add seed bomb animation

This commit is contained in:
Karathan 2019-01-12 16:18:50 +01:00
parent 832c0d6333
commit e0be163978

View file

@ -1507,6 +1507,52 @@ Move_AQUA_TAIL:
end end
Move_SEED_BOMB: Move_SEED_BOMB:
loadspritegfx ANIM_TAG_SEED
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 6, 5, 1, 0
delay 6
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -16, -15, 1, 0
delay 6
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 16, -5, 1, 0
delay 6
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -12, 18, 1, 0
delay 6
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 0, 5, 1, 0
delay 6
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 6, 5, 1, 0
delay 6
createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -16, -15, 1, 0
delay 6
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 16, -5, 1, 0
playsewithpan SE_W120, SOUND_PAN_TARGET
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -12, 18, 1, 0
delay 6
playsewithpan SE_W120, SOUND_PAN_TARGET
createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 0, 5, 1, 0
waitforvisualfinish
end end
Move_AIR_SLASH: Move_AIR_SLASH: