Eduardo Quezada
ce74c85e4f
Move effect TODO tests - Volume C ( #5094 )
2024-08-07 15:52:40 +02:00
PhallenTree
67f049fddb
Fixes Defiant interaction with Court Changed Sticky Web + Fickle Beam description ( #5093 )
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* Fixes Court Changed Sticky Web deactivating Defiant/Competitive
* Fixes Fickle Beam's description
* Alternative fix
* Remove extra newLine
2024-08-06 10:45:30 +02:00
Martin Griffin
9d97537ee2
Fix speed ties ( #4780 )
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* Fix speed ties
* fixup! Fix speed ties
* fixup! Fix speed ties
* fixup! fixup! Fix speed ties
* fixup! Fix speed ties
* Workaround for Comatose-Ditto interaction
2024-08-03 17:29:47 +02:00
Eduardo Quezada
57fc0fd3b9
Merge branch '_RHH/master' into _RHH/upcoming
2024-08-01 08:36:11 -04:00
Alex
de8002e9e0
Removes unnecessary checks for Shield Dust and Covert Cloak ( #5073 )
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* Removes unnecessary checks for Shield Dust and Covert Cloak
* remove redundant include
* Update test/battle/ability/shield_dust.c
Co-authored-by: hedara90 <90hedara@gmail.com>
* Update test/battle/hold_effect/covert_cloak.c
Co-authored-by: hedara90 <90hedara@gmail.com>
---------
Co-authored-by: hedara90 <90hedara@gmail.com>
2024-08-01 09:58:14 +02:00
Eduardo Quezada
8450268b74
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# src/data/battle_anim.h
2024-07-31 18:13:19 -04:00
Alex
e6175b5b84
Fixes spread damage in double battles ( #5064 )
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* Fixes spread move damage in doubles
* add DoubleBattle check
* add additional check to test
* restore trainer party
2024-07-31 12:20:57 +02:00
PhallenTree
ab9f8e69fb
Fixes Stalwart/Propeller Tail, Life Orb on confusion, Remove Status wrong battlescripts ( #5061 )
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* Fix swapped BattleScripts in MoveEffectRemoveStatus for Freeze/Frostbite
* Fix Life Orb damaging the user if they hit themselves in confusion
* Fix Stalwart/Propeller Tail not ignoring redirection from Storm Drain/Lightning Rod
* Parametrize Species
2024-07-30 10:36:22 +02:00
Eduardo Quezada
54c19af037
Fixed B_HEAL_BELL_SOUNDPROOF checking for Gen9+ instead of Gen8+ ( #5060 )
2024-07-29 16:28:32 +02:00
Eduardo Quezada
18aff2db3b
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# asm/macros/battle_anim_script.inc
# data/battle_anim_scripts.s
# include/constants/battle_anim.h
# src/battle_anim.c
# src/data/battle_anim.h
2024-07-27 16:26:37 -04:00
Eduardo Quezada
bb471746d6
Renamed EVO_DEFEAT_WITH_ITEM to EVO_DEFEAT_THREE_WITH_ITEM ( #5046 )
2024-07-27 21:41:05 +02:00
Eduardo Quezada
1e8773356c
Changed EVO_OVERWORLD_STEPS to use an EWRAM variable ( #5047 )
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* Changed EVO_OVERWORLD_STEPS to use an EWRAM variable
* Fixed PC swapping not resetting the follower steps
2024-07-27 20:48:59 +02:00
AlexOn1ine
8b2774e07d
Fixes cantBeSurpressed ability check for breakable abilities
2024-07-26 20:19:58 +02:00
Eduardo Quezada
cc00446eb8
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# src/data/graphics/pokemon.h
# src/data/pokemon/species_info/gen_9_families.h
2024-07-26 09:42:52 -04:00
PhallenTree
7b2914c046
Fix Mold Breaker-like abilities, AI Move Accuracy function, Fury Cutter with Parental Bond ( #5030 )
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* Fix GetBattlerAbility not checking correct battler's action
* Fix Fury Cutter counter being incorrectly incremented on 2nd hit of Parental Bond + test
* Fix AI_SetMoveAccuracy only using attacker's ability
* Review
2024-07-24 19:36:55 +02:00
hedara90
3f4b4adae5
Updated reference to config location to new location ( #5026 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-23 14:09:32 -04:00
Eduardo Quezada
ae48293806
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# src/battle_ai_util.c
2024-07-22 23:06:44 -04:00
hedara90
84e249f98a
Some tera tests ( #5020 )
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* Added tests for Terapagos/tera interactions
* Fixed missed things
* Fixed Terapagos Stellar boost (by Alex)
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-22 20:43:17 +02:00
PhallenTree
aac6ebd3d7
Fixes Sleep Talk, Toxic Debris and Jaboca/Rowap Berry issues; Adds Sleep Talk tests ( #5009 )
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* Fix Sleep Talk failing with choice item; Added some Sleep Talk tests
* Fix Jaboca, Rowap berries recording Rocky Helmet Effect; Fix Toxic Debris not checking side's toxic spikes count properly in Doubles
2024-07-21 21:24:05 +02:00
sneed
3fa6bf46db
Test battlers always have their forced abilities ( #4707 )
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* Test battlers always have their forced abilities
* indentation
2024-07-21 21:20:39 +02:00
Eduardo Quezada
0b02527e5c
Merge branch '_RHH/master' into _RHH/upcoming
...
