Fixed the Power Items' hold effects.
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fbdcbfd33d
commit
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2 changed files with 13 additions and 18 deletions
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@ -102,12 +102,7 @@
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#define HOLD_EFFECT_GRISEOUS_ORB 96
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#define HOLD_EFFECT_GRISEOUS_ORB 96
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#define HOLD_EFFECT_GRACIDEA 97
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#define HOLD_EFFECT_GRACIDEA 97
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#define HOLD_EFFECT_RESIST_BERRY 98
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#define HOLD_EFFECT_RESIST_BERRY 98
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#define HOLD_EFFECT_POWER_BRACER 99
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#define HOLD_EFFECT_EV_BOOST 99
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#define HOLD_EFFECT_POWER_BELT 100
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#define HOLD_EFFECT_POWER_LENS 101
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#define HOLD_EFFECT_POWER_BAND 102
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#define HOLD_EFFECT_POWER_ANKLET 103
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#define HOLD_EFFECT_POWER_WEIGHT 104
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// Gen5 hold effects
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// Gen5 hold effects
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#define HOLD_EFFECT_FLOAT_STONE 115
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#define HOLD_EFFECT_FLOAT_STONE 115
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@ -3288,12 +3288,12 @@ const struct Item gItems[] =
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.name = _("Power Bracer"),
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.name = _("Power Bracer"),
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.itemId = ITEM_POWER_BRACER,
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.itemId = ITEM_POWER_BRACER,
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.price = 3000,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_POWER_BRACER,
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.holdEffect = HOLD_EFFECT_EV_BOOST,
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.description = sPowerBracerDesc,
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.description = sPowerBracerDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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.secondaryId = STAT_ATK,
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},
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},
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[ITEM_POWER_BELT] =
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[ITEM_POWER_BELT] =
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@ -3301,12 +3301,12 @@ const struct Item gItems[] =
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.name = _("Power Belt"),
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.name = _("Power Belt"),
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.itemId = ITEM_POWER_BELT,
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.itemId = ITEM_POWER_BELT,
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.price = 3000,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_POWER_BELT,
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.holdEffect = HOLD_EFFECT_EV_BOOST,
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.description = sPowerBeltDesc,
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.description = sPowerBeltDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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.secondaryId = STAT_DEF,
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},
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},
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[ITEM_POWER_LENS] =
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[ITEM_POWER_LENS] =
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@ -3314,12 +3314,12 @@ const struct Item gItems[] =
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.name = _("Power Lens"),
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.name = _("Power Lens"),
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.itemId = ITEM_POWER_LENS,
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.itemId = ITEM_POWER_LENS,
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.price = 3000,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_POWER_LENS,
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.holdEffect = HOLD_EFFECT_EV_BOOST,
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.description = sPowerLensDesc,
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.description = sPowerLensDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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.secondaryId = STAT_SPATK,
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},
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},
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[ITEM_POWER_BAND] =
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[ITEM_POWER_BAND] =
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@ -3327,12 +3327,12 @@ const struct Item gItems[] =
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.name = _("Power Band"),
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.name = _("Power Band"),
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.itemId = ITEM_POWER_BAND,
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.itemId = ITEM_POWER_BAND,
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.price = 3000,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_POWER_BAND,
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.holdEffect = HOLD_EFFECT_EV_BOOST,
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.description = sPowerBandDesc,
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.description = sPowerBandDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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.secondaryId = STAT_SPDEF,
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},
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},
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[ITEM_POWER_ANKLET] =
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[ITEM_POWER_ANKLET] =
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@ -3340,12 +3340,12 @@ const struct Item gItems[] =
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.name = _("Power Anklet"),
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.name = _("Power Anklet"),
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.itemId = ITEM_POWER_ANKLET,
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.itemId = ITEM_POWER_ANKLET,
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.price = 3000,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_POWER_ANKLET,
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.holdEffect = HOLD_EFFECT_EV_BOOST,
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.description = sPowerAnkletDesc,
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.description = sPowerAnkletDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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.secondaryId = STAT_SPEED,
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},
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},
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[ITEM_POWER_WEIGHT] =
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[ITEM_POWER_WEIGHT] =
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@ -3353,12 +3353,12 @@ const struct Item gItems[] =
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.name = _("Power Weight"),
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.name = _("Power Weight"),
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.itemId = ITEM_POWER_WEIGHT,
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.itemId = ITEM_POWER_WEIGHT,
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.price = 3000,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_POWER_WEIGHT,
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.holdEffect = HOLD_EFFECT_EV_BOOST,
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.description = sPowerWeightDesc,
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.description = sPowerWeightDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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.secondaryId = STAT_HP,
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},
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},
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[ITEM_SEA_INCENSE] =
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[ITEM_SEA_INCENSE] =
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