* Expanded the amount of max items per stack from 99 to 999
* Set Battle Pyramid Bag stack limit back to 99
This commit exists for archival purposes.
People who may want to set the limit of item stacks in the Battle Pyramid's bag to 999 can refer to its code diff.
* Reintroduced the Battle Pyramid changes through a MAX_PYRAMID_BAG_ITEM_CAPACITY constant
* Gave 3 digit support to the Battle Pyramid's bag
* Rewrote the comment for MAX_PYRAMID_BAG_ITEM_CAPACITY
* Made DebugAction_Give_Item_SelectQuantity use MAX_ITEM_DIGITS
* Ditched BERRY_CAPACITY_DIGITS and BAG_ITEM_CAPACITY_DIGITS
* Removed MAX_BERRY_CAPACITY
No point in keeping it if we're making all item stacks cap at 999.
* Applied review corrections
* Removed pointless local var in DebugAction_Give_Item_SelectQuantity
* Defined a MAX_PYRAMID_ITEM_DIGITS
* Cleaned up some of the functions in which MAX_ITEM_DIGITS is used
Summary:
-Removed pointless local variables in CheckBagHasSpace, AddBagItem, PrintItemQuantity and PrintItemSoldAmount.
-Removed pointless brackets in an if statement of CheckBagHasSpace.
-Initialized the pocket local variable of CheckBagHasSpace from the get go to save a few lines too.
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER
* Added EFFECT_BLIZZARD
* Helping the IDE a little
* Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves
* Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding
* Removed EFFECT_FRUSTRATION hardcoding
MOVE_SELF_DESTRUCT
* Cleaned up sPoints_MoveEffect
* Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding
* Fixed compile
* Update EXP Yield for Indigo Disk mons
* Update gen_8.h
* Also update all body colors
* Revert "Also update all body colors"
This reverts commit 530bbe7bae.
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Expanded Paldean Tauros macro
* Updated colors to December 2023 HOME changes
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Co-authored-by: Biffalo XIII <--global>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today...
* Fix some ball multiplier configs
* Updated the comment of B_LURE_BALL_MODIFIER
* Specified the effects of B_LURE_BALL_MODIFIER in itsa state its effects in a more specific manner
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Corrected the comments of B_DREAM_BALL_MODIFIER, B_SPORT_BALL_MODIFIER and B_SAFARI_BALL_MODIFIER
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Turned the ternaries in the case for the Lure Ball's catch rate in Cmd_handleballthrow into a regular if/else if statement
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* VSync BENCHMARKs and avoid AdvanceRandom in tests (#3867)
* Organized pokemon graphics per generation
title says it all
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Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
* Renamed the Party/Boxes section of the debug menu to just Party
Misc:
-Relabeled the enums containing the constants for the different features in each main section of the menu.
-The reason why is that "enum PartyMenu" was throwing a compiler error for whatever reason, so I renamed the other labels to keep them consistent with it.
* Renamed the debug menu's 'Fill PC/Pockets' to 'PC/Bag'
* Moved PC/Bar higher in the debug menu's list
* Added a debug feature to clear the bag
* Moved 'Access PC' and 'Clear Boxes' to PC/Bag
* Relocated the GivePCBagDebugMenu enum
* Packed the debug menu's 'Fill' options into a PC/Bag category of their own
And reupdated a lot of labels that I previously renamed. I shouldn't have removed the "Fill" in them when I renamed PC/Pockets to PC/Bag..
* Fixed alignment in sDebugMenu_Items_Utilities
* Shuffled the positions of the debug menu's 'Access PC' and 'Clear Bag'
* Made the B button take you back to PC/Bag from Fill, instead of taking you to the main debug menu
* Updated alignment in sDebugMenu_Items_Utilities again
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Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>