* Adds ability Embody Aspect + minor fix to Hospitality
* comment out failing tests related to neutralizing gas
* fixes neutralizing gas bug
* leftover
* Implemented a CannotUseItemsInBattle function
This fucntion is the result of merging CannotUseBagBattleItem and CannotUsePartyBattleItem. No reason to split the work between 2 functions when you can do it all with just 1.
Misc. Changes:
-Turned most of the if statements inside the function into "else if" statements for performance reasons.
-Refactored how the local variable "cannotUse" was used turning it into a bool.
* Made CannotUseItemsInBattle use a switch statement
Misc. Changes:
-Removed pointless parentheses from case EFFECT_ITEM_SET_FOCUS_ENERGY
-Removed pointless i loop variable from case EFFECT_ITEM_INCREASE_ALL_STATS and replaced a hardcoded 1 in its for loop.
-Turned the i loop variable declared at the top of the function into a u32 variable
-Removed pointless comments. The EFFECT_ITEM constants are readable enough to convey what sort of items they affect.
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Tests dont allow to send out pokemon with 0 hp
* remove test test
* handle in-game 0 hp sent out
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Added missing CannotUseItemsInBattle tests
* Removed individual assumptions for the EFFECT_ITEM_ESCAPE tests and added a single global one
* Added assumption for the move-related EFFECT_ITEM_ESCAPE test
* Moved the Mean Look assumption for consistency with other tests and to be extra safe
* Added TrainerSprite struct with coordinates
* Added .frontPic to struct
* Added .palette to TrainerSprite struct
* Added .animation to the struct
* Added define for sprite size
* Condensed animations since they were all the same
* Improved TRAINER_SPRITE/PAL defines
* Simplified seemingly unused .y_offset and TRAINER_PIC_SIZE values
* Condensed TRAINER_SPRITE and TRAINER_PAL into TRAINER_PIC
* Renamed .size to .y_offset since that what it appears to actually be
* Moved y_offset into TRAINER_PIC
* Moved animation inside of TRAINER_PIC
* Added array number to preproc
* Removed trailing spaces
* Added sprite/palette files to preproc
* Revert adding sprites to preproc as it fails agbcc
This reverts commit dce57f8d1bfab70b4c6630a9c4e5b43495891459.
* Added backsprite struct
* Added animations to backsprite struct
* Changed TRAINER_PIC to TRAINER_SPRITE
* Added animation to backsprite preproc
* Added .backPic to struct
* Moved array number into backsprite preproc
* Removed definitions for trainer sprites
* Hardcoded sAnims_Trainer into struct since every sprite uses it
* Fixed TRAINER_SPRITE arguments