Removed all unused effects
Some util updates
This commit is contained in:
parent
cda445c2f5
commit
f3e67cf543
5 changed files with 404 additions and 457 deletions
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@ -24,11 +24,7 @@
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gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_HIT
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.4byte BattleScript_EffectSleep @ EFFECT_SLEEP
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_2
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.4byte BattleScript_EffectAbsorb @ EFFECT_ABSORB
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_4
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_5
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_6
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.4byte BattleScript_EffectExplosion @ EFFECT_EXPLOSION
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.4byte BattleScript_EffectDreamEater @ EFFECT_DREAM_EATER
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.4byte BattleScript_EffectMirrorMove @ EFFECT_MIRROR_MOVE
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@ -53,12 +49,9 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectRoar @ EFFECT_ROAR
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.4byte BattleScript_EffectHit @ EFFECT_MULTI_HIT
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.4byte BattleScript_EffectConversion @ EFFECT_CONVERSION
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_31
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.4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP
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.4byte BattleScript_EffectToxic @ EFFECT_TOXIC
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_34
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.4byte BattleScript_EffectLightScreen @ EFFECT_LIGHT_SCREEN
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_36
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.4byte BattleScript_EffectRest @ EFFECT_REST
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.4byte BattleScript_EffectOHKO @ EFFECT_OHKO
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.4byte BattleScript_EffectHit @ EFFECT_FUSION_COMBO
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@ -89,15 +82,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectReflect @ EFFECT_REFLECT
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.4byte BattleScript_EffectPoison @ EFFECT_POISON
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.4byte BattleScript_EffectParalyze @ EFFECT_PARALYZE
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_67
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_68
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_69
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_70
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_71
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_72
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_73
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.4byte BattleScript_EffectTwoTurnsAttack @ EFFECT_TWO_TURNS_ATTACK
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_75
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.4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW
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.4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE
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.4byte BattleScript_EffectHit @ EFFECT_RECHARGE
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@ -116,7 +101,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectConversion2 @ EFFECT_CONVERSION_2
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.4byte BattleScript_EffectLockOn @ EFFECT_LOCK_ON
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.4byte BattleScript_EffectSketch @ EFFECT_SKETCH
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_94
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.4byte BattleScript_EffectSleepTalk @ EFFECT_SLEEP_TALK
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.4byte BattleScript_EffectDestinyBond @ EFFECT_DESTINY_BOND
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.4byte BattleScript_EffectHit @ EFFECT_FLAIL
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@ -156,8 +140,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_HIDDEN_POWER
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.4byte BattleScript_EffectRainDance @ EFFECT_RAIN_DANCE
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.4byte BattleScript_EffectSunnyDay @ EFFECT_SUNNY_DAY
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_135
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_136
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.4byte BattleScript_EffectHit @ EFFECT_ALL_STATS_UP_HIT
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.4byte BattleScript_EffectHit @ EFFECT_FELL_STINGER
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.4byte BattleScript_EffectBellyDrum @ EFFECT_BELLY_DRUM
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@ -198,7 +180,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectWish @ EFFECT_WISH
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.4byte BattleScript_EffectAssist @ EFFECT_ASSIST
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.4byte BattleScript_EffectIngrain @ EFFECT_INGRAIN
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_177
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.4byte BattleScript_EffectMagicCoat @ EFFECT_MAGIC_COAT
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.4byte BattleScript_EffectRecycle @ EFFECT_RECYCLE
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.4byte BattleScript_EffectHit @ EFFECT_REVENGE
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@ -217,9 +198,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE
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.4byte BattleScript_EffectHitEscape @ EFFECT_HIT_ESCAPE
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.4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_197
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.4byte BattleScript_EffectHit @ EFFECT_WEATHER_BALL
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_199
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.4byte BattleScript_EffectTickle @ EFFECT_TICKLE
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.4byte BattleScript_EffectCosmicPower @ EFFECT_COSMIC_POWER
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.4byte BattleScript_EffectSkyUppercut @ EFFECT_SKY_UPPERCUT
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@ -275,7 +254,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectMetalBurst @ EFFECT_METAL_BURST
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.4byte BattleScript_EffectLuckyChant @ EFFECT_LUCKY_CHANT
