Not the ideal solution but Fling now has a hardcoded check for Shield Dust and acts accordingly - a better long term solution inolves making a bunch of reusable MOVE_EFFECTS and rejigging attackcanceler but I didn't feel like doing that today...
* Fix some ball multiplier configs
* Updated the comment of B_LURE_BALL_MODIFIER
* Specified the effects of B_LURE_BALL_MODIFIER in itsa state its effects in a more specific manner
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Corrected the comments of B_DREAM_BALL_MODIFIER, B_SPORT_BALL_MODIFIER and B_SAFARI_BALL_MODIFIER
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* Turned the ternaries in the case for the Lure Ball's catch rate in Cmd_handleballthrow into a regular if/else if statement
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
* VSync BENCHMARKs and avoid AdvanceRandom in tests (#3867)
* Organized pokemon graphics per generation
title says it all
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Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
* Renamed the Party/Boxes section of the debug menu to just Party
Misc:
-Relabeled the enums containing the constants for the different features in each main section of the menu.
-The reason why is that "enum PartyMenu" was throwing a compiler error for whatever reason, so I renamed the other labels to keep them consistent with it.
* Renamed the debug menu's 'Fill PC/Pockets' to 'PC/Bag'
* Moved PC/Bar higher in the debug menu's list
* Added a debug feature to clear the bag
* Moved 'Access PC' and 'Clear Boxes' to PC/Bag
* Relocated the GivePCBagDebugMenu enum
* Packed the debug menu's 'Fill' options into a PC/Bag category of their own
And reupdated a lot of labels that I previously renamed. I shouldn't have removed the "Fill" in them when I renamed PC/Pockets to PC/Bag..
* Fixed alignment in sDebugMenu_Items_Utilities
* Shuffled the positions of the debug menu's 'Access PC' and 'Clear Bag'
* Made the B button take you back to PC/Bag from Fill, instead of taking you to the main debug menu
* Updated alignment in sDebugMenu_Items_Utilities again
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Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
* Switched gBattleMons.isShiny to GetMonData
* Simplified getting party of Pokemon
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
* Added EV setters to the debug menu's "Give Pokémon Complex"
Misc. Changes:
-Updated the text strings for the 2 "Give Pokémon" options used by the debug menu.
* Optimized DebugAction_Give_Pokemon_SelectShiny and made some debug functions use relevant constants
* Removed extra call to CalculateMonStats in DebugAction_Give_Pokemon_ComplexCreateMon
* Made the EV selection go back to the start if the sum of EV is > 510
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>