* Added SpeciesInfo fields
# Conflicts:
# include/pokemon.h
* Added missing comments
* Renamed gigantamax to isGigantamax
* Converted species flags to agbcc bit flags
* Added padding after flags
* Pikachu form config
* Dex text
* Reordered Paradox flag
* Missing Pikachu ifdef comments
* Moved P_GEN_x_POKEMON settings to the species_families file
* Gen 1 Dex entries
* Renamed file to species_enabled.h
* Prevent Pokémon from evolving if their evolution is disabled
* Prevent Pokémon from being affected by Eviolite if their evolution is disabled
* Prevent Pokémon offspring if they're disabled
* Corrected imprementation of evolution prevention
It could potentially overwrite items by accident
* Cross-evo configs
* Gen 2 dex entries
* Changed cry table to use assignable IDs
# Conflicts:
# include/pokemon.h
* Form table pointers
* Beginning support for moving data to gSpeciesInfo
* Pokédexes reads text from gSpeciesInfo
* Reading species names from gSpeciesInfo
* Fixed erroneous copy-paste
* Moved Bulbasaur to Raichu Family data do gSpeciesinfo
* Added female pic sizes
* Macros for Front, Back, Palette and Learnsets
* Sandshrew to Dugtrio Families
* Obtains Height/Weight from gSpeciesInfo
* Read category from gSpeciesInfo
* Removed unused data from pokedex_entries.h
* Moved Gen 1 data to gSpeciesInfo
* Moved Gen 2 data to gSpeciesInfo + fixed Ursaluna Bloodmoon not producing Teddiursa eggs
* Moved Gen 3 data to gSpeciesInfo
* Moved Gen 4 data to gSpeciesInfo
* HGSS dex properly shows form sprites
* Fixed data type for GetSpeciesHeight/Weight
* Reading Pokédex Size data from gSpeciesInfo
* Cleaned up mon graphic decompression function
* Reading Front Pics gSpeciesInfo
* Reading Back Pics gSpeciesInfo
* Updated uses of GetMonSpritePalStruct to allow loading the data directly instead of reading the struct
* Reading palettes from gSpeciesInfo
* Reading animation delay from gSpeciesInfo
* Fixed Pokémon Debug Menu not reading animation delay
* Reading front anim Id from gSpeciesInfo
* Reading back anim Id from gSpeciesInfo
* Reading Animation Frames from gSpeciesInfo
* Reading Icon Sprites from gSpeciesInfo
* Reading Icon Palette IDs from gSpeciesInfo
* Reading Footprints from gSpeciesInfo
* Reading Mon Pic sizes from gSpeciesInfo
* Separate mon pic sizes for female mon
* Reading Level Up Learnsets from gSpeciesInfo
* Reading Teachable Learnsets from gSpeciesInfo
* Reading National Dex Number from gSpeciesInfo
* Reading Enemy Mon Elevation from gSpeciesInfo
* Reading Evolutions from gSpeciesInfo
* Reading form table from gSpeciesInfo
* Fixed button label inconsistency in pokémon debug menu
* Reading form change table from gSpeciesInfo
* Removed need to define mon graphics in include/graphics.h
* Reordered mon graphics by family
* Fixed National dex number offset
* gFrontierBannedSpecies now checks IsSpeciesEnabled
* Added 3 more toggles for Fusions, Primal Reversions and Ultra Burst
* Gen 3 & 4 family toggles for dex entries
* Fixed missing Mr. Rime data
* Gen 1 dex descriptions as compound strings
* Gen 2 dex descriptions as compound strings
* Gen 3 dex descriptions as compound strings
* Gen 4 dex descriptions as compound strings
* Fixed compile in agbcc
* Moved Gen 5 data to gSpeciesInfo
* Using PLACEHOLDER_ANIM_SINGLE_FRAME when needed (same hash)
* Renamed PLACEHOLDER_TWO_FRAME_ANIMATION to PLACEHOLDER_ANIM_TWO_FRAMES
* Fixed capitalization for front pic anims
* Fixed `CanEvolve`
* Moved Gen 6 data to gSpeciesInfo
* Gen 7 without macros
* Gen 8 without macros
* Gen 9 without macros
* Fixed Gen 9 sound data
* Finished moving Gen 7 data in macros (by Alex)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Ultra Necrozma is now included in the fusion forms define
* Cries are now properly excluded from the rom when disabling species
* Removed P_GEN_x_POKEMON from form_change_tables.h
* Fixed Yanmega's cry ignoring the P_GEN_4_CROSS_EVOS setting
* Added P_NEW_EVOS_IN_REGIONAL_DEX setting
* Automatic ASSUMPTION_FAIL when used species are disabled
* Finished moving Gen 8 data in macros (by Alex)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Expanded Alcremie macro
* Finished moving Gen 9 data in macros (by Alex)
* Fixed missing data for Komala and Marshadow
* Form species id tables use family toggles + added missing Ursaluna form species id table
* Fixed Genesect palettes
* Fixed Flabébé family graphics
* Fixed Minior Graphics
* Fixed missing Calyrex data
* Family toggles in mon graphcis (By Jasper/Bassoonian)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Fixed missing Ogerpon data
* Ordered Level Up Learnsets (missing toggles)
Also added White Basculin learnset
* Added more Minior synonyms
* Fixed enamorus order
* Reordered teachable learnsets
* Removed sSpeciesXXX level up learnsets + reordered
* Removed unneeded assumes
* Removed unused extra animations
* Family toggles in mon level up learnsets (By Jasper/Bassoonian)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Fixed Phione graphics inclusion
* Family toggles for Teachable Learnsets
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Ordered Front Pic Anims
* Family toggles for front pic animations
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Fixed HGSS dex incorrectly showing the wrong mon when catching it
* Family toggles for Egg Moves + reodered
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Fixed HGSS not checking for null footprints
* Review changes
* Fixed Female difference mon not using their macros
* Fixed Alcremie Macro
* Fixed compile error when disabling the Bulbasaur family
* Fixed Turtwig and Chimchar family + Houndour and Mareep cries not being excluded properly
* Re-added missing Egg graphical data
* Fixed crash during the Birch Intro when Lotad is disabled
* Renamed PALLETE to PALETTES
* Removed extra spacing for YOffsets
* Fixed compile when only disabling cross-gen evolutions
* Added Tera Forms define (Ogerpon and Terapagos)
* Fixed Necrozma macro
* Removed .noFlip = FALSE
* Fixed dex number in summary screen for forms when nat dex is disabled
* Fixed Paldean form paths
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
* Catch OOM in tests
* Alias gBattleTestRunnerState with sBackupMapData
Reverts #3398 "Fix Broken Move Anims in Tests" which moved the AI logs
to statically-allocated EWRAM_DATA instead of being part of
gBattleTestRunnerState.
* Separate build directory for tests and TESTING define
* fixup! Separate build directory for tests and TESTING define
* fixup! Separate build directory for tests and TESTING define
* fixup! Separate build directory for tests and TESTING define
Can use KNOWN_LEAKING; to specify that a test is known to leak memory.
The location information is available in regular game builds. Thus it is
available for use in debugging leaks in-game too. In the future we
should consider replacing it with NULL if NDEBUG is defined. This is not
currently possible because the tests do not force NDEBUG to be
undefined.
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests