A batch of gen 9 move anims (#4145)

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ghoulslash 2024-02-09 09:52:59 -05:00 committed by GitHub
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3 changed files with 575 additions and 13 deletions

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@ -17228,6 +17228,497 @@ Move_JET_PUNCH:
blendoff
end
Move_PSYCHIC_NOISE::
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_DEF_PARTNER
call SetPsychicBackground
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(14, 14, 14)
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, -2, 25, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBg
end
Move_TEMPER_FLARE::
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 0x8, 0x3
createvisualtask AnimTask_ShrinkAndGrow, 2
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
delay 20
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
delay 5
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
call FireSpreadEffect
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_TRAILBLAZE::
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_FLOWER
monbg ANIM_TARGET
loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x20, 0x6
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 4, 3
call TrailblazeVortex
call TrailblazeVortex
call TrailblazeVortex
call TrailblazeVortex
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x5
delay 0x3
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1
createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
createsprite gTropKickFlowerTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
createsprite gTropKickFlowerTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
createsprite gTropKickFlowerTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x7
waitforvisualfinish
clearmonbg ANIM_TARGET
end
TrailblazeVortex:
createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x2
return
Move_LAST_RESPECTS::
loadspritegfx ANIM_TAG_FOCUS_ENERGY
loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
loadspritegfx ANIM_TAG_IMPACT
fadetobg BG_NIGHTMARE
waitbgfadein
delay 10
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER
createsprite gBlueEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2
delay 4
createsprite gBlueEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1
delay 4
createsprite gBlueEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2
delay 4
createsprite gBlueEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3
delay 4
createsprite gBlueEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1
createspriteontargets gCurseGhostSpriteTemplate, ANIM_ATTACKER, 3, 2, 8, -5, ANIM_ATTACKER, 0
waitforvisualfinish
delay 20
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_NightShadeClone, 5, 85
delay 15
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
waitforvisualfinish
clearmonbg ANIM_TARGET
restorebg
waitbgfadein
end
Move_TIDY_UP::
loadspritegfx ANIM_TAG_PINK_CLOUD
monbg ANIM_ATTACKER
setalpha 12, 4
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PINK_CLOUD, 0, 12, 12, RGB(30, 28, 22)
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 8, ANIM_ATTACKER
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 28, 8, 30
delay 12
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30
delay 12
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, 12, 4, 30
delay 12
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -44, 4, 30
delay 12
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, 44, 4, 30
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_KOWTOW_CLEAVE::
loadspritegfx ANIM_TAG_SLASH
loadspritegfx ANIM_TAG_CROSS_IMPACT
loadspritegfx ANIM_TAG_LEER
fadetobg BG_DARK
waitbgfadein
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 12
createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 0x18, -12
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
waitforvisualfinish
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 4
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 15, 0, 40, 1
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CROSS_IMPACT, 0, 10, 10, RGB_RED
createsprite gSpriteTemplate_LargeCrossImpact, ANIM_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 4
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
waitforvisualfinish
blendoff
restorebg
waitbgfadein
end
Move_LUMINA_CRASH::
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATTACKER
setalpha 12, 8
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 10, 10, RGB_WHITE
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
delay 25
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 15
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 10
delay 6
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_Flash, 2
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(31, 12, 31)
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_TORCH_SONG::
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BIRD
monbg ANIM_DEF_PARTNER
setalpha 8, 8
createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE
call TorchSongEffect
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
waitforvisualfinish
createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE
call TorchSongEffect
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -5
waitforvisualfinish
createvisualtask SoundTask_PlayCryWithEcho, 5, TRUE
call TorchSongEffect
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20
delay 12
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_BIRD, 0, 10, 10, RGB_RED
createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE
createvisualtask SoundTask_PlaySE1WithPanning, 5, 141, SOUND_PAN_TARGET
call FireSpreadEffect
delay 20
clearmonbg ANIM_DEF_PARTNER
end
TorchSongEffect:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 8, 0, RGB_RED
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
createvisualtask SoundTask_WaitForCry, 5
return
Move_AQUA_STEP::
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_ATTACKER
createvisualtask AnimTask_WaterSport, 5
delay 60
createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
delay 60
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
delay 30
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, ANIM_TARGET
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_RAGE_FIST::
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_ANGER
loadspritegfx ANIM_TAG_SWEAT_BEAD
fadetobg BG_GHOST
waitbgfadein
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 0, 9, RGB_RED
waitforvisualfinish
delay 20
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5
delay 7
createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_CHILLING_WATER::
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_TARGET
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, RGB(20, 27, 31)
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, -20, FALSE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 33
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(20, 27, 31)
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 10, 15, 55, FALSE
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -20, 15, 55, FALSE
delay 3
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 5, 15, 55, FALSE
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -10, 15, 55, FALSE
delay 3
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 30, 15, 55, FALSE
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -30, 15, 55, FALSE
delay 3
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 2, 15, 55, FALSE
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -5, 15, 55, FALSE
delay 3
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 20, 15, 55, FALSE
call IceCrystalEffectShort
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_HYDRO_STEAM::
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_HazeScrollingFog, 5
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpBeams
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 37, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 0, 9, RGB_RED
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
delay 1
delay 1
call HydroPumpHitSplats
delay 30
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 9, 0, RGB_RED
waitforvisualfinish
end
Move_POUNCE::
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_DuckDownHop, 5, ANIM_ATTACKER, 28, -8, 10, 14, 10, 18
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
delay 20
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_ELECTRO_SHOT::
choosetwoturnanim ElectroShotSetUp, ElectroShotUnleash
ElectroShotEnd:
@ -17318,8 +17809,6 @@ ElectroShotUnleash:
Move_TERA_BLAST::
Move_AXE_KICK::
Move_LAST_RESPECTS::
Move_LUMINA_CRASH::
Move_ORDER_UP::
Move_SPICY_EXTRACT::
Move_SPIN_OUT::
@ -17331,22 +17820,14 @@ Move_TRIPLE_DIVE::
Move_MORTAL_SPIN::
Move_DOODLE::
Move_FILLET_AWAY::
Move_KOWTOW_CLEAVE::
Move_FLOWER_TRICK::
Move_TORCH_SONG::
Move_AQUA_STEP::
Move_MAKE_IT_RAIN::
Move_RUINATION::
Move_COLLISION_COURSE::
Move_ELECTRO_DRIFT::
Move_SHED_TAIL::
Move_TIDY_UP::
Move_POUNCE::
Move_TRAILBLAZE::
Move_CHILLING_WATER::
Move_HYPER_DRILL::
Move_TWIN_BEAM::
Move_RAGE_FIST::
Move_ARMOR_CANNON::
Move_COMEUPPANCE::
Move_BLAZING_TORQUE::
@ -17355,7 +17836,6 @@ Move_NOXIOUS_TORQUE::
Move_COMBAT_TORQUE::
Move_MAGICAL_TORQUE::
Move_PSYBLADE::
Move_HYDRO_STEAM::
Move_BLOOD_MOON::
Move_MATCHA_GOTCHA::
Move_IVY_CUDGEL::
@ -17366,9 +17846,7 @@ Move_MIGHTY_CLEAVE::
Move_TACHYON_CUTTER::
Move_HARD_PRESS::
Move_DRAGON_CHEER::
Move_TEMPER_FLARE::
Move_SUPERCELL_SLAM::
Move_PSYCHIC_NOISE::
Move_MALIGNANT_CHAIN::
end @to do

