTDECREASE
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waitmessage 0x40
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BattleScript_CottonDownLoopIncrement:
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addbyte gBattlerTarget, 0x1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop
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BattleScript_CottonDownEnd:
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end3
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BattleScript_CottonDownReturn:
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restoretarget
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return
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BattleScript_AnticipationActivates::
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pause 0x5
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@ -4627,17 +4627,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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break;
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case ABILITY_COTTON_DOWN:
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& gBattleMons[gBattlerTarget].hp != 0
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&& gBattleMons[gBattlerAttacker].hp != 0
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& TARGET_TURN_DAMAGED)
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{
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for (i = 0; i < gBattlersCount; i++)
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{
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gBattlerAttacker = i;
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BattleScriptPushCursorAndCallback(BattleScript_CottonDownActivates);
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effect++;
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break;
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}
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gEffectBattler = gBattlerTarget;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_CottonDownActivates;
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effect++;
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}
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break;
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}
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