# Conflicts:
# test/test_runner.c
2024-07-21 13:36:07 -04:00
Eduardo Quezada
9d5e253867
Improved Test Runner Summary ( #4641 )
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* Filename in list (no proper sorting yet)
* Line number and message in error list + removed sorting
* Style adjustment
* Added missing file/line number to "expected N passes/successes"
* Fixed Known Failing Passing test list
* Separated test list from totals
* Assumption fails list
* Better names
* Filename for KNOWN_FAILINGs passing
* Moved total back to the bottom
* Spaces correction
* Fixed test list count
* Source file for Alloc fails on tests
* Moved sourceLine from BattleTest to Test struct
* Fixed assumptions failed "and more" counter
* Fixed ASSUMPTION block not printing their line numbers
* Fixed when stopLine is printed
* Renamed stopLine to failedAssumptionsBlockLine
2024-07-20 18:22:40 +02:00
Eduardo Quezada
98eb4e5027
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# asm/macros/battle_script.inc
# include/constants/battle_string_ids.h
# src/battle_ai_switch_items.c
# src/battle_main.c
# src/battle_script_commands.c
# src/battle_util.c
# src/frontier_util.c
# test/battle/ai/ai.c
2024-07-19 09:20:05 -04:00
Bassoonian
f2311b4c97
Add trainer class ball test ( #4999 )
2024-07-19 12:30:06 +02:00
Alex
552e2768da
Fixes to Opportunist and Mirror Herb adjustments ( #4928 )
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* Replace Opportunist todo tests with proper tests
* add failing test
* desc
* Fixes to Opportunist and Mirror Herb adjustments
* more tests
* some fixes
* first turn events switch
* simple enum + revert test desc
2024-07-19 11:01:46 +02:00
fakuzatsu
0625c90277
fix tests when B_USE_FROSTBITE is TRUE ( #4986 )
2024-07-17 23:23:52 +02:00
iriv24
684e8af181
Vanilla species names fit in health box without narrowing ( #4979 )
2024-07-15 16:01:36 +01:00
Pawkkie
b5a7185841
Fix U-Turn With Ace Mon ( #4748 ) ( #4972 )
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* Fix U-Turn With Ace Mon
* ASSUME for test
2024-07-15 09:19:41 +02:00
Eduardo Quezada
2b40e79ac3
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# include/battle_util.h
# src/battle_ai_main.c
2024-07-14 22:44:00 -04:00
Pawkkie
b084dcd8d3
Fix Upper Hand being used blindly ( #4973 )
2024-07-14 22:00:51 +02:00
sneed
6aa308e1d8
EFFECT_PHOTON_GEYSER and restored EFFECT_SHELL_SIDE_ARM work for physical moves ( #4923 )
2024-07-14 15:35:11 +02:00
Pawkkie
c721f1b04a
Smarter Focus Punch and Substitute ( #4952 )
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* Smarter Focus Punch
* Smarter Substitute, review feedback
* Use HasAnyKnownMove instead of isFirstTurn
* When are we removing agbcc again
* Use HasMoveEffect
2024-07-14 08:29:27 +02:00
Bassoonian
f6d2b2861a
Fix Tera indicators ( #4960 )
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* Fix Tera indicators
* Better fix
2024-07-13 23:08:43 +02:00
Alex
5e2e2e9fce
Minor shouldUseGimmick refactor ( #4962 )
2024-07-13 20:56:18 +02:00
Alex
edc883d038
Refactors residual damage ( #4945 )
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* Refactors damage non types
* correction
* Refactor weather damage script
* new line
* correction
* there was a hail test already
* ndebug
* add sandstorm test
* Update src/battle_script_commands.c
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-13 12:12:40 +02:00