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.4byte BattleScript_EffectSuckerPunch @ EFFECT_SUCKER_PUNCH
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_255
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.4byte BattleScript_EffectSimpleBeam @ EFFECT_SIMPLE_BEAM
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.4byte BattleScript_EffectEntrainment @ EFFECT_ENTRAINMENT
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.4byte BattleScript_EffectHealPulse @ EFFECT_HEAL_PULSE
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@ -292,14 +270,12 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_HURRICANE
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.4byte BattleScript_EffectHit @ EFFECT_TWO_TYPED_MOVE
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.4byte BattleScript_EffectMeFirst @ EFFECT_ME_FIRST
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_272
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.4byte BattleScript_EffectQuiverDance @ EFFECT_QUIVER_DANCE
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.4byte BattleScript_EffectCoil @ EFFECT_COIL
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.4byte BattleScript_EffectElectrify @ EFFECT_ELECTRIFY
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.4byte BattleScript_EffectReflectType @ EFFECT_REFLECT_TYPE
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.4byte BattleScript_EffectSoak @ EFFECT_SOAK
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.4byte BattleScript_EffectGrowth @ EFFECT_GROWTH
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_279
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.4byte BattleScript_EffectLastResort @ EFFECT_LAST_RESORT
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.4byte BattleScript_EffectShellSmash @ EFFECT_SHELL_SMASH
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.4byte BattleScript_EffectShiftGear @ EFFECT_SHIFT_GEAR
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@ -307,7 +283,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectNobleRoar @ EFFECT_NOBLE_ROAR
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.4byte BattleScript_EffectVenomDrench @ EFFECT_VENOM_DRENCH
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.4byte BattleScript_EffectToxicThread @ EFFECT_TOXIC_THREAD
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_290
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.4byte BattleScript_EffectHitSwitchTarget @ EFFECT_HIT_SWITCH_TARGET
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.4byte BattleScript_EffectFinalGambit @ EFFECT_FINAL_GAMBIT
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.4byte BattleScript_EffectHit @ EFFECT_CHANGE_TYPE_ON_ITEM
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@ -335,14 +310,10 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectAcupressure @ EFFECT_ACUPRESSURE
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.4byte BattleScript_EffectAromaticMist @ EFFECT_AROMATIC_MIST
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.4byte BattleScript_EffectPowder @ EFFECT_POWDER
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_318
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.4byte BattleScript_EffectHit @ EFFECT_BELCH
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.4byte BattleScript_EffectPartingShot @ EFFECT_PARTING_SHOT
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_321
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_322
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.4byte BattleScript_EffectMatBlock @ EFFECT_MAT_BLOCK
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.4byte BattleScript_EffectHit @ EFFECT_STOMPING_TANTRUM
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_325
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.4byte BattleScript_EffectInstruct @ EFFECT_INSTRUCT
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.4byte BattleScript_EffectThroatChop @ EFFECT_THROAT_CHOP
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.4byte BattleScript_EffectLaserFocus @ EFFECT_LASER_FOCUS
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@ -359,7 +330,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectFairyLock @ EFFECT_FAIRY_LOCK
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.4byte BattleScript_EffectAllySwitch @ EFFECT_ALLY_SWITCH
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.4byte BattleScript_EffectRelicSong @ EFFECT_RELIC_SONG
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_342
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.4byte BattleScript_EffectHit @ EFFECT_BODY_PRESS
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.4byte BattleScript_EffectEerieSpell @ EFFECT_EERIE_SPELL
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.4byte BattleScript_EffectJungleHealing @ EFFECT_JUNGLE_HEALING
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@ -372,7 +342,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25
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.4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS
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.4byte BattleScript_EffectHit @ EFFECT_GRAV_APPLE
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_355
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.4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW
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.4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD
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.4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED
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@ -384,7 +353,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER
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.4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM
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.4byte BattleScript_EffectHit @ EFFECT_TERRAIN_PULSE
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_367
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.4byte BattleScript_EffectNoRetreat @ EFFECT_NO_RETREAT
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.4byte BattleScript_EffectTarShot @ EFFECT_TAR_SHOT
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.4byte BattleScript_EffectPoltergeist @ EFFECT_POLTERGEIST
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@ -403,7 +371,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID
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.4byte BattleScript_EffectHit @ EFFET_UNUSED_384
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.4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_387
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.4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE
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.4byte BattleScript_EffectTeatime @ EFFECT_TEATIME
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.4byte BattleScript_EffectAttackUpUserAlly @ EFFECT_ATTACK_UP_USER_ALLY
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@ -411,21 +378,15 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_PSYBLADE
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.4byte BattleScript_EffectHit @ EFFECT_HYDRO_STEAM
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.4byte BattleScript_EffectHit @ EFFECT_HIT_SET_ENTRY_HAZARD
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_394
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.4byte BattleScript_EffectHit @ EFFECT_BARB_BARRAGE
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.4byte BattleScript_EffectRevivalBlessing @ EFFECT_REVIVAL_BLESSING
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_397
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.4byte BattleScript_EffectSnow @ EFFECT_SNOWSCAPE
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_399
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.4byte BattleScript_EffectHit @ EFFECT_INFERNAL_PARADE
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.4byte BattleScript_EffectTakeHeart @ EFFECT_TAKE_HEART
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_402
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.4byte BattleScript_EffectHit @ EFFECT_COLLISION_COURSE
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_404
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.4byte BattleScript_EffectMakeItRain @ EFFECT_MAKE_IT_RAIN
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.4byte BattleScript_EffectCorrosiveGas @ EFFECT_CORROSIVE_GAS
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.4byte BattleScript_EffectHit @ EFFECT_POPULATION_BOMB
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.4byte BattleScript_EffectHit @ EFFECT_UNUSED_408
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.4byte BattleScript_EffectSaltCure @ EFFECT_SALT_CURE
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.4byte BattleScript_EffectChillyReception @ EFFECT_CHILLY_RECEPTION
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.4byte BattleScript_EffectMaxMove @ EFFECT_MAX_MOVE
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@ -221,6 +221,7 @@ void CopyMonAbilityAndTypesToBattleMon(u32 battler, struct Pokemon *mon);
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void RecalcBattlerStats(u32 battler, struct Pokemon *mon);
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bool32 IsAlly(u32 battlerAtk, u32 battlerDef);
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bool32 IsGen6ExpShareEnabled(void);
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bool32 MoveEffectIsGuaranteed(u32 secondaryEffectChance);
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bool32 MoveHasMoveEffect(u32 move, u32 moveEffect, bool32 effectHitOnly);
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// Ability checks
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@ -3,423 +3,381 @@
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#define EFFECT_HIT 0
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#define EFFECT_SLEEP 1
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#define EFFECT_UNUSED_2 2
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#define EFFECT_ABSORB 3
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#define EFFECT_UNUSED_4 4
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#define EFFECT_UNUSED_5 5
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#define EFFECT_UNUSED_6 6
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#define EFFECT_EXPLOSION 7
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#define EFFECT_DREAM_EATER 8
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#define EFFECT_MIRROR_MOVE 9
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#define EFFECT_ATTACK_UP 10
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#define EFFECT_DEFENSE_UP 11
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#define EFFECT_SPEED_UP 12
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#define EFFECT_SPECIAL_ATTACK_UP 13
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#define EFFECT_SPECIAL_DEFENSE_UP 14
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#define EFFECT_ACCURACY_UP 15
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#define EFFECT_EVASION_UP 16
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#define EFFECT_SPECIAL_ATTACK_UP_3 17
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#define EFFECT_ATTACK_DOWN 18
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#define EFFECT_DEFENSE_DOWN 19
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#define EFFECT_SPEED_DOWN 20
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#define EFFECT_SPECIAL_ATTACK_DOWN 21
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#define EFFECT_SPECIAL_DEFENSE_DOWN 22
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#define EFFECT_ACCURACY_DOWN 23
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#define EFFECT_EVASION_DOWN 24
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#define EFFECT_HAZE 25
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#define EFFECT_BIDE 26
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#define EFFECT_RAMPAGE 27
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#define EFFECT_ROAR 28
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#define EFFECT_MULTI_HIT 29
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#define EFFECT_CONVERSION 30
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#define EFFECT_UNUSED_31 31
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#define EFFECT_RESTORE_HP 32
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#define EFFECT_TOXIC 33
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#define EFFECT_UNUSED_34 34
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#define EFFECT_LIGHT_SCREEN 35
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#define EFFECT_UNUSED_36 36
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#define EFFECT_REST 37
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#define EFFECT_OHKO 38
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#define EFFECT_FUSION_COMBO 39
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#define EFFECT_SUPER_FANG 40
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#define EFFECT_DRAGON_RAGE 41
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#define EFFECT_TRAP 42
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#define EFFECT_HEAL_BLOCK 43
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#define EFFECT_RECOIL_IF_MISS 44
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#define EFFECT_MIST 45
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#define EFFECT_FOCUS_ENERGY 46
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#define EFFECT_RECOIL 47
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#define EFFECT_CONFUSE 48
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#define EFFECT_ATTACK_UP_2 49
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#define EFFECT_DEFENSE_UP_2 50
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#define EFFECT_SPEED_UP_2 51
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#define EFFECT_SPECIAL_ATTACK_UP_2 52
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#define EFFECT_SPECIAL_DEFENSE_UP_2 53
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#define EFFECT_ACCURACY_UP_2 54
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#define EFFECT_EVASION_UP_2 55
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#define EFFECT_TRANSFORM 56
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#define EFFECT_ATTACK_DOWN_2 57
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#define EFFECT_DEFENSE_DOWN_2 58
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#define EFFECT_SPEED_DOWN_2 59
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#define EFFECT_SPECIAL_ATTACK_DOWN_2 60
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#define EFFECT_SPECIAL_DEFENSE_DOWN_2 61
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#define EFFECT_ACCURACY_DOWN_2 62
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#define EFFECT_EVASION_DOWN_2 63
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#define EFFECT_REFLECT 64
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#define EFFECT_POISON 65
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#define EFFECT_PARALYZE 66
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#define EFFECT_UNUSED_67 67
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#define EFFECT_UNUSED_68 68
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#define EFFECT_UNUSED_69 69
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#define EFFECT_UNUSED_70 70
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#define EFFECT_UNUSED_71 71
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#define EFFECT_UNUSED_72 72
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#define EFFECT_UNUSED_73 73
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#define EFFECT_TWO_TURNS_ATTACK 74
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#define EFFECT_UNUSED_75 75
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#define EFFECT_VITAL_THROW 76
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#define EFFECT_SUBSTITUTE 77
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#define EFFECT_RECHARGE 78
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#define EFFECT_RAGE 79
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#define EFFECT_MIMIC 80
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#define EFFECT_METRONOME 81
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#define EFFECT_LEECH_SEED 82
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#define EFFECT_DO_NOTHING 83
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#define EFFECT_DISABLE 84
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#define EFFECT_LEVEL_DAMAGE 85
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#define EFFECT_PSYWAVE 86
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#define EFFECT_COUNTER 87
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#define EFFECT_ENCORE 88
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#define EFFECT_PAIN_SPLIT 89
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#define EFFECT_SNORE 90
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#define EFFECT_CONVERSION_2 91
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#define EFFECT_LOCK_ON 92
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#define EFFECT_SKETCH 93
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#define EFFECT_UNUSED_94 94
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#define EFFECT_SLEEP_TALK 95
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#define EFFECT_DESTINY_BOND 96
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#define EFFECT_FLAIL 97
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#define EFFECT_SPITE 98
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#define EFFECT_FALSE_SWIPE 99
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#define EFFECT_HEAL_BELL 100
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#define EFFECT_ALWAYS_CRIT 101
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#define EFFECT_TRIPLE_KICK 102
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#define EFFECT_THIEF 103
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#define EFFECT_MEAN_LOOK 104
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#define EFFECT_NIGHTMARE 105
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#define EFFECT_MINIMIZE 106
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#define EFFECT_CURSE 107
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#define EFFECT_HEALING_WISH 108
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#define EFFECT_PROTECT 109
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#define EFFECT_SPIKES 110
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#define EFFECT_FORESIGHT 111
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#define EFFECT_PERISH_SONG 112
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#define EFFECT_SANDSTORM 113
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#define EFFECT_ENDURE 114
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#define EFFECT_ROLLOUT 115
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#define EFFECT_SWAGGER 116
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#define EFFECT_FURY_CUTTER 117
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#define EFFECT_ATTRACT 118
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#define EFFECT_RETURN 119
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#define EFFECT_PRESENT 120
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#define EFFECT_FRUSTRATION 121
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#define EFFECT_SAFEGUARD 122
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#define EFFECT_MAGNITUDE 123
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#define EFFECT_BATON_PASS 124
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#define EFFECT_PURSUIT 125
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#define EFFECT_RAPID_SPIN 126
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#define EFFECT_SONICBOOM 127
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#define EFFECT_CAPTIVATE 128
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#define EFFECT_MORNING_SUN 129
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#define EFFECT_SYNTHESIS 130
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#define EFFECT_MOONLIGHT 131
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#define EFFECT_HIDDEN_POWER 132
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#define EFFECT_RAIN_DANCE 133
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#define EFFECT_SUNNY_DAY 134
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#define EFFECT_UNUSED_135 135
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#define EFFECT_UNUSED_136 136
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#define EFFECT_ALL_STATS_UP_HIT 137
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#define EFFECT_FELL_STINGER 138
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#define EFFECT_BELLY_DRUM 139
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#define EFFECT_PSYCH_UP 140
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#define EFFECT_MIRROR_COAT 141
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#define EFFECT_SKULL_BASH 142
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#define EFFECT_EARTHQUAKE 143
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||||
#define EFFECT_FUTURE_SIGHT 144
|
||||
#define EFFECT_GUST 145
|
||||
#define EFFECT_SOLAR_BEAM 146
|
||||
#define EFFECT_THUNDER 147
|
||||
#define EFFECT_TELEPORT 148
|
||||
#define EFFECT_BEAT_UP 149
|
||||
#define EFFECT_SEMI_INVULNERABLE 150
|
||||
#define EFFECT_DEFENSE_CURL 151
|
||||
#define EFFECT_SOFTBOILED 152
|
||||
#define EFFECT_FAKE_OUT 153
|
||||
#define EFFECT_UPROAR 154
|
||||
#define EFFECT_STOCKPILE 155
|
||||
#define EFFECT_SPIT_UP 156
|
||||
#define EFFECT_SWALLOW 157
|
||||
#define EFFECT_WORRY_SEED 158
|
||||
#define EFFECT_HAIL 159
|
||||
#define EFFECT_TORMENT 160
|
||||
#define EFFECT_FLATTER 161
|
||||
#define EFFECT_WILL_O_WISP 162
|
||||
#define EFFECT_MEMENTO 163
|
||||
#define EFFECT_FACADE 164
|
||||
#define EFFECT_FOCUS_PUNCH 165
|
||||
#define EFFECT_SMELLING_SALTS 166
|
||||
#define EFFECT_FOLLOW_ME 167
|
||||
#define EFFECT_NATURE_POWER 168
|
||||
#define EFFECT_CHARGE 169
|
||||
#define EFFECT_TAUNT 170
|
||||
#define EFFECT_HELPING_HAND 171
|
||||
#define EFFECT_TRICK 172
|
||||
#define EFFECT_ROLE_PLAY 173
|
||||
#define EFFECT_WISH 174
|
||||
#define EFFECT_ASSIST 175
|
||||
#define EFFECT_INGRAIN 176
|
||||
#define EFFECT_UNUSED_177 177
|
||||
#define EFFECT_MAGIC_COAT 178
|
||||
#define EFFECT_RECYCLE 179
|
||||
#define EFFECT_REVENGE 180
|
||||
#define EFFECT_BRICK_BREAK 181
|
||||
#define EFFECT_YAWN 182
|
||||
#define EFFECT_KNOCK_OFF 183
|
||||
#define EFFECT_ENDEAVOR 184
|
||||
#define EFFECT_ERUPTION 185
|
||||
#define EFFECT_SKILL_SWAP 186
|
||||
#define EFFECT_IMPRISON 187
|
||||
#define EFFECT_REFRESH 188
|
||||
#define EFFECT_GRUDGE 189
|
||||
#define EFFECT_SNATCH 190
|
||||
#define EFFECT_LOW_KICK 191
|
||||
#define EFFECT_SECRET_POWER 192
|
||||
#define EFFECT_RECOIL_33 193
|
||||
#define EFFECT_TEETER_DANCE 194
|
||||
#define EFFECT_HIT_ESCAPE 195
|
||||
#define EFFECT_MUD_SPORT 196
|
||||
#define EFFECT_UNUSED_197 197
|
||||
#define EFFECT_WEATHER_BALL 198
|
||||
#define EFFECT_UNUSED_199 199
|
||||
#define EFFECT_TICKLE 200
|
||||
#define EFFECT_COSMIC_POWER 201
|
||||
#define EFFECT_SKY_UPPERCUT 202
|
||||
#define EFFECT_BULK_UP 203
|
||||
#define EFFECT_PLACEHOLDER 204
|
||||
#define EFFECT_WATER_SPORT 205
|
||||
#define EFFECT_CALM_MIND 206
|
||||
#define EFFECT_DRAGON_DANCE 207
|
||||
#define EFFECT_CAMOUFLAGE 208
|
||||
#define EFFECT_ABSORB 2
|
||||
#define EFFECT_EXPLOSION 3
|
||||
#define EFFECT_DREAM_EATER 4
|
||||
#define EFFECT_MIRROR_MOVE 5
|
||||
#define EFFECT_ATTACK_UP 6
|
||||
#define EFFECT_DEFENSE_UP 7
|
||||
#define EFFECT_SPEED_UP 8
|
||||
#define EFFECT_SPECIAL_ATTACK_UP 9
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP 10
|
||||
#define EFFECT_ACCURACY_UP 11
|
||||
#define EFFECT_EVASION_UP 12
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_3 13
|
||||
#define EFFECT_ATTACK_DOWN 14
|
||||
#define EFFECT_DEFENSE_DOWN 15
|
||||
#define EFFECT_SPEED_DOWN 16
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN 17
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN 18
|
||||
#define EFFECT_ACCURACY_DOWN 19
|
||||
#define EFFECT_EVASION_DOWN 20
|
||||
#define EFFECT_HAZE 21
|
||||
#define EFFECT_BIDE 22
|
||||
#define EFFECT_RAMPAGE 23
|
||||
#define EFFECT_ROAR 24
|
||||
#define EFFECT_MULTI_HIT 25
|
||||
#define EFFECT_CONVERSION 26
|
||||
#define EFFECT_RESTORE_HP 27
|
||||
#define EFFECT_TOXIC 28
|
||||
#define EFFECT_LIGHT_SCREEN 29
|
||||
#define EFFECT_REST 30
|
||||
#define EFFECT_OHKO 31
|
||||
#define EFFECT_FUSION_COMBO 32
|
||||
#define EFFECT_SUPER_FANG 33
|
||||
#define EFFECT_DRAGON_RAGE 34
|
||||
#define EFFECT_TRAP 35
|
||||
#define EFFECT_HEAL_BLOCK 36
|
||||
#define EFFECT_RECOIL_IF_MISS 37
|
||||
#define EFFECT_MIST 38
|
||||
#define EFFECT_FOCUS_ENERGY 39
|
||||
#define EFFECT_RECOIL 40
|
||||
#define EFFECT_CONFUSE 41
|
||||
#define EFFECT_ATTACK_UP_2 42
|
||||
#define EFFECT_DEFENSE_UP_2 43
|
||||
#define EFFECT_SPEED_UP_2 44
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_2 45
|
||||
#define EFFECT_SPECIAL_DEFENSE_UP_2 46
|
||||
#define EFFECT_ACCURACY_UP_2 47
|
||||
#define EFFECT_EVASION_UP_2 48
|
||||
#define EFFECT_TRANSFORM 49
|
||||
#define EFFECT_ATTACK_DOWN_2 50
|
||||
#define EFFECT_DEFENSE_DOWN_2 51
|
||||
#define EFFECT_SPEED_DOWN_2 52
|
||||
#define EFFECT_SPECIAL_ATTACK_DOWN_2 53
|
||||
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 54
|
||||
#define EFFECT_ACCURACY_DOWN_2 55
|
||||
#define EFFECT_EVASION_DOWN_2 56
|
||||
#define EFFECT_REFLECT 57
|
||||
#define EFFECT_POISON 58
|
||||
#define EFFECT_PARALYZE 59
|
||||
#define EFFECT_TWO_TURNS_ATTACK 60
|
||||
#define EFFECT_VITAL_THROW 61
|
||||
#define EFFECT_SUBSTITUTE 62
|
||||
#define EFFECT_RECHARGE 63
|
||||
#define EFFECT_RAGE 64
|
||||
#define EFFECT_MIMIC 65
|
||||
#define EFFECT_METRONOME 66
|
||||
#define EFFECT_LEECH_SEED 67
|
||||
#define EFFECT_DO_NOTHING 68
|
||||
#define EFFECT_DISABLE 69
|
||||
#define EFFECT_LEVEL_DAMAGE 70
|
||||
#define EFFECT_PSYWAVE 71
|
||||
#define EFFECT_COUNTER 72
|
||||
#define EFFECT_ENCORE 73
|
||||
#define EFFECT_PAIN_SPLIT 74
|
||||
#define EFFECT_SNORE 75
|
||||
#define EFFECT_CONVERSION_2 76
|
||||
#define EFFECT_LOCK_ON 77
|
||||
#define EFFECT_SKETCH 78
|
||||
#define EFFECT_SLEEP_TALK 79
|
||||
#define EFFECT_DESTINY_BOND 80
|
||||
#define EFFECT_FLAIL 81
|
||||
#define EFFECT_SPITE 82
|
||||
#define EFFECT_FALSE_SWIPE 83
|
||||
#define EFFECT_HEAL_BELL 84
|
||||
#define EFFECT_ALWAYS_CRIT 85
|
||||
