Draining abilities have the pop-up appear now
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1 changed files with 6 additions and 0 deletions
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@ -2109,6 +2109,8 @@ BattleScript_EffectAbsorb::
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setbyte cMULTISTRING_CHOOSER, 0x0
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goto BattleScript_AbsorbUpdateHp
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BattleScript_AbsorbLiquidOoze::
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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manipulatedamage DMG_CHANGE_SIGN
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setbyte cMULTISTRING_CHOOSER, 0x1
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BattleScript_AbsorbUpdateHp::
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@ -5251,6 +5253,8 @@ BattleScript_LeechSeedTurnDrain::
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setbyte cMULTISTRING_CHOOSER, 0x3
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goto BattleScript_LeechSeedTurnPrintAndUpdateHp
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BattleScript_LeechSeedTurnPrintLiquidOoze::
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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setbyte cMULTISTRING_CHOOSER, 0x4
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BattleScript_LeechSeedTurnPrintAndUpdateHp::
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
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@ -6513,6 +6517,7 @@ BattleScript_MoveHPDrain_PPLoss::
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BattleScript_MoveHPDrain::
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attackstring
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pause 0x20
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call BattleScript_AbilityPopUp
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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@ -6526,6 +6531,7 @@ BattleScript_MoveStatDrain_PPLoss::
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BattleScript_MoveStatDrain::
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attackstring
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pause 0x20
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call BattleScript_AbilityPopUp
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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waitanimation
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