Fix Lava Plume animation in double battles

This commit is contained in:
DizzyEggg 2020-01-01 10:57:27 +01:00
parent b69292248c
commit d21449e19c

View file

@ -2973,8 +2973,10 @@ Move_DISCHARGE:
Move_LAVA_PLUME:
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2 2, 5, 0, 1, 0, 32, 1
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2 2, ANIM_TARGET, 1, 0, 32, 1
createvisualtask AnimTask_ShakeMon2 2, ANIM_DEF_PARTNER, 1, 0, 32, 1
createvisualtask AnimTask_ShakeMon2 2, ANIM_ATK_PARTNER, 1, 0, 32, 1
waitforvisualfinish
createsprite gLavaPlumeSpriteTemplate, 130, 1, 0
createsprite gLavaPlumeSpriteTemplate, 130, 1, 32
@ -2982,7 +2984,7 @@ Move_LAVA_PLUME:
createsprite gLavaPlumeSpriteTemplate, 130, 1, 96
createsprite gLavaPlumeSpriteTemplate, 130, 1, 128
createsprite gLavaPlumeSpriteTemplate, 130, 1, 160
createsprite gLavaPlumeSpriteTemplate, 130, 1, SOUND_PAN_ATTACKER
createsprite gLavaPlumeSpriteTemplate, 130, 1, 192
createsprite gLavaPlumeSpriteTemplate, 130, 1, 224
playsewithpan SE_W221, SOUND_PAN_ATTACKER
waitforvisualfinish