#define EFFECT_TRIPLE_KICK 86
|
||||
#define EFFECT_THIEF 87
|
||||
#define EFFECT_MEAN_LOOK 88
|
||||
#define EFFECT_NIGHTMARE 89
|
||||
#define EFFECT_MINIMIZE 90
|
||||
#define EFFECT_CURSE 91
|
||||
#define EFFECT_HEALING_WISH 92
|
||||
#define EFFECT_PROTECT 93
|
||||
#define EFFECT_SPIKES 94
|
||||
#define EFFECT_FORESIGHT 95
|
||||
#define EFFECT_PERISH_SONG 96
|
||||
#define EFFECT_SANDSTORM 97
|
||||
#define EFFECT_ENDURE 98
|
||||
#define EFFECT_ROLLOUT 99
|
||||
#define EFFECT_SWAGGER 100
|
||||
#define EFFECT_FURY_CUTTER 101
|
||||
#define EFFECT_ATTRACT 102
|
||||
#define EFFECT_RETURN 103
|
||||
#define EFFECT_PRESENT 104
|
||||
#define EFFECT_FRUSTRATION 105
|
||||
#define EFFECT_SAFEGUARD 106
|
||||
#define EFFECT_MAGNITUDE 107
|
||||
#define EFFECT_BATON_PASS 108
|
||||
#define EFFECT_PURSUIT 109
|
||||
#define EFFECT_RAPID_SPIN 110
|
||||
#define EFFECT_SONICBOOM 111
|
||||
#define EFFECT_CAPTIVATE 112
|
||||
#define EFFECT_MORNING_SUN 113
|
||||
#define EFFECT_SYNTHESIS 114
|
||||
#define EFFECT_MOONLIGHT 115
|
||||
#define EFFECT_HIDDEN_POWER 116
|
||||
#define EFFECT_RAIN_DANCE 117
|
||||
#define EFFECT_SUNNY_DAY 118
|
||||
#define EFFECT_ALL_STATS_UP_HIT 119
|
||||
#define EFFECT_FELL_STINGER 120
|
||||
#define EFFECT_BELLY_DRUM 121
|
||||
#define EFFECT_PSYCH_UP 122
|
||||
#define EFFECT_MIRROR_COAT 123
|
||||
#define EFFECT_SKULL_BASH 124
|
||||
#define EFFECT_EARTHQUAKE 125
|
||||
#define EFFECT_FUTURE_SIGHT 126
|
||||
#define EFFECT_GUST 127
|
||||
#define EFFECT_SOLAR_BEAM 128
|
||||
#define EFFECT_THUNDER 129
|
||||
#define EFFECT_TELEPORT 130
|
||||
#define EFFECT_BEAT_UP 131
|
||||
#define EFFECT_SEMI_INVULNERABLE 132
|
||||
#define EFFECT_DEFENSE_CURL 133
|
||||
#define EFFECT_SOFTBOILED 134
|
||||
#define EFFECT_FAKE_OUT 135
|
||||
#define EFFECT_UPROAR 136
|
||||
#define EFFECT_STOCKPILE 137
|
||||
#define EFFECT_SPIT_UP 138
|
||||
#define EFFECT_SWALLOW 139
|
||||
#define EFFECT_WORRY_SEED 140
|
||||
#define EFFECT_HAIL 141
|
||||
#define EFFECT_TORMENT 142
|
||||
#define EFFECT_FLATTER 143
|
||||
#define EFFECT_WILL_O_WISP 144
|
||||
#define EFFECT_MEMENTO 145
|
||||
#define EFFECT_FACADE 146
|
||||
#define EFFECT_FOCUS_PUNCH 147
|
||||
#define EFFECT_SMELLING_SALTS 148
|
||||
#define EFFECT_FOLLOW_ME 149
|
||||
#define EFFECT_NATURE_POWER 150
|
||||
#define EFFECT_CHARGE 151
|
||||
#define EFFECT_TAUNT 152
|
||||
#define EFFECT_HELPING_HAND 153
|
||||
#define EFFECT_TRICK 154
|
||||
#define EFFECT_ROLE_PLAY 155
|
||||
#define EFFECT_WISH 156
|
||||
#define EFFECT_ASSIST 157
|
||||
#define EFFECT_INGRAIN 158
|
||||
#define EFFECT_MAGIC_COAT 159
|
||||
#define EFFECT_RECYCLE 160
|
||||
#define EFFECT_REVENGE 161
|
||||
#define EFFECT_BRICK_BREAK 162
|
||||
#define EFFECT_YAWN 163
|
||||
#define EFFECT_KNOCK_OFF 164
|
||||
#define EFFECT_ENDEAVOR 165
|
||||
#define EFFECT_ERUPTION 166
|
||||
#define EFFECT_SKILL_SWAP 167
|
||||
#define EFFECT_IMPRISON 168
|
||||
#define EFFECT_REFRESH 169
|
||||
#define EFFECT_GRUDGE 170
|
||||
#define EFFECT_SNATCH 171
|
||||
#define EFFECT_LOW_KICK 172
|
||||
#define EFFECT_SECRET_POWER 173
|
||||
#define EFFECT_RECOIL_33 174
|
||||
#define EFFECT_TEETER_DANCE 175
|
||||
#define EFFECT_HIT_ESCAPE 176
|
||||
#define EFFECT_MUD_SPORT 177
|
||||
#define EFFECT_WEATHER_BALL 178
|
||||
#define EFFECT_TICKLE 179
|
||||
#define EFFECT_COSMIC_POWER 180
|
||||
#define EFFECT_SKY_UPPERCUT 181
|
||||
#define EFFECT_BULK_UP 182
|
||||
#define EFFECT_PLACEHOLDER 183
|
||||
#define EFFECT_WATER_SPORT 184
|
||||
#define EFFECT_CALM_MIND 185
|
||||
#define EFFECT_DRAGON_DANCE 186
|
||||
#define EFFECT_CAMOUFLAGE 187
|
||||
#define EFFECT_PLEDGE 188
|
||||
#define EFFECT_FLING 189
|
||||
#define EFFECT_NATURAL_GIFT 190
|
||||
#define EFFECT_WAKE_UP_SLAP 191
|
||||
#define EFFECT_WRING_OUT 192
|
||||
#define EFFECT_HEX 193
|
||||
#define EFFECT_ASSURANCE 194
|
||||
#define EFFECT_TRUMP_CARD 195
|
||||
#define EFFECT_ACROBATICS 196
|
||||
#define EFFECT_HEAT_CRASH 197
|
||||
#define EFFECT_PUNISHMENT 198
|
||||
#define EFFECT_STORED_POWER 199
|
||||
#define EFFECT_ELECTRO_BALL 200
|
||||
#define EFFECT_GYRO_BALL 201
|
||||
#define EFFECT_ECHOED_VOICE 202
|
||||
#define EFFECT_PAYBACK 203
|
||||
#define EFFECT_ROUND 204
|
||||
#define EFFECT_BRINE 205
|
||||
#define EFFECT_VENOSHOCK 206
|
||||
#define EFFECT_RETALIATE 207
|
||||
#define EFFECT_BULLDOZE 208
|
||||
#define EFFECT_FOUL_PLAY 209
|
||||
#define EFFECT_PSYSHOCK 210
|
||||
#define EFFECT_ROOST 211
|
||||
#define EFFECT_GRAVITY 212
|
||||
#define EFFECT_MIRACLE_EYE 213
|
||||
#define EFFECT_TAILWIND 214
|
||||
#define EFFECT_EMBARGO 215
|
||||
#define EFFECT_AQUA_RING 216
|
||||
#define EFFECT_TRICK_ROOM 217
|
||||
#define EFFECT_WONDER_ROOM 218
|
||||
#define EFFECT_MAGIC_ROOM 219
|
||||
#define EFFECT_MAGNET_RISE 220
|
||||
#define EFFECT_TOXIC_SPIKES 221
|
||||
#define EFFECT_GASTRO_ACID 222
|
||||
#define EFFECT_STEALTH_ROCK 223
|
||||
#define EFFECT_TELEKINESIS 224
|
||||
#define EFFECT_POWER_SWAP 225
|
||||
#define EFFECT_GUARD_SWAP 226
|
||||
#define EFFECT_HEART_SWAP 227
|
||||
#define EFFECT_POWER_SPLIT 228
|
||||
#define EFFECT_GUARD_SPLIT 229
|
||||
#define EFFECT_STICKY_WEB 230
|
||||
#define EFFECT_METAL_BURST 231
|
||||
#define EFFECT_LUCKY_CHANT 232
|
||||
#define EFFECT_SUCKER_PUNCH 233
|
||||
#define EFFECT_SIMPLE_BEAM 234
|
||||
#define EFFECT_ENTRAINMENT 235
|
||||
#define EFFECT_HEAL_PULSE 236
|
||||
#define EFFECT_QUASH 237
|
||||
#define EFFECT_ION_DELUGE 238
|
||||
#define EFFECT_FREEZE_DRY 239
|
||||
#define EFFECT_TOPSY_TURVY 240
|
||||
#define EFFECT_MISTY_TERRAIN 241
|
||||
#define EFFECT_GRASSY_TERRAIN 242
|
||||
#define EFFECT_ELECTRIC_TERRAIN 243
|
||||
#define EFFECT_PSYCHIC_TERRAIN 244
|
||||
#define EFFECT_ATTACK_ACCURACY_UP 245
|
||||
#define EFFECT_ATTACK_SPATK_UP 246
|
||||
#define EFFECT_HURRICANE 247
|
||||
#define EFFECT_TWO_TYPED_MOVE 248
|
||||
#define EFFECT_ME_FIRST 249
|
||||
#define EFFECT_QUIVER_DANCE 250
|
||||
#define EFFECT_COIL 251
|
||||
#define EFFECT_ELECTRIFY 252
|
||||
#define EFFECT_REFLECT_TYPE 253
|
||||
#define EFFECT_SOAK 254
|
||||
#define EFFECT_GROWTH 255
|
||||
#define EFFECT_LAST_RESORT 256
|
||||
#define EFFECT_RECOIL_33_STATUS 257
|
||||
#define EFFECT_RECOIL_50 258
|
||||
#define EFFECT_SHELL_SMASH 259
|
||||
#define EFFECT_SHIFT_GEAR 260
|
||||
#define EFFECT_DEFENSE_UP_3 261
|
||||
#define EFFECT_NOBLE_ROAR 262
|
||||
#define EFFECT_VENOM_DRENCH 263
|
||||
#define EFFECT_TOXIC_THREAD 264
|
||||
#define EFFECT_HIT_SWITCH_TARGET 265
|
||||
#define EFFECT_FINAL_GAMBIT 266
|
||||
#define EFFECT_CHANGE_TYPE_ON_ITEM 267
|
||||
#define EFFECT_AUTOTOMIZE 268
|
||||
#define EFFECT_COPYCAT 269
|
||||
#define EFFECT_DEFOG 270
|
||||
#define EFFECT_HIT_ENEMY_HEAL_ALLY 271
|
||||
#define EFFECT_SMACK_DOWN 272