Alex
7b6ff1b560
Fixes Trace turn order ( #4941 )
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* Fixes Trace turn order
* Update battle_script_commands.c
* Update test/battle/ability/trace.c
---------
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-07-10 22:29:26 +02:00
Eduardo Quezada
fb708b7ed3
Merge branch '_RHH/master' into _RHH/upcoming
2024-07-10 10:05:10 -04:00
hedara90
76d760041c
Flame Burst + Substitute fix ( #4939 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2024-07-10 13:58:32 +02:00
Alex
637a7072f0
Add missing adjust scores ( #4925 )
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* Add missing adjust scores
* ai log made the test fail
2024-07-08 12:05:32 +02:00
Eduardo Quezada
de609a2f5b
Added missing redirect abilities Gen 3-4 config ( #4920 )
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* Added missing redirect abilities Gen 3-4 config
* Combined 3 Battle Script Natives into 1
* Cleaner FindMonThatAbsorbsOpponentsMove
2024-07-07 09:52:59 +02:00
sneed
60c7588532
IsFinalStrikeEffect uses effect instead of move ( #4917 )
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* IsFinalStrikeEffect uses effect instead of move
* Update test/battle/ability/parental_bond.c
---------
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-07-06 09:41:19 +02:00
Eduardo Quezada
fcdc9ed65a
Merge branch '_RHH/master' into _RHH/upcoming
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# Conflicts:
# src/battle_util.c
# src/data/pokemon/species_info/gen_7_families.h
# test/battle/ability/download.c
# test/battle/ability/intimidate.c
# test/battle/ability/supreme_overlord.c
# test/battle/ability/zero_to_hero.c
# test/battle/ai/ai.c
# test/battle/move_effect/plasma_fists.c
2024-07-05 14:25:25 -04:00
Alex
dd7b735211
Fixes Grassy Terrain heal turn duration ( #4903 )
2024-07-03 22:53:15 +02:00
Alex
594633aa15
Remove Duplicate ai code from battle_ai_util.c ( #4883 )
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* Remove Duplicate ai code from battle_ai_util.c
* Add GetBattlerAbility in toxic self check
2024-07-03 10:48:31 +02:00
Pawkkie
47426406c3
Ai tests folder ( #4898 )
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* AI folder for tests
* Move sequence switching tests
2024-07-02 17:49:04 +02:00
Pawkkie
7e167f0b3c
Add AI_FLAG_SEQUENCE_SWITCHING ( #4878 )
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* AI_FLAG_BAD_SWITCHING
* Cleanup and tests, U-Turn / Baton Pass / Parting Shot aren't working properly
* Fix U-Turn etc. tests
* Test overhaul with Egg's suggestions
* Add EFFECT_HIT_SWITCH_TARGET to tests
* Review feedback
* Re-review feedback
2024-07-01 08:53:07 +02:00
sneed
75be596933
fix sticky hold softlock ( #4885 )
2024-06-29 18:54:58 +02:00
Pawkkie
d1ca1f667f
Smarter Choice AI for Status Moves ( #4872 )
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* Smarter choice item usage
* Clarify test name / line ending
* Review feedback
* Review feedback pt. 2
2024-06-28 09:04:24 +02:00
DizzyEggg
cd5a862b95
Fix Megas gaining abilities after fainting ( #4873 )
2024-06-26 23:44:01 +02:00
DizzyEggg
f2e8482488
Fix how switch-in effects are played out after multiple faints in the same turn ( #4864 )
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* Multiple switch-ins after fainting
* empty new lines
* Fix failing tests
2024-06-24 20:37:47 +02:00