* newer generation soundproof heal bell interactions
* Fix bugs and rewrite AnyPartyMemberStatused
* add missing check, tests, clean up
* fix ai code and rename battler for clarity
* FIx mummy ability
..and lingering aroma.
Adds tests for both.
* merge the tests
* new line
* add 2 more tests
Mummy and Lingering Aroma don't replace each other
Mummy doesn't replace abilities that can't be suppressed
* Add FORM_CHANGE_BATTLE_TERASTALLIZATION and allow species to force tera types
* Fix form change not changing tera type
* Update form_species_tables.h
* Address reviews
* Can't change the forced Tera Type anymore
* Revert "Can't change the forced Tera Type anymore"
This reverts commit 67157250ef.
* Fix a lot of things
* Oops
* Update pokemon.h
* Update pokemon.h
* Address reviews
* Update tera_starstorm.c
* Update test/battle/gimmick/terastal.c
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Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* Convert docs/ folder to mdBook
* INSTALL.md Markdown fixes (also affects GitHub web)
* Don't try to rewrite bare links in HTML attributes
* lowercase anchors in fix_links.py
* Move SOLAR_POWER_HP_DROP label
* Abilities don't prevent self stat dropping effects
Hyper cutter does not stop MOVE_EFFECT_ATK_MINUS_1 and MOVE_EFFECT_ATK_MINUS_2.
Big Pecks does not stop MOVE_EFFECT_DEF_MINUS_1 and MOVE_EFFECT_DEF_MINUS_2.
Keen Eye and Illuminate do not stop MOVE_EFFECT_ACC_MINUS_1 and MOVE_EFFECT_ACC_MINUS_2.
* fixed regional variant inheritance and pokeball inheritance
* species inheritance: consider cases with different evolutions but same base species e.g. Persian and Perrserker
ball inheritance: fix inheritance for regional forms
* fix getboxmondata for evolutiontracker if compiled with agbcc
* refactored move animation scripts as part of gMovesInfo
* migration script for move anims
* default animation, migration for battle_anim_scripts.s
* added warning for missing animation
* add include to migration
* add struct member in migration script
* removed include and struct member from migration script
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Added missing Move Effect TODO tests - Volume B
* Apply suggestions from code review
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Removed unused bulldoze effect file
* Removed individual tests for Baton Pass + Status1 in favor of the existing single test
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Set TYPE_MYSTERY as type 0
* Remove redundant TYPE_NONE
* Moved Gen 1-3 type damage categories to gTypesInfo
* Set TYPE_NONE as 0 instead
* Grouped type info to a single file
* Fixed sTypeEffectivenessTable static name
* Adjusted MON_DATA_TERA_TYPE to account for shift in type IDs
* oops, missed the extern
* Moved Tera Type RGB values to gTypesInfo
* Fixed Tera Type test
* Added option test feature to set IVs
* Hidden Power type test
* Tera Type safeguard in givemon
* Removed isHiddenPowerType for a future PR that refactors Hidden Power
* Review changes