View file

@ -542,6 +542,14 @@ const union AffineAnimCmd gGrowAndShrinkAffineAnimCmds[] =
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gShrinkAndGrowAffineAnimCmds[] =
{
AFFINEANIMCMD_FRAME(4, 5, 0, 12),
AFFINEANIMCMD_FRAME(0, 0, 0, 24),
AFFINEANIMCMD_FRAME(-4, -5, 0, 6),
AFFINEANIMCMD_END,
};
const union AnimCmd gBreathPuffAnimCmds1[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
@ -2284,6 +2292,16 @@ static void AnimTask_GrowAndShrink_Step(u8 taskId)
DestroyAnimVisualTask(taskId);
}
// Shrinks, pauses, then grows the attacking mon.
// No args.
void AnimTask_ShrinkAndGrow(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
PrepareAffineAnimInTaskData(task, spriteId, gShrinkAndGrowAffineAnimCmds);
task->func = AnimTask_GrowAndShrink_Step;
}
// Animates a little puff of the mon's breath.
// Used by MOVE_SWAGGER and MOVE_BULK_UP
// No args.

View file

@ -21,6 +21,8 @@ static void SlideMonToOffsetAndBack(struct Sprite *sprite);
static void SlideMonToOffsetAndBack_End(struct Sprite *sprite);
static void AnimTask_WindUpLunge_Step1(u8 taskId);
static void AnimTask_WindUpLunge_Step2(u8 taskId);
static void AnimTask_DuckDownHop_Step1(u8 taskId);
static void AnimTask_DuckDownHop_Step2(u8 taskId);
static void AnimTask_SwayMonStep(u8 taskId);
static void AnimTask_ScaleMonAndRestore_Step(u8 taskId);
static void AnimTask_RotateMonSpriteToSide_Step(u8 taskId);
@ -695,6 +697,70 @@ static void AnimTask_WindUpLunge_Step2(u8 taskId)
}
}
// Task to facilitate a two-part translation animation, in which the sprite
// is first translated linearly down. Then, it hops in an arc.
// Used for POUNCE.
// arg 0: anim bank
// arg 1: horizontal speed (subpixel)
// arg 2: wave amplitude
// arg 3: hop duration
// arg 4: delay before starting hop
// arg 5: target y offset for ducking
// arg 6: ducking duration
void AnimTask_DuckDownHop(u8 taskId)
{
s16 wavePeriod = 0x8000 / gBattleAnimArgs[3];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
gTasks[taskId].data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
gTasks[taskId].data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6];
gTasks[taskId].data[6] = gBattleAnimArgs[6];
gTasks[taskId].data[7] = wavePeriod;
gTasks[taskId].func = AnimTask_DuckDownHop_Step1;
}
static void AnimTask_DuckDownHop_Step1(u8 taskId)
{
u8 spriteId;
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[12] += gTasks[taskId].data[5];
gSprites[spriteId].y2 = (gTasks[taskId].data[12] >> 8);
if (--gTasks[taskId].data[6] == 0)
{
gTasks[taskId].func = AnimTask_DuckDownHop_Step2;
}
}
static void AnimTask_DuckDownHop_Step2(u8 taskId)
{
u8 spriteId;
if (gTasks[taskId].data[4] > 0)
{
gTasks[taskId].data[4]--;
}
else
{
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
gSprites[spriteId].x2 = gTasks[taskId].data[11] >> 8;
gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]) + (gTasks[taskId].data[12] >> 8);
gTasks[taskId].data[10] += gTasks[taskId].data[7];
if (--gTasks[taskId].data[3] == 0)
{
DestroyAnimVisualTask(taskId);
return;
}
}
}
// To move a mon off-screen when pushed out by Roar/Whirlwind
void AnimTask_SlideOffScreen(u8 taskId)
{