Fixed identation per https://github.com/rh-hideout/pokeemerald-expansion/pull/5044\#discussion_r1712963035
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0a55a7f40b
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1 changed files with 10 additions and 10 deletions
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@ -183,15 +183,15 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
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return TRUE;
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return TRUE;
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}
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}
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if ((input->checkStandardWildEncounter) && ((input->dpadDirection == 0) || input->dpadDirection == playerDirection))
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if ((input->checkStandardWildEncounter) && ((input->dpadDirection == 0) || input->dpadDirection == playerDirection))
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{
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{
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GetInFrontOfPlayerPosition(&position);
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GetInFrontOfPlayerPosition(&position);
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metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
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metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
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if (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE)
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if (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE)
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return TRUE;
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return TRUE;
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GetPlayerPosition(&position);
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GetPlayerPosition(&position);
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metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
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metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
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}
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}
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if (input->checkStandardWildEncounter && CheckStandardWildEncounter(metatileBehavior) == TRUE)
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if (input->checkStandardWildEncounter && CheckStandardWildEncounter(metatileBehavior) == TRUE)
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return TRUE;
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return TRUE;
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@ -205,7 +205,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
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metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
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metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y);
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if (input->heldDirection && (input->dpadDirection == playerDirection) && (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE))
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if (input->heldDirection && (input->dpadDirection == playerDirection) && (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE))
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return TRUE;
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return TRUE;
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if (input->pressedAButton && TryStartInteractionScript(&position, metatileBehavior, playerDirection) == TRUE)
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if (input->pressedAButton && TryStartInteractionScript(&position, metatileBehavior, playerDirection) == TRUE)
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return TRUE;
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return TRUE;
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