* fix getboxmondata for evolutiontracker if compiled with agbcc
* refactored move animation scripts as part of gMovesInfo
* migration script for move anims
* default animation, migration for battle_anim_scripts.s
* added warning for missing animation
* add include to migration
* add struct member in migration script
* removed include and struct member from migration script
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* add saveattacker/savetarget stack
* add safety checks to savedAttackerCount/savedTargetCount
* add testing warnings for saveattacker/savetarget
* update frisk with saveattacker
* restoretarget at end of red card battle scripts, remove testing checks on SaveAttacker,SaveTarget
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Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
* fix getboxmondata for evolutiontracker if compiled with agbcc
* fixed full restore curing status condition when used in battle on party member with missing hp
added more full restore tests
* formatting, removed unused
* Add check for Magic Guard to avoid taking recoil damage
* add test to verify a mon with magic guard does not take recoil damage
followed format from "Steel Beam hp loss is prevented by Magic Guard" test
* update format of tests with magic guard and some form of recoil damage
* Fixed Shaymin form change with incorrect status condition
* Fixed Shaymin receiving damage again after changing form
* PR feedback updates - fixed missing commas in battle script
* Added Shaymin form change test by @AlexOn1ine
* Fixed some moves' on-hit effects bypassing Substitutes where they shouldn't.
Fixed Sparkling Aria interaction with Shield Dust in Singles vs Doubles.
Fixed Wake-Up Slap and Smelling Salts getting boosted damage where they shouldn't vs Substitutes.
* Cleaned up check for Sparkling Aria+Shield Dust interaction and fixed for agbcc.
Fixed logic for checking if moves should do extra damage on statused targets.
Wrote tests for Wake-Up Slap and Smelling Salts receicing extra damage on statused targets.
Wrote tests to check Thousand Arrows type effectiveness vs ungrounded Flying types.
* Update src/battle_util.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update src/battle_script_commands.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/ability/shield_dust.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/item_effect/covert_cloak.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/smelling_salts.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/thousand_arrows.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Update test/battle/move_effect/wake_up_slap.c
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Fixes Costar, Zero to Hero, Supreme Overlord and Ruin abilities' switch-in messages
* Fixed typo in Supreme Overlord's String Id
* Fixes spacing in battle_string_ids.h
* Fixed forseen moves not triggering Color Change and added tests for Color Change
* Added issue number to Known Failing test
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Co-authored-by: Hedara <hedara90@gmail.com>
* wrote foundational terastal tests
* implemented baseline test-only Tera functionality; modified GetBattlerType + STAB calculations, misc. changes to some moves
* added tests and func. for Stellar type, more tests for Tera Blast
* more tests for Stellar type, Conversion fixes, Color Change + Conversion2 future proof
* implemented tera blast, expanded stellar type func., fixed tests
* last set of Tera/Tera Blast tests for checklist, protean fix
* implemented in-battle Terastallization, WIP stellar indicator and tera animation
* fixed bad merge
* expanded NUMBER_OF_MON_TYPES, cut down on TYPE_STELLAR hackiness, added Stellar type to summary
* fixed type indicators
* added tera logic to AI
* implemented code review changes, added B_TERA_ORB_NO_COST
* updated AI to calc damage with Tera when applicable; minor rework to AI gimmick handling
* fixed Tera Blast split choice occuring when not Terastallized
* fixed Tera Blast using Last Respects BP calcs
* added tera type to TrainerMon, code review tweaks
* Update debug.inc
Created new merge as per discussion in discord, previous pull request https://github.com/rh-hideout/pokeemerald-expansion/pull/4286
* Added new file 'config.inc' as per feedback
Added new file 'config.inc' as per feedback
* Restore order
* fixed, my bad
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Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>