sovereignx/test/battle/move_effect/misty_terrain.c
Eduardo Quezada 55f0d3aad5
Added missing Move Effect TODO tests - Volume E (#5915)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-01-01 16:06:20 +01:00

89 lines
2.8 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Misty Terrain protects grounded battlers from non-volatile status conditions")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
} WHEN {
TURN { MOVE(player, MOVE_MISTY_TERRAIN); MOVE(opponent, MOVE_TOXIC); }
TURN { MOVE(player, MOVE_TOXIC); }
} SCENE {
MESSAGE("Wobbuffet used Misty Terrain!");
MESSAGE("The opposing Claydol used Toxic!");
MESSAGE("Wobbuffet surrounds itself with a protective mist!");
NOT { STATUS_ICON(opponent, badPoison: TRUE); }
MESSAGE("Wobbuffet used Toxic!");
STATUS_ICON(opponent, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Misty Terrain does not increase the power of Fairy-type moves", s16 damage)
{
bool32 terrain;
PARAMETRIZE { terrain = FALSE; }
PARAMETRIZE { terrain = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (terrain)
TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
TURN { MOVE(player, MOVE_MOONBLAST); }
} SCENE {
MESSAGE("Wobbuffet used Moonblast!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Misty Terrain decreases power of Dragon-type moves by 50 percent", s16 damage)
{
bool32 terrain;
PARAMETRIZE { terrain = FALSE; }
PARAMETRIZE { terrain = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (terrain)
TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
TURN { MOVE(player, MOVE_DRAGON_CLAW); }
} SCENE {
MESSAGE("Wobbuffet used Dragon Claw!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Misty Terrain lasts for 5 turns")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_MISTY_TERRAIN); }
TURN {}
TURN {}
TURN {}
TURN {}
} SCENE {
MESSAGE("The opposing Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MISTY_TERRAIN, player);
MESSAGE("Mist swirled around the battlefield!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
MESSAGE("The mist disappeared from the battlefield.");
}
}