The 3 locations where SHINY_ODDS was added generate mon sprites for
display in the dex, at game start and on starter choice.
The arguments are intended for otId but in this case they are set to the
same value as SHINY_ODDS to prevent the pictures created from using the
shiny palette.
* Defined species for Shaymin's Sky Form and Giratina's Origin Form
* Defined the sprites for Shaymin's and Giratina's forms
* Added coordinates and entries for the forms of Shaymin and Giratina in the sprite data tables
* Set the InGame names for Shaymin's and Giratina's forms
* Added the base stats of Shaymin's and Giratina's forms
* Set the level up learnsets for the forms of Shaymin and Giratina
* Defined the paths of the sprites for the forms of Shaymin and Giratina
* Linked the icons to the species of Shaymin's and Giratina's forms
* Added the sprites of Shaymin's Sky Form and Giratina's Origin Form
* Added the icons of Shaymin's and Giratina's forms
* Fixed silly mistakes.
* Alright, fixed silly mistakes. For good now.
* Added the data for a lot of Pokémon's forms.
-Darmanitan Zen Mode
-Tornadus, Thundurus and Landorus Therian Forms
-Meloetta Pirouette Form
-Aegislash Blade Form
-Hoopa Unbound Form
-Minior Core Form
-Wishiwashi School Form
* Added the sprites of the Pokémon forms that were just inserted
* Added the sprites for the Black and White Forms of Kyurem
* Define species Meltan and Melmetal
Also shifted a few other species numbers
* Define Meltan and Melmetal Sprites
* Add Meltan and Melmetal coordinates and table entries
* Set Meltan and Melmetal ingame names
* Add Meltan and Melmetal base stats
* Add Meltan and Melmetal level up learnsets
* Set Meltan and Melmetal TM learnset
It is still blank because LGPE TMs don't match USUM TMs
* Define Meltan and Melmetal sprite paths
* Add Meltan and Melmetal sprite, icon and front animation
* Fix typo in bas stats
* Add Meltan and Melmetal pokedex entries
* Tab to space learnsets
* Tab to space pokedex text
This includes all mons with tabs in their dex entries.