|
||||
#define EFFECT_SYNCHRONOISE 273
|
||||
#define EFFECT_PSYCHO_SHIFT 274
|
||||
#define EFFECT_POWER_TRICK 275
|
||||
#define EFFECT_FLAME_BURST 276
|
||||
#define EFFECT_AFTER_YOU 277
|
||||
#define EFFECT_BESTOW 278
|
||||
#define EFFECT_ROTOTILLER 279
|
||||
#define EFFECT_FLOWER_SHIELD 280
|
||||
#define EFFECT_HIT_PREVENT_ESCAPE 281
|
||||
#define EFFECT_SPEED_SWAP 282
|
||||
#define EFFECT_DEFENSE_UP2_HIT 283
|
||||
#define EFFECT_REVELATION_DANCE 284
|
||||
#define EFFECT_AURORA_VEIL 285
|
||||
#define EFFECT_THIRD_TYPE 286
|
||||
#define EFFECT_FEINT 287
|
||||
#define EFFECT_SPARKLING_ARIA 288
|
||||
#define EFFECT_ACUPRESSURE 289
|
||||
#define EFFECT_AROMATIC_MIST 290
|
||||
#define EFFECT_POWDER 291
|
||||
#define EFFECT_BELCH 292
|
||||
#define EFFECT_PARTING_SHOT 293
|
||||
#define EFFECT_MAT_BLOCK 294
|
||||
#define EFFECT_STOMPING_TANTRUM 295
|
||||
#define EFFECT_INSTRUCT 296
|
||||
#define EFFECT_THROAT_CHOP 297
|
||||
#define EFFECT_LASER_FOCUS 298
|
||||
#define EFFECT_MAGNETIC_FLUX 299
|
||||
#define EFFECT_GEAR_UP 300
|
||||
#define EFFECT_INCINERATE 301
|
||||
#define EFFECT_BUG_BITE 302
|
||||
#define EFFECT_STRENGTH_SAP 303
|
||||
#define EFFECT_MIND_BLOWN 304
|
||||
#define EFFECT_PURIFY 305
|
||||
#define EFFECT_BURN_UP 306
|
||||
#define EFFECT_SHORE_UP 307
|
||||
#define EFFECT_GEOMANCY 308
|
||||
#define EFFECT_FAIRY_LOCK 309
|
||||
#define EFFECT_ALLY_SWITCH 310
|
||||
#define EFFECT_RELIC_SONG 311
|
||||
#define EFFECT_BODY_PRESS 312
|
||||
#define EFFECT_EERIE_SPELL 313
|
||||
#define EFFECT_JUNGLE_HEALING 314
|
||||
#define EFFECT_COACHING 315
|
||||
#define EFFECT_LASH_OUT 316
|
||||
#define EFFECT_GRASSY_GLIDE 317
|
||||
#define EFFECT_DYNAMAX_DOUBLE_DMG 318
|
||||
#define EFFECT_DECORATE 319
|
||||
#define EFFECT_SNIPE_SHOT 320
|
||||
#define EFFECT_RECOIL_HP_25 321
|
||||
#define EFFECT_STUFF_CHEEKS 322
|
||||
#define EFFECT_GRAV_APPLE 323
|
||||
#define EFFECT_GLITZY_GLOW 324
|
||||
#define EFFECT_BADDY_BAD 325
|
||||
#define EFFECT_SAPPY_SEED 326
|
||||
#define EFFECT_FREEZY_FROST 327
|
||||
#define EFFECT_SPARKLY_SWIRL 328
|
||||
#define EFFECT_PLASMA_FISTS 329
|
||||
#define EFFECT_HYPERSPACE_FURY 330
|
||||
#define EFFECT_AURA_WHEEL 331
|
||||
#define EFFECT_PHOTON_GEYSER 332
|
||||
#define EFFECT_SHELL_SIDE_ARM 333
|
||||
#define EFFECT_TERRAIN_PULSE 334
|
||||
#define EFFECT_NO_RETREAT 335
|
||||
#define EFFECT_TAR_SHOT 336
|
||||
#define EFFECT_POLTERGEIST 337
|
||||
#define EFFECT_OCTOLOCK 338
|
||||
#define EFFECT_CLANGOROUS_SOUL 339
|
||||
#define EFFECT_BOLT_BEAK 340
|
||||
#define EFFECT_SKY_DROP 341
|
||||
#define EFFECT_EXPANDING_FORCE 342
|
||||
#define EFFECT_METEOR_BEAM 343
|
||||
#define EFFECT_RISING_VOLTAGE 344
|
||||
#define EFFECT_BEAK_BLAST 345
|
||||
#define EFFECT_COURT_CHANGE 346
|
||||
#define EFFECT_STEEL_BEAM 347
|
||||
#define EFFECT_EXTREME_EVOBOOST 348
|
||||
#define EFFECT_HIT_SET_REMOVE_TERRAIN 349 // genesis supernova
|
||||
#define EFFECT_DARK_VOID 350
|
||||
#define EFFET_UNUSED_384 351
|
||||
#define EFFECT_DOUBLE_SHOCK 352
|
||||
#define EFFECT_VICTORY_DANCE 353
|
||||
#define EFFECT_TEATIME 354
|
||||
#define EFFECT_ATTACK_UP_USER_ALLY 355 // Howl 8th gen
|
||||
#define EFFECT_SHELL_TRAP 356
|
||||
#define EFFECT_PSYBLADE 357
|
||||
#define EFFECT_HYDRO_STEAM 358
|
||||
#define EFFECT_HIT_SET_ENTRY_HAZARD 359
|
||||
#define EFFECT_BARB_BARRAGE 360
|
||||
#define EFFECT_REVIVAL_BLESSING 361
|
||||
#define EFFECT_SNOWSCAPE 362
|
||||
#define EFFECT_INFERNAL_PARADE 363
|
||||
#define EFFECT_TAKE_HEART 364
|
||||
#define EFFECT_COLLISION_COURSE 365
|
||||
#define EFFECT_MAKE_IT_RAIN 366
|
||||
#define EFFECT_CORROSIVE_GAS 367
|
||||
#define EFFECT_POPULATION_BOMB 368
|
||||
#define EFFECT_SALT_CURE 369
|
||||
#define EFFECT_CHILLY_RECEPTION 370
|
||||
#define EFFECT_MAX_MOVE 371
|
||||
#define EFFECT_GLAIVE_RUSH 372
|
||||
#define EFFECT_RAGING_BULL 373
|
||||
#define EFFECT_RAGE_FIST 374
|
||||
#define EFFECT_DOODLE 375
|
||||
|
||||
// New move effects
|
||||
#define EFFECT_PLEDGE 209
|
||||
#define EFFECT_FLING 210
|
||||
#define EFFECT_NATURAL_GIFT 211
|
||||
#define EFFECT_WAKE_UP_SLAP 212
|
||||
#define EFFECT_WRING_OUT 213
|
||||
#define EFFECT_HEX 214
|
||||
#define EFFECT_ASSURANCE 215
|
||||
#define EFFECT_TRUMP_CARD 216
|
||||
#define EFFECT_ACROBATICS 217
|
||||
#define EFFECT_HEAT_CRASH 218
|
||||
#define EFFECT_PUNISHMENT 219
|
||||
#define EFFECT_STORED_POWER 220
|
||||
#define EFFECT_ELECTRO_BALL 221
|
||||
#define EFFECT_GYRO_BALL 222
|
||||
#define EFFECT_ECHOED_VOICE 223
|
||||
#define EFFECT_PAYBACK 224
|
||||
#define EFFECT_ROUND 225
|
||||
#define EFFECT_BRINE 226
|
||||
#define EFFECT_VENOSHOCK 227
|
||||
#define EFFECT_RETALIATE 228
|
||||
#define EFFECT_BULLDOZE 229
|
||||
#define EFFECT_FOUL_PLAY 230
|
||||
#define EFFECT_PSYSHOCK 231
|
||||
#define EFFECT_ROOST 232
|
||||
#define EFFECT_GRAVITY 233
|
||||
#define EFFECT_MIRACLE_EYE 234
|
||||
#define EFFECT_TAILWIND 235
|
||||
#define EFFECT_EMBARGO 236
|
||||
#define EFFECT_AQUA_RING 237
|
||||
#define EFFECT_TRICK_ROOM 238
|
||||
#define EFFECT_WONDER_ROOM 239
|
||||
#define EFFECT_MAGIC_ROOM 240
|
||||
#define EFFECT_MAGNET_RISE 241
|
||||
#define EFFECT_TOXIC_SPIKES 242
|
||||
#define EFFECT_GASTRO_ACID 243
|
||||
#define EFFECT_STEALTH_ROCK 244
|
||||
#define EFFECT_TELEKINESIS 245
|
||||
#define EFFECT_POWER_SWAP 246
|
||||
#define EFFECT_GUARD_SWAP 247
|
||||
#define EFFECT_HEART_SWAP 248
|
||||
#define EFFECT_POWER_SPLIT 249
|
||||
#define EFFECT_GUARD_SPLIT 250
|
||||
#define EFFECT_STICKY_WEB 251
|
||||
#define EFFECT_METAL_BURST 252
|
||||
#define EFFECT_LUCKY_CHANT 253
|
||||
#define EFFECT_SUCKER_PUNCH 254
|
||||
#define EFFECT_UNUSED_255 255
|
||||
#define EFFECT_SIMPLE_BEAM 256
|
||||
#define EFFECT_ENTRAINMENT 257
|
||||
#define EFFECT_HEAL_PULSE 258
|
||||
#define EFFECT_QUASH 259
|
||||
#define EFFECT_ION_DELUGE 260
|
||||
#define EFFECT_FREEZE_DRY 261
|
||||
#define EFFECT_TOPSY_TURVY 262
|
||||
#define EFFECT_MISTY_TERRAIN 263
|
||||
#define EFFECT_GRASSY_TERRAIN 264
|
||||
#define EFFECT_ELECTRIC_TERRAIN 265
|
||||
#define EFFECT_PSYCHIC_TERRAIN 266
|
||||
#define EFFECT_ATTACK_ACCURACY_UP 267
|
||||
#define EFFECT_ATTACK_SPATK_UP 268
|
||||
#define EFFECT_HURRICANE 269
|
||||
#define EFFECT_TWO_TYPED_MOVE 270
|
||||
#define EFFECT_ME_FIRST 271
|
||||
#define EFFECT_UNUSED_272 272
|
||||
#define EFFECT_QUIVER_DANCE 273
|
||||
#define EFFECT_COIL 274
|
||||
#define EFFECT_ELECTRIFY 275
|
||||
#define EFFECT_REFLECT_TYPE 276
|
||||
#define EFFECT_SOAK 277
|
||||
#define EFFECT_GROWTH 278
|
||||
#define EFFECT_UNUSED_279 279
|
||||
#define EFFECT_LAST_RESORT 280
|
||||
#define EFFECT_RECOIL_33_STATUS 281
|
||||
#define EFFECT_UNUSED_282 282
|
||||
#define EFFECT_RECOIL_50 283
|
||||
#define EFFECT_SHELL_SMASH 284
