Made MOVE_EFFECT_DIRE_CLAW a tiny bit prettier
This commit is contained in:
parent
72566e6323
commit
f39f48fc51
1 changed files with 1 additions and 5 deletions
|
@ -3654,11 +3654,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||||
gBattlescriptCurrInstr = BattleScript_DoubleShockRemoveType;
|
gBattlescriptCurrInstr = BattleScript_DoubleShockRemoveType;
|
||||||
break;
|
break;
|
||||||
case MOVE_EFFECT_DIRE_CLAW:
|
case MOVE_EFFECT_DIRE_CLAW:
|
||||||
if (gBattleMons[gEffectBattler].status1)
|
if (!gBattleMons[gEffectBattler].status1)
|
||||||
{
|
|
||||||
gBattlescriptCurrInstr++;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
static const u8 sDireClawEffects[] = { MOVE_EFFECT_POISON, MOVE_EFFECT_PARALYSIS, MOVE_EFFECT_SLEEP };
|
static const u8 sDireClawEffects[] = { MOVE_EFFECT_POISON, MOVE_EFFECT_PARALYSIS, MOVE_EFFECT_SLEEP };
|
||||||
gBattleScripting.moveEffect = sDireClawEffects[Random() % 3];
|
gBattleScripting.moveEffect = sDireClawEffects[Random() % 3];
|
||||||
|
|
Loading…
Reference in a new issue