|
||||
#define EFFECT_SHIFT_GEAR 285
|
||||
#define EFFECT_DEFENSE_UP_3 286
|
||||
#define EFFECT_NOBLE_ROAR 287
|
||||
#define EFFECT_VENOM_DRENCH 288
|
||||
#define EFFECT_TOXIC_THREAD 289
|
||||
#define EFFECT_UNUSED_290 290
|
||||
#define EFFECT_HIT_SWITCH_TARGET 291
|
||||
#define EFFECT_FINAL_GAMBIT 292
|
||||
#define EFFECT_CHANGE_TYPE_ON_ITEM 293
|
||||
#define EFFECT_AUTOTOMIZE 294
|
||||
#define EFFECT_COPYCAT 295
|
||||
#define EFFECT_DEFOG 296
|
||||
#define EFFECT_HIT_ENEMY_HEAL_ALLY 297
|
||||
#define EFFECT_SMACK_DOWN 298
|
||||
#define EFFECT_SYNCHRONOISE 299
|
||||
#define EFFECT_PSYCHO_SHIFT 300
|
||||
#define EFFECT_POWER_TRICK 301
|
||||
#define EFFECT_FLAME_BURST 302
|
||||
#define EFFECT_AFTER_YOU 303
|
||||
#define EFFECT_BESTOW 304
|
||||
#define EFFECT_ROTOTILLER 305
|
||||
#define EFFECT_FLOWER_SHIELD 306
|
||||
#define EFFECT_HIT_PREVENT_ESCAPE 307
|
||||
#define EFFECT_SPEED_SWAP 308
|
||||
#define EFFECT_DEFENSE_UP2_HIT 309
|
||||
#define EFFECT_REVELATION_DANCE 310
|
||||
#define EFFECT_AURORA_VEIL 311
|
||||
#define EFFECT_THIRD_TYPE 312
|
||||
#define EFFECT_FEINT 313
|
||||
#define EFFECT_SPARKLING_ARIA 314
|
||||
#define EFFECT_ACUPRESSURE 315
|
||||
#define EFFECT_AROMATIC_MIST 316
|
||||
#define EFFECT_POWDER 317
|
||||
#define EFFECT_UNUSED_318 318
|
||||
#define EFFECT_BELCH 319
|
||||
#define EFFECT_PARTING_SHOT 320
|
||||
#define EFFECT_UNUSED_321 321
|
||||
#define EFFECT_UNUSED_322 322
|
||||
#define EFFECT_MAT_BLOCK 323
|
||||
#define EFFECT_STOMPING_TANTRUM 324
|
||||
#define EFFECT_UNUSED_325 325
|
||||
#define EFFECT_INSTRUCT 326
|
||||
#define EFFECT_THROAT_CHOP 327
|
||||
#define EFFECT_LASER_FOCUS 328
|
||||
#define EFFECT_MAGNETIC_FLUX 329
|
||||
#define EFFECT_GEAR_UP 330
|
||||
#define EFFECT_INCINERATE 331
|
||||
#define EFFECT_BUG_BITE 332
|
||||
#define EFFECT_STRENGTH_SAP 333
|
||||
#define EFFECT_MIND_BLOWN 334
|
||||
#define EFFECT_PURIFY 335
|
||||
#define EFFECT_BURN_UP 336
|
||||
#define EFFECT_SHORE_UP 337
|
||||
#define EFFECT_GEOMANCY 338
|
||||
#define EFFECT_FAIRY_LOCK 339
|
||||
#define EFFECT_ALLY_SWITCH 340
|
||||
#define EFFECT_RELIC_SONG 341
|
||||
#define EFFECT_UNUSED_342 342
|
||||
#define EFFECT_BODY_PRESS 343
|
||||
#define EFFECT_EERIE_SPELL 344
|
||||
#define EFFECT_JUNGLE_HEALING 345
|
||||
#define EFFECT_COACHING 346
|
||||
#define EFFECT_LASH_OUT 347
|
||||
#define EFFECT_GRASSY_GLIDE 348
|
||||
#define EFFECT_DYNAMAX_DOUBLE_DMG 349
|
||||
#define EFFECT_DECORATE 350
|
||||
#define EFFECT_SNIPE_SHOT 351
|
||||
#define EFFECT_RECOIL_HP_25 352
|
||||
#define EFFECT_STUFF_CHEEKS 353
|
||||
#define EFFECT_GRAV_APPLE 354
|
||||
#define EFFECT_UNUSED_355 355
|
||||
#define EFFECT_GLITZY_GLOW 356
|
||||
#define EFFECT_BADDY_BAD 357
|
||||
#define EFFECT_SAPPY_SEED 358
|
||||
#define EFFECT_FREEZY_FROST 359
|
||||
#define EFFECT_SPARKLY_SWIRL 360
|
||||
#define EFFECT_PLASMA_FISTS 361
|
||||
#define EFFECT_HYPERSPACE_FURY 362
|
||||
#define EFFECT_AURA_WHEEL 363
|
||||
#define EFFECT_PHOTON_GEYSER 364
|
||||
#define EFFECT_SHELL_SIDE_ARM 365
|
||||
#define EFFECT_TERRAIN_PULSE 366
|
||||
#define EFFECT_UNUSED_367 367
|
||||
#define EFFECT_NO_RETREAT 368
|
||||
#define EFFECT_TAR_SHOT 369
|
||||
#define EFFECT_POLTERGEIST 370
|
||||
#define EFFECT_OCTOLOCK 371
|
||||
#define EFFECT_CLANGOROUS_SOUL 372
|
||||
#define EFFECT_BOLT_BEAK 373
|
||||
#define EFFECT_SKY_DROP 374
|
||||
#define EFFECT_EXPANDING_FORCE 375
|
||||
#define EFFECT_METEOR_BEAM 376
|
||||
#define EFFECT_RISING_VOLTAGE 377
|
||||
#define EFFECT_BEAK_BLAST 378
|
||||
#define EFFECT_COURT_CHANGE 379
|
||||
#define EFFECT_STEEL_BEAM 380
|
||||
#define EFFECT_EXTREME_EVOBOOST 381
|
||||
#define EFFECT_HIT_SET_REMOVE_TERRAIN 382 // genesis supernova
|
||||
#define EFFECT_DARK_VOID 383
|
||||
#define EFFET_UNUSED_384 384
|
||||
#define EFFECT_DOUBLE_SHOCK 385
|
||||
#define EFFECT_UNUSED_387 386
|
||||
#define EFFECT_VICTORY_DANCE 387
|
||||
#define EFFECT_TEATIME 388
|
||||
#define EFFECT_ATTACK_UP_USER_ALLY 389 // Howl 8th Gen
|
||||
#define EFFECT_SHELL_TRAP 390
|
||||
#define EFFECT_PSYBLADE 391
|
||||
#define EFFECT_HYDRO_STEAM 392
|
||||
#define EFFECT_HIT_SET_ENTRY_HAZARD 393
|
||||
#define EFFECT_UNUSED_394 394
|
||||
#define EFFECT_BARB_BARRAGE 395
|
||||
#define EFFECT_REVIVAL_BLESSING 396
|
||||
#define EFFECT_UNUSED_397 397
|
||||
#define EFFECT_SNOWSCAPE 398
|
||||
#define EFFECT_UNUSED_399 399
|
||||
#define EFFECT_INFERNAL_PARADE 400
|
||||
#define EFFECT_TAKE_HEART 401
|
||||
#define EFFECT_UNUSED_402 402
|
||||
#define EFFECT_COLLISION_COURSE 403
|
||||
#define EFFECT_UNUSED_404 404
|
||||
#define EFFECT_MAKE_IT_RAIN 405
|
||||
#define EFFECT_CORROSIVE_GAS 406
|
||||
#define EFFECT_POPULATION_BOMB 407
|
||||
#define EFFECT_UNUSED_408 408
|
||||
#define EFFECT_SALT_CURE 409
|
||||
#define EFFECT_CHILLY_RECEPTION 410
|
||||
#define EFFECT_MAX_MOVE 411
|
||||
#define EFFECT_GLAIVE_RUSH 412
|
||||
#define EFFECT_RAGING_BULL 413
|
||||
#define EFFECT_RAGE_FIST 414
|
||||
#define EFFECT_DOODLE 415
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 416
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 376
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
|
|
@ -3188,7 +3188,6 @@ static s32 AI_CheckViability(u32 battlerAtk, u32 battlerDef, u32 move, s32 score
|
|||
struct AiLogicData *aiData = AI_DATA;
|
||||
u32 movesetIndex = AI_THINKING_STRUCT->movesetIndex;
|
||||
u32 effectiveness = aiData->effectiveness[battlerAtk][battlerDef][movesetIndex];
|
||||
u32 secondaryEffectChance = AI_CalcSecondaryEffectChance(battlerAtk, gBattleMoves[move].secondaryEffectChance);
|
||||
s8 atkPriority = GetMovePriority(battlerAtk, move);
|
||||
u32 predictedMove = aiData->predictedMoves[battlerDef];
|
||||
u32 predictedMoveSlot = GetMoveSlot(GetMovesArray(battlerDef), predictedMove);
|
||||
|
|
|
@ -3828,3 +3828,31 @@ u32 AI_CalcSecondaryEffectChance(u32 battler, u32 secondaryEffectChance)
|
|||
|
||||
return secondaryEffectChance;
|
||||
}
|
||||
|
||||
bool32 AI_ShouldCopyStatChanges(u32 battlerAtk, u32 battlerDef)
|
||||
{
|
||||
u8 i;
|
||||
// Want to copy positive stat changes
|
||||
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
|
||||
{
|
||||
if (gBattleMons[battlerDef].statStages[i] > gBattleMons[battlerAtk].statStages[i])
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case STAT_ATK:
|
||||
return (HasMoveWithCategory(battlerAtk, BATTLE_CATEGORY_PHYSICAL));
|
||||
case STAT_SPATK:
|
||||
return (HasMoveWithCategory(battlerAtk, BATTLE_CATEGORY_SPECIAL));
|
||||
case STAT_ACC:
|
||||
case STAT_EVASION:
|
||||
case STAT_SPEED:
|
||||
return TRUE;
|
||||
case STAT_DEF:
|
||||
case STAT_SPDEF:
|
||||
return (AI_THINKING_STRUCT->aiFlags & AI_FLAG_STALL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue